Problems Persist
Things are not going well. There has been no forward progress on the game, although there has been hard work put in trying to get the project back on track. Michael, a backer and friend and programmer, has been volunteering his time to dig into the code and try and see why no one has been able to get a version of the game to compile that even matches the unfinished state it was in when Jonathan (the original programmer) left.
Michael has been unable to get a working version of the game to compile. He reached out directly to Jonathan for help. When Jonathan tried to get the game working from the current code, he also failed. He could not get a version of the game to work either, even using his own computer and expertise. He has not responded to additional requests for aid or insight into solving this very huge problem.
I don’t have the technical expertise to understand exactly how that could be. Michael, who does have the technical expertise, is also at a bit of a loss, other than the fact that the shifting code base of the Go programming language combined with either changes in Lua or OpenGL libraries created some crippling incompatibility that Michael can’t track down and which apparently foiled even Jonathan’s attempt to create a working version.
With things that screwed up, some sort of more drastic action is called for. I’m still weighing my options, but there have been some parties who’ve expressed an interest in taking a crack at the problem. Or possibly we might take the art assets and design and try and use them in a whole other game engine.
Financially I’m way in the hole on this project. I did not take any payment during development and put thousands of my own dollars into the company. I’m still paying for things like taxes and accounting fees out of my own pocket at this point. I also now have started a job, since I can no longer afford to drain my savings to work on Haunts, especially given how far off any kind of income from the projects seems.
I have been giving refunds as people request them, and will continue to do so as best as I can afford it. If you want your money back, send me an email through Kickstarter and I can refund you through Paypal. Kickstarter doesn’t process refunds and Amazon Services will require me to send them an email request for each refund since it has been more than 60 days, so Paypal is definitely the fastest way.
I’m sorry this has all gone to hell. I still hope for some kind of Haunts something, but there’s no longer an obvious path from here to there. Instead I’m left looking for less obvious paths. I am personally mortified at how things have turned out and I beg your forgiveness. Rick