Final Budget and Schedule
We got all your money, and we’re totally going to spend it!Specifically, when all the fees were taken out by Amazon and Kickstarter, we received $26,495. Thanks again everyone, that is awesome! Combined with what we had left in the bank, that puts our current available funds at $30,508. Getting there cost us some money along the way. Specifically, below are our costs for promoting the Kickstarter and fulfilling the t-shirt rewards. In addition, we’ve had to pay some costs of doing business during the past nine months. Not a lot, but some. And of course our biggest cost, which is ongoing, is salaries for Austin and Jonathan (who’re working way cheap against back-end profit sharing, while I’m working for salary-free against back-end profit-sharing). We’re also considering hiring a fourth person to do two months of work to help us make sure the game gets done on time.
Salaries $5500/month August through October: $16500
Possible Freelance/Temp Help: $4000
FMOD license (sound integration tools, don’t have to pay until we ship) $1500
Total Projected Costs: $22,000
That leaves us with $8,508 left over for advertising and unforeseen costs.
Total Projected Budget: $74,005
So, we should count all the money you fine supporters pledged as being like pre-sales of the game, which means we’ve earned $26,495 from the game already. That means we need to earn another $47,510 to break even. What actually happens with that sales money when it (hopefully) starts rolling in is a little complicated, but cool.
Up to the first $5000 will be used to pay Mark, who’s doing sound and music for the game. That’s his budget, based on his hourly rate. It’s looking like he might come in under budget, so this number might be lower, we’ll see.
After that the income will be split between Me, Jonathan, and Austin in proportion to the amount of salary that we deferred while working on the game. So, Jonathan and Austin both were working at less than half their full salary rate and I was working for nothing. I’ll be paid a little less than half of what comes in and the other two will be paid a split of the rest. For the record, my salary rate is the same as Austin’s, and Jonathan’s is a little higher than ours.
Once we’re all paid back our deferred salaries, then what comes in after that is split between us in proportion based on the amount that we were paid (our salary rate). Now the investor gets paid back too, at a rate based on the investment as if it were salary (i.e., as if the investor had been an employee who’d earned $42,000 or so in salary). A chunk also goes back to Mob Rules Games to cover costs and maybe fund another project.
Quick math (as opposed to detailed analysis), suggests that we need to sell about 15,000 more copies of the game to get make back our budget and then another 10,000 or so to pay off everyone’s deferred salaries.
So, if we can sell more than 25,000 copies of the game, then we’ll start seeing those magical residuals/royalties/whatever. 25,000 copies would be great, great numbers for a first-time indie game, but not, I think, impossible. The better the game the better our chance of course, so that’s where all out focus needs to continue to be.
Back to work!
pledged of $25,000 goal
seconds to go
May 7, 2012 - Jul 6, 2012 (60 days)
Pledge $5 or more
A code to download the finished game. For every $5 you donate, you get additional codes that you can freely transfer or even sell to other peopleEstimated delivery: Oct 2012
Pledge $10 or more
Your Initials in the credits (up to 3 letters).Two (2) copies of the game.Estimated delivery: Oct 2012
Pledge $25 or more
Your Full Name in the credits (up to 40 characters). Five (5) copies of the game.Estimated delivery: Oct 2012
Pledge $35 or more
BETA access to the game this Summer, which will let you both help guide the final game. Your full name in the credits, in the exclusive Beta Bosses section. And of course Seven (7) copies of the game.Estimated delivery: Jul 2012
Pledge $45 or more
A Haunts T-Shirt! In the winning design, available in men's and women's styles. Shipped for free in the US, and for an additional charge abroad.Estimated delivery: Aug 2012
Pledge $50 or more
All of the above rewards plus a copy of the sound track. Additionally, you get to put a Tweet-length personal message into the credits (Full name plus 140 characters - subject to editing for objectionable content at our sole discretion). Also, naturally, ten (10) copies of the game.Estimated delivery: Oct 2012
Pledge $100 or more
All the above - beta, name, message, soundtrack - plus your picture in our Gallery of Generous Ghouls on our web site. And twenty (20) copies of the game!Estimated delivery: Oct 2012
Pledge $150 or more
Your Caricature In the Game - your Gallery of Generous Ghouls portrait turned into a caricature of you by Austin and incorporated into our game, where it will appear in various rooms, halls, dungeons, libraries, and other terrifying locales.Estimated delivery: Oct 2012
Pledge $200 or more
Your Caricature, in the real world! Austin will hand-draw a version of your caricature, sign it, and ship it to you. Suitable for real world framing as well as digital. Additional shipping fees may apply outside the US.Estimated delivery: Oct 2012
Pledge $250 or more
20 backers Limited (5 of 25 left)
A cameo role in the history of Tyree Manse! Your name will be given to one of the characters in the century-long saga of our haunted setting. Of course you also receive everything that has come before, along with a credit in you Gallery of Generous Ghouls portrait for which character is named after you. Oh yeah, and an insane FIFTY (50) copies of the game - enough to open your own online store!Estimated delivery: Oct 2012
Pledge $7,000 or more
1 backer All gone!
MAKE IT HAPPEN reward pledge. This will put us over the top and make the game happen, so it has to be special! Everything listed above plus: 1) YOU are the Seventh Intruder - a version of you as a playable character in the game. 2) YOUR Story - you get to script TWO scenarios for the game - one from the Intruders POV and one from the Denizens. We'll do the hard work of implementing it in the game, all you have to do is come up with the story (with our helpful input of course). 3) A hand-made, suitable for framing Deed to Tyree Manse, in your name. 4) An appearance on the Pod Macabre to ask us whatever you want. So come on, let's make this happen!Estimated delivery: Oct 2012