I'm writing this in between the automatic saves on my animation program. They take a bit of time to save with the heavy graphics. So, instead of wasting my time and starring at the ceiling, I decided to do the update a day early.
Kickstarters are stressful! Every day since I released this project about a year ago, I've been working hard to get this thing done. Sadly, it doesn't pay the bills I think after everything was said and done, I was left with like 2k. However, that hasn't deterred me from making this game my number one priority. I've been putting in over time on this game and my other projects just to stay a float. It's pretty stressful... I think it's causing an ulcer, but no worries. Got to muscle through. Which brings me to my next order of news. The game won't be done by August as I originally planned (It will get done, just not by the month I had hoped for.)
There is a lot that goes into making games and I'll break some things down for anyone interested.
1.) Time. The amount of time that goes into a game when ya working with a two man crew. I've got help with art throughout the project but a lot of artist have come and gone. People aren't super excited about working pro-bono.
2.) Testing and Trials. You might have to re-code or re-animate something over and over until it finally works. Y'all be working on something for two days or a week and find out you wasted the whole time because the thing you did affects something else you did and a bad way.
3.) Sizing. Everything has to be sized a certain way to get the right look on every platform that you want to port it to. We are porting to a bunch of different platforms. You can imagine how many different sizes we have to export too. The Largest size is 1600 by 900 and then it goes down to 400 by 150.
4.) Funds. Time isn't the only thing a game development goes through. By investing all the time into the game, we lose money in other places. We've had a few invested interested in backing the company, bu I think most of them want to much for a little amount. I'm not about to give the power of the game to someone else when all you guys entrusted me with control of this game. I haven't made a dime in over a year. I dipped into my savings to stay a float in order to get this done, and I feel it's my baby at this point and refuse to let anyone else watch it.
As for other little things, we will be releasing the game under a game company called Vile Media. Don't worry! This isn't changing anything. We just thought it would be best to start fresh with a new company name. Therefore, I got that LLC. Plus it has everyone's favorite demon's name right in the title. :) I've never set up a legit company before and that was a bit of an experience. I did everything myself to save money on lawyers and what not. We had to set up a bank account and all those bells and whistles.
The intro: I'm waiting on the voices to sync them up to the animation in order to show the backers.
Let me know if you have any questions or comments. I think I nailed everything I wanted to tackle in this newsletter.