Get updates by RSS
Update #11: Email newsletter, and Watterott logo loop
The Gameduino's email newsletter - a regular roundup of what's new in the Gameduino world - is about to start. You can sign up at
http://lists.gameduino.com/mailman/listinfo/gameduino-news
And if you have something you'd like to share with the Gameduino crowd, mail it to me at jamesb@gameduino.com.
The original Kickstarter campaign featured four premium rewards which included a "game hackathon" for a game of your choosing. European distributor Watterott Electronic took one, and asked me to animate their logo. Here is the result, and a video and writeup are here.
Update #10: Sparkfun
A few days ago the kids and I tested, bagged and packed 250 Gameduinos, then shipped them to Colorado.
Today Sparkfun has them for sale. The current list of distributors is here.
-
-
Mark Edwards on July 8, 2011
Hi, Just a quick update that after another week have not heard/received my reward yet :(
-
James Bowman on July 8, 2011
Hi Mark, last few people in UK are still getting their rewards day by day. UK Customs is the bottleneck, by all accounts.
-
-
Update #9: In Retail
Hard to believe that 100 days ago the Gameduino project launched here on Kickstarter.
I'm very happy that Gameduino is now available to buy from the excellent people at Seeed Studio:

http://www.seeedstudio.com/depot/gameduino-a-game-adapter-for-microcontrollers-p-860.html
-
-
James Bowman on June 19, 2011
And US distributor Electronics Is Fun: http://www.electronicsisfun.com/gameduino/
-
-
-
Update #8: Shipped!
We finished shipping all the backer rewards this morning. Our house no longer resembles a shipping depot, and the tiny local post office accepted the carloads of packages in good cheer.

Couple of things:
As each Gameduino undergoes final test and setup, its details are recorded on its own page. You can find your Gameduino's page on the test sticker on the bottom of the shield. I tweeted mine.
Gameduino now has its own Q&A site: http://answers.gameduino.com - I'll be hanging out there answering technical questions. Hopefully people will use it to show and tell what they make with Gameduino as well.
Thanks all, J.
-
-
-
Nicolas Clain on June 14, 2011
Hi.
I cant' track my package since Acceptance, June 03, 2011, 2:27 pm, PESCADERO, CA 94060
Please Help..
Thx -
James Bowman on June 14, 2011
Hi Nicolas - the US post office does not track international packages - the "Acceptance" message that means that they scanned the package. So it is on its way to you.
-
Update #7: Success!
471
Backers
$38,297
pledged of $3,333 goal
0
seconds to go
Funding Successful
This project successfully raised its funding goal on April 1, 2011.
Pledge $3 or more Pledge $3 or more
A zip file containing all the raw video and audio; see and hear the Gameduino's output in full 8-bit uncompressed glory.
Pledge $53 or more Pledge $53 or more
A Gameduino from the production run, assembled, tested and shipped to you. Plug it into your Arduino and you are creating games.
Pledge $113 or more Pledge $113 or more
A Gameduino, printed reference poster, joystick, and an Arduino Uno, preloaded with the Asteroids game. Everything you need in one package.
Pledge $263 or more Pledge $263 or more
All of the above, plus your 64-byte message burned into an easter-egg section of every Gameduino's boot ROM. Enter the realm of the immortals (geek section).
Pledge $433 or more Pledge $433 or more
All of the above, plus the Arduino preloaded with a game of your devising. Just supply the graphics, describe gameplay, and I'll have a weekend hackathon to put it on the Gameduino.
Project By
Has not connected their Facebook account.
My background is in games and graphics - I wrote games for 8- and 16-bit consoles - and later made graphics software and hardware at SGI, 3dfx, and NVIDIA. I currently use the Arduino at an open source robotics company.