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About this project

The documentary features not only comic book artists but other comics industry professionals as well. Jones’s life and work are the highlights, but the effects of art — on an individual, on society, and as a business — are also discussed. How important and influential is art? Can it really save a person’s life, as its practitioners claim? How did it evolve from pure decoration to a commercial commodity? All of these questions will be examined as we explore the world of Jeffrey Jones. The story of art is, in the end, the story of artists, and the whole can also be seen in its parts.

The movie is currently in post-production, most of the funding will go to the expenses incurred during this stage.

For more information, check out the Director's blogsite at macabfilms.com

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Funding Unsuccessful

This project reached the deadline without achieving its funding goal on February 8, 2011.

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53 Backers

Special Limited Edition Dvd and Movie Poster (After movie has been released)

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macabfilms

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Maria Cabardo
In 1994, Cabardo became the Creative Director for game company Wizards of the Coast.There she established a new art department while shaping the look and feel of the groundbreaking trading card game Magic: The Gathering. Later as a freelancer, she worked on campaigns for such major corporate clients as Boeing, Microsoft, Paramount Pictures and Nike. She also worked on the successful Pokemon card game for Wizards of the Coast, and helped trained a new design and production team for its first European branch office in Belgium.

Cabardo then joined DC Comics as the art director for its Vertigo imprint as well as DC's Creative Services department. In 2004, she added the titles of editor and publisher to her résumé with the release of Monograph, a collection of drawings by artist Glenn Fabry, produced and distributed through her one-woman publishing house, IMD Publisher. Her next book, Hoboken: Details of the Mile Square, won the Merit of Excellence award from the Printers of America in 2005. She also managed every aspect of the development of Bungie's graphic novel Halo, from editorial to design to production. Halo went on to become one of 2006's best-selling graphic novels.

This is her first film.

  1. macabfilms.com
  2. amazon.com
  3. glimmergraphicsprints.com
  4. facebook.com
  5. facebook.com
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