Hello all my dear and loyal backers!
Well - Spring is upon us!! The snow is starting to melt, where I live, and we're rolling along on production for Quest For Infamy. Wow. Well, where to start.
Progress on the game continues at a great pace - Shawn and Chuck have been coding like the mad little wizards they are. Being able to walk around and explore the full Valley of Krasna is amazing. We're closing in on completing the backgrounds - we have over 160 in the game - with less than 30 to complete to finish it. In the engine, backgrounds that don't have final versions have full sketches that we can interact with as placeholders. Walking around, hearing the soundtrack by James Mulvale... it's awesome.
I'm very, very pleased to announce that GoG.com has partnered with Infamous Quests, and will be carrying Quest For Infamy upon it's launch! This is a very big deal for us - thank you to all who went over they to vote for us on their wishlist. They've been nothing but amazing to us, and I know this is that start of a great partnership! We're already a GoG affiliate on our site, so we look forward to a great relationship over the years! The game will also be available on other platforms, and directly from us - more details on other platforms to come!
We are also very pleased to announce the release of our MAC VERSION of Demo 2.0 - it's now available on the main Quest For Infamy page at www.infamous-quests.com - or to go directly there, just go to www.QuestForInfamy.com
PROJECTS TO WATCH OUT FOR
Our Composer, James Mulvale, is also an innovator in the area of 3D sound - and he's composing music for an album of 3D sounds and music. It's a very interesting project, and he could use your support. Check out what he's offering right over here.
It's the last three days of the campaign for JULIA, by CBE Software! The game's designer, Jan Kavan, has been a big supporter of ours - they've almost reached their next stretch goal, which will vastly improve the quality of their game! Visit their site, and give it a look! They're amazing people that were dealt a raw deal by Lace Mamba publishing.
SUPPORT COGNITION ON STEAM GREENLIGHT
From Katie Hallahan, Phoenix Online Studios: " We're in the 50s (56, but here's hoping that changes!) out of over 1000 games, and we've been in the Greenlight system since it launched in August 2012. Episode 1 was one of IndieGames.com's Top 10 Adventure Games fo 2012 and we received the Adventure Gamers Aggie Award for Best Music. People can check out links to reviews of the first two Episodes here: (Ep 1) http://www.postudios.com/blog/forum/index.php?topic=12505.0 and here (Ep 2) http://www.postudios.com/blog/forum/index.php?topic=13132.0
And if you want to put in a link for getting the Episodes, they're available here: store.postudios.com And I attached the postcard with discount codes we handed out at PAX & GDC, the codes are good through July."
Every so often we like to give a shout-out to friends and other developers in the community who are using crowd funding tools like Kickstarter and IndieGogo so you can discover and help a project get of its feet. So we've decided to make it easier to find out about these new projects by putting them in one central location for all to see. KickstartVentures, this will be a blog dedicated to showcasing upcoming adventure game Kickstarter campaigns and giving them more exposure as well as featured articles, updates and more.
Right now the blog is still under construction but there you can find news, updates and other cool things about crowd funded adventure games. We've got a Facebook page which we'll be using to update you all in the meantime so get behind the page and like it, share it and get involved!
VISIT OUR FORUMS
Backers can visit our forums, and get a sneak peak the the Artwork for the KS Exclusive Big Box! If you're a backer and you haven't come by and registered - visit our forums and sign up - send either me or Broomie a PM, and we'll validate you! Be sure to include your email (or PayPal email address) and Kickstarter Username.
Previously, I had stated that PayPal funding would be open til March 31st. Due to the delay in the release of the Mac Version of Demo 2.0, I have kept the PayPal donation site open until April 20th. If you'd like to upgrade your pledge to include a Big Box, or anything else, you can do it via Pay Pal until April 20th! After that, I'll be shutting the page down and the Big Box won't be available anymore to people who have not backed the game early!
Again, as always, thanks for your support! There's so many people out there that have done so much for us, and continue to - and I can't stress how amazing everyone has been. Thank you, seriously. Working on this game in the past year has been the most amazing, excellent, stressful, crazy thing I've ever done - and I'm so happy I'm alive and here to do it! Can't really say thank you enough.