All The Way Open
We have a plan!
We’re going to finish developing Haunts: The Manse Macabre as an Open Source project. The source code has been open from the beginning, but now we’re going to fully embrace open development model and making the game entirely open source. We’ve had about thirty programmers from a variety of backgrounds, including many proficient in Go, who have stepped forward and offered to help finish the game. We’re still in the process of setting up the infrastructure for issue tracking, source control, documentation wikis, and other tools necessary before we can begin in earnest, but we hope to have that all up and running within the next week or two.
Today I sent out a survey to all the interested programmers who’ve contacted me to get a better idea of what people are interested in working on and how much time they’ll have. We’ll be appointing some interim release managers in the short run and then working together to elect those positions. If you’re interested in being included in the survey now, contact me through Kickstarter. But anyone will be able to help out once we get started, we'll need programmers with a variety of skills and interests, testers and more.
If you'd like to join the crew, just fill this survey out:
Austin is finishing up the inking on the caricatures and those should be out to backers this week.
Additionally, based on backer S.D.'s excellent suggestion, he's working up some cool Haunts themed wallpaper images for both desktops and mobile devices, which will be out for Halloween.
We've gotten a lot of press coverage, most of it in the general vein of, "Look, see, Kickstarter projects can go bad, so be careful!" I think that's a fair and useful point to make. But we're committed to being the follow-up story. You know, the underdog who comes back from the brink of collapse and proves a resounding success!
Here's one nice piece I wanted to share with you.
I've also done a few interviews, including one for a radio show that podcasts their episodes. That should run next week, and I'll share the link with you when I get it.
pledged of $25,000 goal
seconds to go
May 7, 2012 - Jul 6, 2012 (60 days)
Pledge $5 or more
A code to download the finished game. For every $5 you donate, you get additional codes that you can freely transfer or even sell to other peopleEstimated delivery: Oct 2012
Pledge $10 or more
Your Initials in the credits (up to 3 letters).Two (2) copies of the game.Estimated delivery: Oct 2012
Pledge $25 or more
Your Full Name in the credits (up to 40 characters). Five (5) copies of the game.Estimated delivery: Oct 2012
Pledge $35 or more
BETA access to the game this Summer, which will let you both help guide the final game. Your full name in the credits, in the exclusive Beta Bosses section. And of course Seven (7) copies of the game.Estimated delivery: Jul 2012
Pledge $45 or more
A Haunts T-Shirt! In the winning design, available in men's and women's styles. Shipped for free in the US, and for an additional charge abroad.Estimated delivery: Aug 2012
Pledge $50 or more
All of the above rewards plus a copy of the sound track. Additionally, you get to put a Tweet-length personal message into the credits (Full name plus 140 characters - subject to editing for objectionable content at our sole discretion). Also, naturally, ten (10) copies of the game.Estimated delivery: Oct 2012
Pledge $100 or more
All the above - beta, name, message, soundtrack - plus your picture in our Gallery of Generous Ghouls on our web site. And twenty (20) copies of the game!Estimated delivery: Oct 2012
Pledge $150 or more
Your Caricature In the Game - your Gallery of Generous Ghouls portrait turned into a caricature of you by Austin and incorporated into our game, where it will appear in various rooms, halls, dungeons, libraries, and other terrifying locales.Estimated delivery: Oct 2012
Pledge $200 or more
Your Caricature, in the real world! Austin will hand-draw a version of your caricature, sign it, and ship it to you. Suitable for real world framing as well as digital. Additional shipping fees may apply outside the US.Estimated delivery: Oct 2012
Pledge $250 or more
20 backers Limited (5 of 25 left)
A cameo role in the history of Tyree Manse! Your name will be given to one of the characters in the century-long saga of our haunted setting. Of course you also receive everything that has come before, along with a credit in you Gallery of Generous Ghouls portrait for which character is named after you. Oh yeah, and an insane FIFTY (50) copies of the game - enough to open your own online store!Estimated delivery: Oct 2012
Pledge $7,000 or more
1 backer All gone!
MAKE IT HAPPEN reward pledge. This will put us over the top and make the game happen, so it has to be special! Everything listed above plus: 1) YOU are the Seventh Intruder - a version of you as a playable character in the game. 2) YOUR Story - you get to script TWO scenarios for the game - one from the Intruders POV and one from the Denizens. We'll do the hard work of implementing it in the game, all you have to do is come up with the story (with our helpful input of course). 3) A hand-made, suitable for framing Deed to Tyree Manse, in your name. 4) An appearance on the Pod Macabre to ask us whatever you want. So come on, let's make this happen!Estimated delivery: Oct 2012