From talent who brought you World of Warcraft, Command & Conquer and Lost Planet 3 comes a new space combat and exploration online game
Terra Ex is a 4x (explore, expand, exploit, and exterminate), True-Time space game that combines science fiction and real research data to create a universe of treacherous planets, dangerous alien life forms and endless exploration.
Our story begins eons from now, when Earth collides with Mars. Humanity must face an uncertain future and forge new civilizations in the far corners of space. Your ships are small at first, but opportunity is endless. Will you become a merchant society or focus on espionage? Do you seek to dominate the universe or live peacefully among other races?
Once you branch out into the galaxy, you’ll have the opportunity to work with or fight against other players. You can build up your weapons or search for planets rich in minerals.
Terra Ex is a free to play browser-based game, which means you can play it on anything with an internet browser. If we hit our stretch goals, we will create a dedicated iOS and Android version of the game so you can play it on your favorite mobile device. Players can play on their own or with friends to create sprawling empires. Building takes time and research. You will be able to speed up your progress using in-game currency to purchase faster builds, special weapons and upgrades.
Gameplay takes place using 3 Strategic view modes: Galactic View, System View and the War Room.
The Galactic view is a top down map of the explored Universe. From here you can see your occupied systems, known enemy systems, and those that are part of your alliance. All ship movement takes place in this view.
Construction, research and upgrades will take place in the system view. Build ships, upgrade your station, manage your resources and position your defenses from this view.
All your battle decisions take place here. See an overview of the battlefield, give attack orders, movement commands and issue fall back commands at the beginning of each combat round to adjust for changing scenarios. After each battle, a Battle Report will be generated. Scour those reports and casualty lists for clues on how to improve your tactics for the next battle. These reports will offer simple information like the number of ships lost and loot collected. They can be expanded to detail effectiveness of weapons and upgrades, statistics for each round, and storyline logs, describing the decisions your ship captains made that lead to their victory or untimely death. These Battle Reports can be invaluable when planning your next attack.
True Time is a hybrid between a Real-Time Strategy game and Turn-Based Strategy game. Base building, research, upgrades and movement all take place in real time. When combat begins, time is segmented into rounds, allowing the player to make critical decisions, fall back or change their strategy as the battle evolves.
Every ship in the game can be upgraded from level 1 through 10. Increasing your level allows you to outfit your ships with more weapons, armor, shields, propulsion systems and unique modules to gain advantages during combat. Each ship has a finite number of slots. Choose how you want to balance weapons, armor, propulsion and other modules for the deadliest combination.
Many different ship types will be available to build and outfit at launch, including Interceptors, Fighters (light and heavy), Frigates, Cargo ships, Carriers and Battleships. As our design team creates more artwork, it will be made available on Kickstarter and our website. To make this a true community effort, anyone who pledges to our campaign will be allowed a vote on their favorite designs. The winning votes will become the final ships seen in the game.
Terra Ex is unlike any other space game in that it combines both exciting gameplay and scientific facts. To make this game accurate, we teamed up with the people who know this stuff best: NASA.
Specifically, the scientists at the Jet Propulsion Laboratory. (That’s the place where the Mars Rovers were built.) The scientists and engineers responsible for landing things on other planets are helping ensure the technologies in the game either do exist now or could exist someday.
Let’s say you’re zipping through space in your brand new, highly weaponized battleship, and you ask yourself, “How would a real ship’s warp-drive work?”
Well, you could Ask O.D.I.N. the On Demand Information Network.
Ask O.D.I.N. is a button you’ll find next to many of the in-game technologies. If you’re curious about the technologies, press the button and a small text box will give you information on the real world version of this technology is today, and where it may be in the future. Our stretch goals will include a video clip of an actual scientist working on that technology who will explain where that technology is today and where we hope it will be in the future.
This educational aspect of the game isn’t limited to technologies. All of the star systems you build bases in really exist. The game will provide information about each of those systems, and you can use apps like StarWalk to pinpoint where your base would be in the real night sky.
NASA is hard at work each day discovering new planets, galaxies and whatever else is out there to find. On your home screen, a link will take you to a proprietary application made by NASA JPL that will allow you to tour planets and star systems that are being discovered in real time in 3D.
Most video games are made without your input. The design team makes the art and programs the game, then sells it to you without listening to your opinions. We want to change that. By pledging at any level, you get a vote on the design of the game! Our artists are currently generating dozens of ship designs, and we want you to vote for your favorite. The winning designs will become the final ships you see in the game. Not only will you be helping fund the game, but you'll be helping make it too!
Space is really big. Traveling through it takes time. That means, when an attack is launched against you, you’ll have time to prepare. This doesn’t mean you’ll have to wait thousands of years for the next vessel to arrive; we’ve compressed time into hours.
Imagine you’ve just built an exploratory base in uncharted space. You set up a long-range sensor array. You get a warning that an enemy armada is heading straight for your station and will arrive in four hours. You now have the advanced warning to build new ships, move existing ships into position, and prepare your defenses for that attack.
Does that mean it’s going to take hours for me to attack every enemy base?
Not at all. That would get very boring, very fast. Computer-controlled alien bases will be within instant reach and, depending on how far away player-controlled bases are, your ships could take minutes or hours to get there. Terra Ex allows you to instantly travel through the systems you own so you may position your forces strategically throughout the map. If you wish to fast travel to an enemy system, you have the option of building Way Stations. A Way Station will allow you to fast travel through any system you have not yet colonized, but you must keep them well defended, as your enemies will surely be on the lookout for them. You can fast travel through any space you or your allies control.
But there’s a catch: if you’re going to attack something far away, plan your force for what their base is going to be like, not for what it is. They’ll have the time it takes you to travel to prepare their defenses, just as you did for your last attack.
If I’m new to the game, won’t the more experienced players pummel me within minutes?
That wouldn’t be fun, so we’re not letting that happen. Every player starts out in a safe starting system. No players can attack these starting systems, no matter how much they’d like to. Every once in a while, you’ll need to defend yourself against invading alien armadas, but you’ll never get wiped out by an overwhelming force.
Your starting area has limited resources, so eventually you’ll need to expand from your safe zone by traveling through a wormhole into uncharted space. Anything past that safe zone can be attacked by other players. (You didn’t think you’d get out of it that easily, did you?)
We’re a team of artists, elite programmers, and designers who brought you:
- World of Warcraft
- The Starcraft Series
- Command and Conquer
- Mercenaries 2
- And many others.
We also have an award-winning composer who’s making it his mission to keep the music fun and befitting of different in-game situations.
Hear some early game music now!
The members of our team are longtime fans of 4x games. Lots of these games had tons of great features that we loved, but there was always something that we thought could be better.
So we want to make the game that we’ve always wanted to play, and share it with gamers around the world.
Your hard-earned cash will go toward development of the entire game. This will allow us to create all the amazing features that you read about above. This doesn’t mean that we can’t do more. We have some exciting stretch goals to shoot for, so keep checking back here to see how else you can help out.
Our current resources allow us to plan and prepare all the aspects of the game, but the money we raise will help us hire more personnel and really begin the development of the game. Follow our progress and learn more at: www.terraexgame.com
You'll also want to join our page on Facebook at: https://www.facebook.com/pages/Terra-Ex/176409429211128.
But what happens if you don’t meet your goal?
We don’t get any funding, which means we can’t make the game, which means everyone will be very, very sad (and bored, because they can’t play an awesome space exploration game).
That sounds depressing. How do I help make sure you reach your goal?
There’s a lot you can do to help! First of all, make sure to tell all your friends about Terra Ex. You can also post a link to this page on your Facebook and Twitter.
Risks and challenges Learn about accountability on Kickstarter
We want this project to be the best it possibly can. One way of doing that is listening to our community. You as a backer have such an influential voice in the construction of the game, so if we discover that something in the game needs to be changed, that may affect our release date. We do not want to release a sub-par project, and if that means a slight delay, we would rather push our launch than send out a buggy or low-quality product. We will do everything in our power to release on time, and if anything does happen to slow us down, we will be providing constant updates as to the status of game development.
Have a question? If the info above doesn't help, you can ask the project creator directly.
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