Becoming is a game about what you must sacrifice to be a hero. In the end, are you still a hero? Or have you become something else?
Q&A and Actual Play
Have questions about Becoming? There's a good chance John and I answered them in the live Q&A!
Want to see what it's like to actually play Becoming? Check out the actual play video!
UNLOCKED: Backers $10 and higher will receive an exclusive PDF supplement containing four new Quests for Becoming. Quests will be written by Will Hindmarch, Ryan Macklin, Shoshana Kessock, and Brennan Taylor.
$7000: Two more Quests will be added to the backers-only PDF supplement! Jason Pitre will pen a Quest based on Quiet Revolution, his Montreal police drama setting for Spark. Fred Hicks will create a superhero Quest, Superhero Zero, in which you play the world's only superhero; are your powers a gift or a disease?
"Where is it?" you ask. "Where can I get my copy?" It's in the first update, which is backers-only. Once you back the project, you can visit that update and download the pre-release PDF. Voila!
Retailers and Libararies
Do you have a game store or library that wants some copies of Becoming? Check out the $60 Merchants and Scholars tier, it's for you. $60 buys you four copies of the book, shipped to the store or library of your choice, plus all the electronic goodies.
Becoming is a game about heroism and sacrifice. It’s about what it takes to be a hero, what you have to give up in order to save the people important to you, and the home you have to leave behind. It’s about making hard choices in the face of relentless adversity, and it’s about giving up pieces of yourself in order to make sure you succeed.
In Becoming, one player takes on the role of the Hero: an individual marked by destiny or the will of the people or some other form of greatness, sent out into the world to do dangerous things in order to save people.
The other players take on the roles of the Fates: intangible, conceptual forces of malice and adversity, bent on taking everything from the Hero, maybe even making her become a villain.
The Hero goes on a Quest, and the Fates provide obstacles and conflict, as well hard bargains that the Hero must sometimes accept in order to push on. Sometimes those bargains cost her a lot, but what they cost her is usually more palatable than what she’ll lose if she falters.
Becoming is a story game. It uses a modular Quest structure that allows you to play in a variety of different genres and a number of different storylines, or to make up your own.
The first chapter includes the rules for playing the game.
The second chapter consists of four Quests, each providing a complete experience with very little prep.
The third chapter talks about how to hack the game and make it your own, as well as providing a few more Quests as examples.
In addition to plenty of art like the picture above, the book will also include a short story by Will Hindmarch!
The book you're getting for your money is a 9x6 color softcover or hardcover (depending on reward tier), clocking in at around 100 pages.
For more information, check out the website.
Where the Money's Going
First and foremost, the money I'm raising with this Kickstarter goes to paying my team. Editing, art, layout, and a short story all cost money, and I want to pay those excellent people for their time and effort. Then there's printing and distribution, and shipping and fulfillment of the various reward tiers. Finally, if there's a little money left over at the end, I'll split that with my publisher, Brennan Taylor, so we can both be compensated for our work.
Brian Engard is the author of the game. He designed the rules and wrote the Quests, and he recruited the best talent he could to help him make this game. Brian has written for Galileo Games, Evil Hat, Rite Publishing, and Green Ronin Publishing.
John Adamus is the editor for Becoming. His work as an editor can been seen throughout the gaming industry for companies like Evil Hat Productions, Margaret Weis Productions, Brooklyn Indie Games, Phoenix Outlaw Productions and many others. He really loves gaming, and helping people make awesome things.
Daniel Solis lays out rule books for all sorts of tabletop games. He has worked on REIGN, Marvel Heroic, and several other products. He's currently the lead art director on the Firefly Role-Playing Game. You can find his work at danielsolis.com.
Will Hindmarch is an author and game designer. He's written short stories for numerous publications and, most recently, released Always/Never/Now, a cyberpunk RPG adventure. Find out more about Will at wordstudio.net.
Brennan Taylor is the mastermind behind Galileo Games. He's published such works as Bulldogs!, Kingdom of Nothing, and Shelter in Place under his masthead.
Risks and challenges Learn about accountability on Kickstarter
While this is my first Kickstarter project and the first project in which I'm acting as show-runner and project manager, I've surrounded myself with people who know what they're doing and are consummate professionals. That said, there are still risks.
The Text: The game is written. The rules are done, I've playtested them, and the text has been through editing. That said, it's possible that you guys will discover some glaring issues that I haven't seen. If this happens, it could delay things a bit and potentially increase my costs.
The Art: The art is done, save for one piece that I've earmarked for Will Hindmarch's short story. Not much to worry about here.
The Short Story: Will's still working on this, and it still needs to go through editing once this is done. That'll increase my costs a little, and it might have an impact on the timeline.
The Layout: Layout likely won't start until after the Kickstarter's completion, and it may take a little while. Daniel Solis is a total pro though, and he does excellent work. I have every confidence that he'll come through on time and provide a finished product that knocks all of our collective socks off.
Publishing and Distribution: While I haven't done this before, Brennan Taylor certainly has. Brennan runs Galileo Games, and publishing RPGs is old hat to him at this point. Timelines can always shift due to printing issues and delivery snags, but we'll do everything we can to minimize that.
Shipping: Stuff gets lost in the mail. It happens. I'm going to endeavor to keep that from happening, and I'll also endeavor to make things right when it does happen.
If there are any risks or challenges that I haven't thought of here, feel free to contact me in the comments and ask about it!
The five core Quests in Chapter 2 all require four players each: three Fates and a Hero. Chapter 3 talks about how to alter that dynamic, adding or removing players, drifting or hacking the game, and so forth. It also includes three additional Quests, some that require only three players, some with multiple Heroes, and so forth.
It's going to be a 9x6 book (about the dimensions of Fiasco, for reference). My layout artist, Daniel, has estimated that it'll be about 100 pages, give or take.
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Aspirant: You get the pre-art, pre-layout PDF of the game immediately. Anyone who backs $1 or higher gets the pre-release PDF.Estimated delivery:
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Novice: You get the final PDF as soon as it's done, as well as any electronic stretch goals. Anyone who backs $10 or more gets the PDF and electronic stretch goals.Estimated delivery:
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Squire: You get the physical book, in softcover, plus the PDFs and electronic stretch goals.Estimated delivery:Add $20 USD to ship outside the US
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Knight: You get a signed copy of the physical book, in softcover, plus the PDFs and electronic stretch goals.Estimated delivery:Add $20 USD to ship outside the US
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Captain: You get the physical book, in hardcover, plus the PDFs and electronic stretch goals.Estimated delivery:Add $35 USD to ship outside the US
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Merchants and Scholars: This tier is for retailers and libraries. 4 copies of the softcover book, shipped to the store or library of your choice, plus the PDFs and electronic stretch goals.Estimated delivery:Add $40 USD to ship outside the US
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Hero: You get a signed copy of the hardcover book, plus the PDFs and electronic stretch goals.Estimated delivery:Add $35 USD to ship outside the US
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Great One: You get a signed copy of the hardcover book, plus 15 custom Becoming tokens, plus the PDFs and electronic stretch goals.Estimated delivery:Add $40 USD to ship outside the US
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True Hero: You get a signed copy of the hardcover book, plus the PDFs and electronic stretch goals. In addition, you get an art commission for 3 black & white character or monster designs of your choice, drawn and inked, on 11x17 comic paper, created by Becoming's artist, Chris Barley.Estimated delivery:Add $50 USD to ship outside the US
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Demigod: You get a signed copy of the hardcover book, plus the PDFs and electronic stretch goals. In addition, you get an art commission for 1 color character or monster design of your choice, drawn and inked, on 11x17 comic paper, created by Becoming's artist, Chris Barley.Estimated delivery:Add $50 USD to ship outside the US
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Deity: You get a signed copy of the hardcover book, plus the PDFs and electronic stretch goals. In addition, you get an art commission for 1 black & white illustration of whatever you want, inked, on 11x17 comic paper, created by Becoming's artist, Chris Barley. Finally, the game's creator, Brian Engard, will run a game of Becoming for you at GenCon 2014 or 2015, or on Google+ (your choice).Estimated delivery:Add $50 USD to ship outside the US
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Fate: You get a signed copy of the hardcover book, plus the PDFs and electronic stretch goals. In addition, you get an art commission for 1 painted scene or portrait, in acrylics, on 16x20 canvas, created by Becoming's artist, Chris Barley. Finally, Brian Engard will create a custom Quest for you, which you'll get in a PDF with layout and art (maximum 2000 words).Estimated delivery:Add $50 USD to ship outside the US
- (19 days)