Sorry for the radio silence on Crowman & Wolfboy lately! This lack of news is not wholly unintentional. We have decided to become less expressive on the finer details of development so that we may preserve some mystery to the game. After all, we don't want to give away all the secret wonder that is Crowman & Wolfboy before you have a chance to experience the adventure for yourselves ;)
Please know that development is still going strong. We have all of the gameplay and main game mechanics implemented and are currently fine tuning these. Making every player interaction feel seamless and instant is crucial to a successful game. The team is very excited about the final player control scheme we've decided on, it fits perfectly! We can't wait to share more details about that with you!
In addition to fine tuning, the programmers are currently working on finalizing A.I. (artificial intelligence) for some really cool new enemies! Each environment will have unique enemies that inhabit those worlds and try to prevent you from reaching the end of the level. Our programmers are also working on optimizing the games code, to get the best performance we can. Some changes to how we handle artwork importing has also changed, for the same purpose.
With the new player controls comes new level designs. The artists and designers have the new levels designed on paper and are building the physical levels, in engine, as we speak. The individual levels will be somewhat bigger than the original levels (from the beginning of development) but they will still be "bite sized" in order to cater to the on-the-go play style.
The iPhone5 and iPad3 have added to the extra development time as well. A little bit of a curve ball, as we'll need to have the game fully functional on these newer devices as well. This isn't too big of a hurdle by any means, though, and in the end will actually allow us to do more (with the more powerful technology).
There are also some new secret, hidden features that we're building that are going to add a lot to the overall experience. Think of these as a reward for the dedicated gamer who explores and takes the harder paths :)
When the game is closer to Beta, we will give you all a heads up. I hope you are all as excited to play Crowman & Wolfboy as we are to share it with you!
Thank you all for the continued support!
-The Wither Team