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Quickplay Rules & Great Play Test This Weekend

Update #2 · Apr 23, 2012 · comment

"Quickplay" Rules

I've compiled the main ruleset from the rule book and placed them in a PDF.  Strangely enough, the complete rulebook isn't that much more complicated than this four page PDF.  The intricate pieces that are missing include things like scenario play, terrain definitions (rough terrain, ice, ramps, etc.) and other finicky definitions.  In any case, I've uploaded them and you can grab them to check out!

"Quickplay" Rules: http://www.shengames.com/tabletop/steelfleetwarfare/SteelFleetWarfare_QuickRules_v08.pdf

Great Play Test This Weekend

I had the pleasure of testing the game out with all three vehicle types, three unique drivers, two unique weapons (one ranged, one base-to-base) and a few armor attachments.  We played a standard 10 point battle (ended up 3 vs 3) and I learned a lot from the experience.  Overall the core rules played quite well and I never felt like someone was overly broken... well, for the most part.

Here are the things that I learned and ended up changing:

  • Players are encouraged to place tokens on their vehicle cards to show how many Action Points they have remaining. When playing with Light Vehicles, which has 3 Action Points, I kept forgetting to use all of my Action Points.
  • Movement: Vehicles have to move at least 1" in order to turn, otherwise a vehicle can turn in place.  While "doughnuts" and "spinning out" are possible moves, I wanted encourage movement and not simple repositioning.
  • Ram Balancing: Doing automatic damage to all drivers and passengers during a Ram overly benefits a Light Vehicle vs a Heavy vehicle. A Light Vehicle could simply Ram a Heavy Vehicle until all Drivers were dead and negating the benefit of a heavily plated Heavy Vehicle.
  • Ram Balancing: Using Base Movement Speed to determine damage in a Ram Bonus overly benefits a Light Vehicle since its Base Movement speed is usually higher. Created a new damage table to properly spread out damage amongst vehicles.
  • Targeting: If there are two+ valid targets, the active vehicle may choose which vehicle to target.
  • Cards: Definitely to continue to flesh out Drivers, Passengers and Attachments.

Very exciting! Hopefully I'll some more updates soon.

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Six Custom Bases - Prototypes Ready for Cutting!

Update #1 · Apr 20, 2012 · comment

Just got an update in my RSS reader about the status of the custom bases (prototypes) to be cut with Ponoko (must like Shapeways).  This shall be very exciting!  As soon as the six bases come in and I play with them some, I'll either be able to use them as references for future production with a big manufacturing company OR cast and mold using these as the master copies.

In other news, I've received this question a few times and I think it's a good one to ask!

Are the custom bases included in the electronic PDF?

Absolutely. In addition to the rules and cards (which will be 2.5x3.5), the custom bases with proper markings will be in the PDF.  I will also include the AI file for the base for those who have access to a laser cutter!
Just a few days in and I'm 13% funded!  Not bad!  Hopefully it will pick up soon.  I will be playing a game this Saturday with a friend in a standard 10 point battle.  I'll put up pictures and a play-by-play soon after that.
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28
Backers
$850
pledged of $5,000 goal

Funding Canceled Funding for this project was canceled by the project creator on May 4, 2012.

Funding period
Apr 18, 2012 - May 18, 2012 (30 days)

  • Pledge $5 or more

    11 backers

    Supporter: Electronic delivery of rulebook and all cards in the game as a printable PDF. Special thanks in the rulebook and site!

    Estimated delivery: Sep 2012
  • Pledge $15 or more

    3 backers

    Starter Set: Electronic delivery of rulebook and all cards in the game as a printable PDF. Also includes physical delivery of three (3) custom bases (anywhere in the US is free, international add $5.00). Special thanks in the rulebook and site!

    Estimated delivery: Sep 2012
  • Pledge $35 or more

    12 backers

    Core Set: Physical delivery of physical rulebook, physical cards for all cards in the game and includes six (6) custom bases (anywhere in the US is free, international add $10.00... cards are heavy!). Perfect for two players to start! Special thanks in the rulebook and site!

    Estimated delivery: Sep 2012
  • Pledge $150 or more

    2 backers Limited (4 of 6 left)

    Epic Passenger: Two (2) Core Sets for super epic battles with a friend (that's 12 bases)! Also include your name and likeness as one of the Passengers in the game! Shipping is free to anywhere in the US, international add $15.00... 2x the cards are heavier! Special thanks in the rulebook and site!

    Estimated delivery: Sep 2012
  • Pledge $250 or more

    0 backers Limited (3 of 3 left)

    Epic Driver: Two (2) Core Sets for super epic battles with a friend (that's 12 bases)! Also include your name and likeness as one of the Drivers in the game! Shipping is free to anywhere in the US, international add $15.00... 2x the cards are heavier! Special thanks in the rulebook and site!

    Estimated delivery: Sep 2012