Mexico Campaign Progress
Happy New Year and Merry Christmas and all that. Having made it safely through 2012 and arrived out the other side of the new year without any fireworks-related accidents in the office, I do believe it's time for another update. This is going to be a good one, as we have a lot of cool new things to talk about.
Perhaps our biggest piece of news is that we've arranged for Expeditions: Conquistador to be localised into Spanish. Now all you Spaniards who've been bugging us on Greenlight with variations of "no esta en Español??" can calm down, give us an upvote, and look forward to our release on February 28.
Our second huge piece of news is best shown with a screenshot:

That's one of the in-doors battles we've put together for the Mexico campaign. Mechanically, there's not much separating the interior battle scenes from the normal exterior battles, but the sort of layouts you'll get inside a building will obviously change the flow of combat significantly.
If you squint, you'll also notice several new features in the screenshot. First off, we got three more Native classes into the game: Champions (two different versions depending on their faction), Amazons, and Civilians. The main purpose of the civilians is to make you feel really bad when you decide to slaughter a whole town of defenceless natives. However, certain battles will have victory conditions where civilians may actually pose a significant threat, such as Prevent Escape where the battle is lost if any enemy spends a full turn in a certain area.
The Champions and Amazons are a sort of super-unit with new sets of combat abilities that will add variation and a sense of progression to the game. Of course, in Mexico, you will be able to recruit one of every type of native follower for your own expedition, including a civilian, so you'll get to play around with all the Aztec-specific combat abilities this time.
Oh, remember our second stretch goal with more visual variation in the character models? That was at the $90,000 mark, which of course we didn't achieve. Just like with our $80,000 stretch goal, we ended up adding all that variation anyway though, so you can look at a character model to see what faction a unit belongs to and roughly how much armour the unit is wearing. The weapon models also change to indicate how powerful the weapons are. Speaking of weapons, the screenshot above also shows our new weapons including the halberd, spear, and blowgun.
I have so much more stuff I could talk about. I'll list some things real quick. We have a character info screen so you can examine your units in greater detail during a battle (and remind yourself which character has which passive abilities), we have better AI which is capable of fully utilising its special abilities, we finally have proper gameplay, video, and sound options, we have a Codex with short articles about the historical background of the game so you won't have to wonder what's true and what we just made up, and we have optional information pop-ups that float over the heads of units in battle so you can see what's going on without looking at the combat log.
We also have this old ruined fortress that you can capture in the Mexico campaign:

That's how you find it. If you spend some time and money rebuilding it, it'll look much more presentable, and all the buildings you can construct in the courtyard will give you various benefits when you visit them – better trade, free resources, movement boosts, and so on. Maybe a few friends will drop by, and of course the fortress also has its use in the storyline quests, but let's not get into spoiler territory.
I think that's all we'll tell you about this time. Next update will probably arrive in middle of February, not long before the release of the game. Hope you like what you see so far, and again – please hop on over to our Greenlight page and give us an upvote if you haven't already. Have a nice January!
1,569
Backers
$77,247
pledged of $70,000 goal
0
seconds to go
Funding period
Aug 3, 2012 -
Sep 12, 2012
(40 days)
- First created · 1 backed
- Has not connected Facebook
- Website: logicartists.com
Pledge $1 or more
26 backers
Special Thanks on the Logic Artists' website + Access to the Backers' forum on our website (Kickstarter exclusive)
Estimated delivery: Jan 2013Pledge $15 or more
885 backers
Previous rewards + Digital copy of the game for PC + Unique heirloom item to use in battles (Kickstarter exclusive) + 2 HD wallpapers of the game
Estimated delivery: Jan 2013Pledge $30 or more
494 backers
Previous rewards + Digital soundtrack album by Leonardo Badinella + Access to Beta test + Special Thanks on the game's Credits Screen + Unique follower for your party: Esteban (Kickstarter exclusive)
Estimated delivery: Jan 2013Pledge $50 or more
73 backers
Previous rewards + PDF version of Expeditions: Conquistador Art Book + PDF version of the Game Design Document + Download link to Behind the Scenes video
Estimated delivery: Jan 2013Pledge $100 or more
38 backers
Previous rewards + Boxed version of the game (contains the game and behind the scenes DVDs + soundtrack album CD) + Expeditions: Conquistador T-Shirt + The game poster signed by the team + printed Special Thanks letter with your name (no additional cost for shipping)
Estimated delivery: Jan 2013Pledge $250 or more
24 backers
Previous rewards + Collector's Edition Boxed version (replaced with the boxed version) + Printed Expeditions: Conquistador Art book + Leather map of the Aztec Campaign + Diary of the Conquistador (contains 15-20 pages story and a special in-game quest) + Conquistador flag (no additional cost for shipping)
Estimated delivery: Jan 2013Pledge $500 or more
2 backers
Previous rewards + Become a Conquistador (your portrait will be drawn on a Conquistador figure by our concept artist) + an interview with our Game Designer (video call or face-to-face)
Estimated delivery: Jan 2013Pledge $1,000 or more
5 backers Limited (5 of 10 left)
Previous rewards + 5 Digital copies of the game + Become a follower in the game (we'll use your portrait and biography for creating a follower in the game)
Estimated delivery: Jan 2013Pledge $2,500 or more
4 backers Limited (6 of 10 left)
Previous rewards + 10 Digital copies of the game + Become a quest writer (you'll create a complete quest/storyline for the game with our Game Designer)
Estimated delivery: Jan 2013Pledge $5,000 or more
0 backers Limited (5 of 5 left)
Previous rewards + 20 Digital copies of the game + An all-day tour of the Logic Artists' office and Copenhagen + Dinner with the whole team and party. (we're not responsible for the travel expenses)
Estimated delivery: Jan 2013
Comments
Creator Mariusz Kowalski on January 10
Looking great! And unlike the dozen other KS I've supported with one or two exceptions, there's been a lot of progress with you guys! I only regret not having had more to support you with!
Creator gandalf.nho - Weresheepjaguar Huntress on January 9
Great update!
Creator Voronwer on January 9
You really have been making some amazing progress being able to even include some of the stretch goals. Amazing work and I'm really looking forward to getting to play the full game.
Creator Avery Campbell on January 9
Oooh. :D
Creator Xhemesis on January 9
You guys are amazing!
Creator Jean-Luc Picard on January 9
Excellent!
Creator Gahrian on January 9
Awesome update is awesome!