We've launched an exciting new project of our own! Introducing the Kickstarter app for iPhone!

Funded! This project successfully raised its funding goal on April 1, 2011.

Email newsletter, and Watterott logo loop

Update #11 · Jul 21, 2011 · comment

The Gameduino's email newsletter - a regular roundup of what's new in the Gameduino world - is about to start.  You can sign up at

http://lists.gameduino.com/mailman/listinfo/gameduino-news

And if you have something you'd like to share with the Gameduino crowd, mail it to me at jamesb@gameduino.com.

The original Kickstarter campaign featured four premium rewards which included a "game hackathon" for a game of your choosing.  European distributor Watterott Electronic took one, and asked me to animate their logo.  Here is the result, and a video and writeup are here.

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Sparkfun

Update #10 · Jun 24, 2011 · 6 comments

A few days ago the kids and I tested, bagged and packed 250 Gameduinos, then shipped them to Colorado.

 

Today Sparkfun has them for sale.  The current list of distributors is here.

6 Comments

In Retail

Update #9 · Jun 10, 2011 · 5 comments

Hard to believe that 100 days ago the Gameduino project launched here on Kickstarter.

I'm very happy that Gameduino is now available to buy from the excellent people at Seeed Studio:

http://www.seeedstudio.com/depot/gameduino-a-game-adapter-for-microcontrollers-p-860.html

5 Comments

Shipped!

Update #8 · Jun 6, 2011 · 4 comments

We finished shipping all the backer rewards this morning. Our house no longer resembles a shipping depot, and the tiny local post office accepted the carloads of packages in good cheer.

Couple of things:

As each Gameduino undergoes final test and setup, its details are recorded on its own page. You can find your Gameduino's page on the test sticker on the bottom of the shield. I tweeted mine.

Gameduino now has its own Q&A site: http://answers.gameduino.com - I'll be hanging out there answering technical questions. Hopefully people will use it to show and tell what they make with Gameduino as well.

Thanks all, J.

4 Comments

Success!

Update #7 - For backers only · Apr 15, 2011 · 12 comments

For backers only. If you're a backer of this project, please log in to read this post.

471
Backers
$38,297
pledged of $3,333 goal
0
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Funding period
Feb 28, 2011 - Apr 1, 2011 (30 days)

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  • First created · 0 backed

See full bio

  • Pledge $3 or more

    19 backers

    A zip file containing all the raw video and audio; see and hear the Gameduino's output in full 8-bit uncompressed glory.

  • Pledge $53 or more

    255 backers

    A Gameduino from the production run, assembled, tested and shipped to you. Plug it into your Arduino and you are creating games.

  • Pledge $113 or more

    178 backers

    A Gameduino, printed reference poster, joystick, and an Arduino Uno, preloaded with the Asteroids game. Everything you need in one package.

  • Pledge $263 or more

    8 backers All gone!

    All of the above, plus your 64-byte message burned into an easter-egg section of every Gameduino's boot ROM. Enter the realm of the immortals (geek section).

  • Pledge $433 or more

    4 backers All gone!

    All of the above, plus the Arduino preloaded with a game of your devising. Just supply the graphics, describe gameplay, and I'll have a weekend hackathon to put it on the Gameduino.

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