We've launched an exciting new project of our own! Introducing the Kickstarter app for iPhone!

Funded! This project successfully raised its funding goal on November 20, 2012.

Great Day!

Update #11 · Nov 7, 2012 · 22 comments

Our new add-ons are proving very popular.  We had an excellent day on Tuesday with about $8,000 in pledges and upgrades.

It's either that or that "a watched pot never boils."  Lori and I spent the day digitally "filming" dialogue for a new version of the project video. After we complete Rogue to Redemption, and before we start another Kickstarter project, I think we both need acting lessons. :-) A mere 5 hours of rehearsals and filming for about 2-1/2 minutes of dialogue.

The video will also feature new concept art that is much closer to how Hero-U will look. They look great, by the way! Lori is working on putting it all together, and we will post it tomorrow afternoon.

We did an interview for Pixels for Breakfast last week, and they have a nice article up at http://www.pixelsforbreakfast.net/features/hero-u-corey-and-loris-quest/. We have several other articles and interviews coming up later this week.

Linux Support

We have had a lot of requests for a Linux version, but the team had concerns that spending time on making Linux builds, testing them, and getting them out to the Linux Beta testers might affect the development schedule.  A few nights ago, I came up with a solution.

I have decided to personally commit to bringing Hero-U to Linux. Originally we planned this as part of our first stretch goal, but I came up with a new plan. After Hero-U: Rogue to Redemption is complete and on the way to our Windows and Mac users, I will personally port the game to Linux and - with the help of some of our passionate Linux friends - make sure the game is rock solid.

See, there's a little part of my history that 5 or 6 of you might not have heard yet. Before I was a game designer, I was a system programmer. My first job at Sierra was to translate the SCI game engine to the Atari ST and port the first four SCI games to the ST. I'll just put on my software engineer hat for this task.

Why am I doing it this way? It is so that none of the Kickstarter proceeds will be used for the port. I will be doing it on my own time after the game is complete, so that we can guarantee that the Windows/Mac versions of Hero-U: Rogue to Redemption are absolutely the best we can make them.

Welcome, Linux friends!

Art Lovers Redux

The Art of Sierra sent us a scan of one of the pieces available at the $2,000 Art Lovers tier.  This is the Borgov Crypt from Quest for Glory IV: Shadows of Darkness.  As the tier description explains, this is the original painting scanned to create that scene.  It's about 6"x9" on art board:

From Here to Eternity

Several backers noted that one of our add-ons offers a digital game key to our planned second game in the Hero-U series.  They asked, "What about the in-game rewards such as paintings and headstones in the crypts?  Will these be in all the games of the series?"

The answer is a most resounding, "Yes!"  The game play will change dramatically in the second game because you will play a Wizard character with a completely different background from Shawn's.  And you will get to see parts of the school that Shawn could not reach.  However, it's still the same University, and even the same school year, so all of the paintings, statues, crypts, and the three wings of the school will still be the same.

If you pick a tier or add-on with an in-game feature, it will be part of the game for the entire Hero-U series.  It's your own personal connection to our game world.

Some Other Worthwhile Projects

I'm currently supporting two other game projects on Kickstarter, and wanted to give a shout-out to them so that our supporters can check them out.

Shadowgate is a new version of a classic RPG.  I have not played the original, but this project looks really good and has a reasonable goal.  I'm also supporting it because the company - Zojoi - brought Sherlock Holmes, Consulting Detective to computers.  The original paper game is one of my favorites, and I would like to see them succeed.

Divine Space describes itself as a "Sci-Fi Action/RPG".  The project is being made by a Russian company, and it looks very interesting.  They want to make their game free-to-play and on tablets, a very hard sell on Kickstarter.  I like it because it looks like a fun game, but also has strong educational qualities.  They are having a hard time getting noticed because their team is well known in Russia, but mostly unknown in the West.

Check out their project and consider pledging at least $1.  I consider that worthwhile just to read their Update #12.  It talks about how we as gamers on Kickstarter can really make a difference in the future of gaming and of the world.  I'll try to get permission to repost their update on my Quest Log blog, because it's a message I consider very important.

Testimonials

Psirenne on gog.com:  The more they say about this game, the more I think that this game simply *must be made*. My favorite revelation when playing QFG was that the puzzles had different solutions for each character class. At a certain point, I realized that I was playing through the magic user as if he were a fighter, and just casting the "flame dart" spell on every enemy that I had slung a sword at in my previous play-through.

When I realized that you could solve the Kobold puzzle in game 1 without ever even awakening him - much less killing him - I saw that flame dart was probably the lamest spell in the mage's arsenal. So began an entirely new type of experience, trying to figure out creative ways of using spells to get around the puzzles that the fighter had to fight his way through.

Now, they're talking about having not just 3 solutions, but possibly many more. Maybe they're overcommitting - I'm not sure. But they seem to be aiming at a bullseye that no other game designers out there right now are even aware of. As I said, and as so many others are saying, this game just needs to get made.

And here's a video testimonial from Steven Alexander, one of the founders of the Quest for Infamy project:

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Comments

    1. Missing_small

      Creator Josef on November 19, 2012

      Great with the Linuxplans! Rockin!

    2. Missing_small

      Creator Nelson R - AGL589 on November 11, 2012

      Hi Corey, the idea of the sequels being the same year is great! What about the second game giving you the option of playing as a rogue as well or as a wizard, so that you can play the first game again but now with interactions with the wizard or with magic elements... Just an idea... It might be hard to implement.

    3. Gravatar_herocorey.small

      Creator Corey Cole on November 9, 2012

      Ref sequel: All of the funds from this Kickstarter project are going into the first game. The subsequent games will be funded from sales of the first game, possibly some venture capital, and possibly a new Kickstarter.

      Ref interactions with your other characters - Definitely. That's why we want to keep "decision files" around. These will let our artificial intelligence (ok, fancy scripting) make Shawn act the way you played him when he appears in the later games.

      All of the games will be self-sufficient, but they will be more fun when played in sequence. As a player, you will learn more about the school and the world around it, and actions in one game will have effects on the others.

    4. Fb_profile_picture.small

      Creator mrfatso ~ Defender of The Goat on November 8, 2012

      hi corey, i was wondering about the sequel. Will it be using the funds from this kickstarter or will there be a seperate KS for it?

      Also, about the rouge and wizard, since u mentioned that its the same school year and same university, will we be seeing some cases, where they might cross path with each other and just give each other a helping hand?

      Perhaps, the wizard, she might encounter a door that's anti-magic and she needs to open it, and here shawns just walk in, running away from a bunch of monster that he accidentally alerted. She would then blast those monster to pieces and shawn could help her out by opening the door.

      And in another instance, shawn might require something out of reach but it's needed to get past this puzzle, and the wizard might walk in and help him get the item. In exchange, shawn might have some information that she needs?

      Something like that, could that happen in game to serve as an introduction to both characters, and to keep new players interested? In the event that they might have purchase the 1st and the not the 2nd game and vice versa, this could peak their interest?

    5. Gasseous_entity_sdavatar__party_goat.small

      Creator S.D. on November 7, 2012

      Ahh... Corey! I feel your pain, brother! We still do exactly that kind of stuff in the embedded space, working within "limited resources". In my last job I ended up having to port some PPC assembler to ARM in LE mode for a network driver, and for also an OS kernel (QNX neutrino, actually). Turns out that machine translation is garbage, so we still end up sketching sections by hand. Though, we tended to use green engineering graph-paper tablets (which made lining up your asm easier on the hand-writing-ly challenged... like me), and I've never needed to hand assemble more than two pages contiguously (NOTE: for non-geeks... S.D. is a major geek, and can also confirm... Corey Cole is seriously HARDCORE).
      You know what? That's the kind of odd geek memorabilia I'm most interested in, weirdly enough. While completely mad and impossible, I'd add another two hundred bucks to my pledge if I could have a set of four sheets of *original* SCI engine assembler (esp. if there were bits of the SQIII port), in Corey Cole's *handwriting* on yellow legal paper, to frame and put up in my office. More if it was signed, and possibly more if it was a really awesome section of the code...

      (Technical stuff for geeks like Corey and myself... The port I did was especially painful because the PPC routines, being already BE, had the most elegant netcode, since network byte-order *is* BE. It made me sad to take what another engineer had put time and effort into making clean and readable, and having to sprinkle endian swap routine calls all over creation! Now, I'm doing driver work, all in x86-64, the assembler for which defines a whole new level of ugly... I'm really glad to have powerful CPUs with really good C compilers, so I rarely have to mess with asm except for debugging. Above, I put "limited resources" in scare quotes... the final PPC project I worked on ran a 400MHz FreeScale PPC system-on-chip... by the time we were finished with that box, we had essentially built from scratch a '99-'00 era PowerBook, minus graphics :-P Compared to the 8-16MHz CPUs of the SCI era, I feel a bit odd even calling that project "embedded".).

    6. Missing_small

      Creator Christopher Blackmon on November 7, 2012

      Wonderful news for Linux! Can I sign up as a tester?

    7. Ootg_avatar_antharion_-_final_copy.small

      Creator JuanitaD-Obsidian Goat of AGL589 $7.77+8 on November 7, 2012

      Seriously cool support post, Bt. And yeah, Corey is looking more and more awesome by the second.

    8. Kiragoat.small

      Creator Serena Nelson - Hero of the AGRM on November 7, 2012

      @Corey: Dayum. You're hardcore.

    9. Infamousquestslogoeriqc.small

      Creator Steven "Blackthorne" Alexander on November 7, 2012

      You wrote the code out, by hand, on legal pads before you keyed it in?

      Corey Cole is HARDCORE, people.

    10. Gravatar_herocorey.small

      Creator Corey Cole on November 7, 2012

      Oh, and of course there were sound drivers, mouse driver, differences in the way graphics was handled, and making 16-color games work on monochrome screens via dithering to simulate colors. So it wasn't just the bits and bytes. :-)

    11. Gravatar_herocorey.small

      Creator Corey Cole on November 7, 2012

      @Serena: My first set of Atari ST ports included King's Quest IV, Space Quest 3, Leisure Suit Larry 2, and Police Quest 2. The SCI engine at that point was about 2/3 C and 1/3 8086 assembler. I converted all the assembly code by hand to 68000, then added macros to the C code so that we could conditionally compile for any platform. The compiled game code was identical on all the systems. My Atari ST code was then ported to the Amiga and Macintosh, since they use the same 68000 processor as the Atari.

      TLDR version: I wrote all that code by hand on yellow legal pads - I think I filled 10-15 pads with the code before keying it in and debugging it. My tools were too primitive to do the initial translation on the computer.

      (More technical for the system programming geeks - Intel architecture stores numbers least-significant byte first, Motorola is the reverse, so my C macros swapped the bytes wherever we read from or wrote to the game source. More challenging was that the PC games used a single 64K "segment" for all the game code and data, while the other systems use a "flat memory space", so I had to find all the 16-bit offsets and turn them into real pointers, then reverse that for storage. More than most of you ever wanted to know!)

    12. Infamousquestslogoeriqc.small

      Creator Steven "Blackthorne" Alexander on November 7, 2012

      Heh. Shucks - I would have made a longer video, gushing like a little girl - but I wanted to keep it short so I didn't suck up all the time and bandwidth.

      But seriously - without Lori and Corey Cole's Quest For Glory/Hero's Quest coming into my life, I wouldn't have the joy and privilege to make the games I do as part of Infamous Quests. What I do now really feels a hole in my soul, and being able to make fine games for such excellent people like all of you.... it's honestly more than a man could ask for.

      It's their honesty, creativity and sense of FUN that makes me really excited for Hero U. QFG wasn't just a regular old adventure - it had a wink, wink and a nudge, nudge to it that just made me smile from ear to ear, from spirit to soul. And I know that kind of magic only comes from special people, and I know that magic will permeate Hero U.

      Corey, your dedication and support of Linux is amazing and admirable. I myself am not a user of Linux, but through our campaign and development of QFI, I've come to know several users - and I've not met a more loyal fanbase. Linux users are often over-looked, but they'll back you 10 times over, and repay your loyalty to them in so many ways. This kind of dedication you are showing shows your personal interest and dedication to the project. It's not just a dedication to Linux users - but to all OS users and ALL backers - it shows a sense of dedication unparalleled by larger corporate game companies, and it's this experience that makes us independent developers so special.

      Seriously - it was my total and complete honor to record this video for you, and I'm sorry my eyes look like they're trying to escape my skull every few seconds. I get excited about stuff, and it's my eyeballs that seem to jump ahead first!

    13. Earthwormgoat.small

      Creator speedster annelid dreamer $6.13 on November 7, 2012

      Also, fellow linux backers (actually any backers) could help vote up a few relevant reddits to spread the word further:
      http://www.reddit.com/search…

      (reddits pointing to this update should appear near the top)

    14. Earthwormgoat.small

      Creator speedster annelid dreamer $6.13 on November 7, 2012

      jumpnett, my dual boot is always between different Linux distros; totally happy about native Linux being official now! Tell all your Linux-using friends!

    15. Missing_small

      Creator jumpnett on November 7, 2012

      So happy there will be a Linux version! Wasn't looking forward to playing in Wine, or seting up a windows dual boot. This just made my day.

    16. Kiragoat.small

      Creator Serena Nelson - Hero of the AGRM on November 7, 2012

      It's great to see that there will be Linux support after all. While I am a Windows user myself, I've gotten to know quite a few passionate Linux users and have found myself helping to champion their cause even if it's something that I'll never use.

      I'm also surprised that Corey did the Atari ST ports of some of the Sierra games. Which ones? I've owned and played so many on that system that it's crazy. I still have some of the original disks for that system.

    17. Ootg_avatar_antharion_-_final_copy.small

      Creator JuanitaD-Obsidian Goat of AGL589 $7.77+8 on November 7, 2012

      Well, Corey & Lori - You are achieving what so many project creators fear they won't manage very well. so don't even try: frequent, informative and interesting updates! Great job on that and truly awesome that you will be supporting Linux. I don't use it, but my son and his friends do. From them and the people I've met on these KS forums, I know they are a passionate group about bringing great content to their favorite OS and you've made them very happy with your generous offer. Don't be surprised if they practically do the work for you. They're a dedicated bunch. :)

    18. The%20rat%20holy%20symbol%20small.small

      Creator Shane Rogers on November 7, 2012

      I think you will find the community willing to lend assistance in porting the game, if you are interested in the help.

    19. Missessd1.small

      Creator The Lurker formally known as Mrs. S.D. on November 7, 2012

      Yay! So many things to be excited about! LINUX!!!
      @Corey: Great job on embedding the video!

      For anyone who missed Infamous Quests' Kickstarter project, Steven "Blackthorne" Alexander - aka Bt - is an incredibly nice and super dedicated guy. Their Quest for Infamy game is going to be amazing. What?! There was a Quest for Glory-inspired project that you missed? Never fear, you can still back, via PayPal, at http://www.infamous-quests.com/home/index.php…

    20. Fb_profile_picture.small

      Creator James Davis on November 7, 2012

      I've pledged as much as I can afford and have spread the word to all of my friends. Best of luck and keep the updates coming!

    21. Missing_small

      Creator Casey Nordell on November 7, 2012

      These are the best updates on any Kickstarter I've ever seen. I really really enjoy reading them.

      I am excited about this game getting made but also about hearing all this game-making theory and philosophy.

      Incidentally, I had already pledged to both the Shadowgate and Divine Space campaigns and I'm glad to see them mentioned here.

      Keep up the great work on both the game design and discussing the design philosophy with us. It is all very fascinating. Thanks!

    22. Oscar-kickstarter-scanlines.small

      Creator Oscar Tong on November 7, 2012

      It's really nice of you to port "Hero-U" to Linux personally. Thanks!

6,093
Backers
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Funding period
Oct 19, 2012 - Nov 20, 2012

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See full bio

  • Pledge $5 or more

    69 backers

    Friend: Thank you for your support! Your name will be added to the Hero list on www.hero-u.net/leadersroll.php, a small first step towards immortality.

    Estimated delivery: Dec 2012
  • Pledge $20 or more

    3299 backers

    Freshman: You will receive a DRM-free digital game download, access to discussion forums to help us improve the game, and your name will appear on the Hero list.

    Estimated delivery: Oct 2013
  • Pledge $35 or more

    893 backers

    Sophomore: Digital Reward 2: Receive everything from the Freshman level, the downloadable Hero-U Soundtrack, and the gorgeous Hero-U Art Book in PDF form. The art book contains production sketches, final art, and insider commentary on the making of Hero-U: Rogue to Redemption.

    Estimated delivery: Oct 2013
  • Pledge $50 or more

    599 backers

    Junior: Get a head start on your education by playing one of the development team's previous award-winning games. You will receive all of the Sophomore class benefits plus a digital key to your choice of MacGuffin's Curse, Jolly Rover, or the complete Quest for Glory collection.

    Estimated delivery: Dec 2012
  • Pledge $65 or more

    156 backers

    Beta Tau Initiate: All-Digital reward. Everything in the Junior package, including your choice of one game key. PLUS you get early access to the Hero-U Beta and Combat-Balancing tests. Help us shape and tune the game the way YOU want it!

    Estimated delivery: Jan 2013
  • Pledge $75 or more

    284 backers

    Senior: Get physical with a high-quality boxed copy of Hero-U: Rogue to Redemption containing the game on DVD and a printed game manual. You will also receive all of the Sophomore benefits (including an additional digital copy of the game). While you wait for your box, enjoy a preview with early access to our Beta and Combat Balancing Tests. All Seniors may add any of the Junior-level previous games at $15 each.

    Estimated delivery: Oct 2013
    Add $15 to ship outside the US
  • Pledge $100 or more

    145 backers

    Big Man On Campus: (Super Digital Rewards) You're special, and everyone should know it. Your name (or your favorite character's name) will appear in the in-game DIGITAL YEARBOOK along with a brief statement of your/their accomplishments. We will also email you the Secret Thieves' Guild Password. (Other players will need to discover this in the game.) You will also receive everything from the Sophomore level as well as early access to our Beta and Combat Balance tests. (NOTE: This tier does not include any physical rewards. It's highly International-Supporter-friendly.)

    Estimated delivery: Oct 2013
  • Pledge $125 or more

    98 backers

    Frat Rat: Halloween Special – You love Meeps, and that's why you will get your very own Toy Meep along with your boxed copy of Hero-U: Rogue to Redemption. That's on top of all of the Senior-level physical and digital rewards and eligibility for add-ons. You will also receive your own entry in the in-game DIGITAL YEARBOOK. International Customers please add $15 for shipping costs.

    Estimated delivery: Oct 2013
    Add $15 to ship outside the US
  • Pledge $150 or more

    186 backers

    Graduate Edition: Unique Kickstarter-Graduate-only Collector’s Edition Box containing the game DVD, manual, a Music Soundtrack CD, your own Varsity Letter, Hero-U button, and everything in the Big Man On Campus digital reward tier including your very own entry in the in-game DIGITAL YEARBOOK.

    Estimated delivery: Oct 2013
    Add $15 to ship outside the US
  • Pledge $175 or more

    57 backers

    Exchange Student: The *ultimate* all-digital package, perfect for international backers. You will start with everything in the Big Man on Campus edition. Then you will have the chance to follow the development of Hero-U with insider access to developer discussions and Alpha tests. To give you more insight into our games, you will receive digital keys to ALL EIGHT of our currently available previous games (Quest for Glory 1: So You Want to Be a Hero EGA and VGA versions, Quest for Glory 2: Trial by Fire, Quest for Glory 3: Wages of War, Quest for Glory 4: Shadows of Darkness, Quest for Glory 5: Dragon Fire, MacGuffin's Curse, AND Jolly Rover). NOTE: The previous game keys are part of this tier only; we are not adding them to the higher physical tiers.

    Estimated delivery: Jan 2013
  • Pledge $200 or more

    39 backers

    Research Assistant: You're practically a team member, so you will receive a very-limited-edition Team Meep Hat plus insider access to developer discussions and Alpha tests. You will also receive everything in the Graduate Edition, and your chosen picture (subject to team approval) will appear in the in-game digital yearbook.

    Estimated delivery: Oct 2013
    Add $15 to ship outside the US
  • Pledge $250 or more

    126 backers Limited (674 of 800 left)

    Alumnus: As a proud Hero-U Alumnus, your chosen name, preferred photo (or other image of your choice, subject to team approval) will appear in the Very Limited Edition physical Hero-U Yearbook. Of course, alumni like to collect signatures from their University friends, so Lori and Corey Cole will autograph your yearbook and Graduate Edition premium game box. You will also receive Research Assistant privileges and a Team Meep hat.

    Estimated delivery: Oct 2013
    Add $15 to ship outside the US
  • Pledge $500 or more

    33 backers Limited (167 of 200 left)

    Master Rogue: The rewards of your advanced education include a limited-edition art print of the school on Canvas, everything in the Alumnus package including the autographed premium game box and autographed yearbook. You will also receive a Limited Edition Kickstarter Superfan T-Shirt, and digital keys to ALL THREE previous games – the Quest for Glory Collection, MacGuffin's Curse, and Jolly Rover.

    Estimated delivery: Dec 2012
    Add $25 to ship outside the US
  • Pledge $1,000 or more

    6 backers All gone!

    PhD: You will be immortalized. Not only will you receive all of the benefits of a Master Rogue, your chosen name, hero biography, and picture will appear prominently in-game as well as in the yearbook. Your canvas art print will be supersized, and you will be one of the proud few to complete a graduate school education at Hero-U. We'll also provide you with the secret location and key to the Faculty Lounge. (Other players will be able to break in later in the game.)

    Estimated delivery: Oct 2013
    Add $40 to ship outside the US
  • Pledge $1,050 or more

    19 backers Limited (6 of 25 left)

    DFA (Doctor of Fine Arts): You will be featured on an in-game painting. When players click on it, they will see your chosen name, image (this could be you, a favorite character, pet, or other approved image, converted by our artists to look like other in-game portraits), and humorous description. You also receive all of the benefits of a Master Rogue, You will have a listing including your chosen image in the yearbook, and of course will receive an autographed copy of the physical edition. We will send you a canvas art print of your in-game "portrait" in addition to the school art print, and you will be one of the proud few to complete a graduate school education at Hero-U. We'll also provide you with the secret location and key to the Faculty Lounge. (Other players will be able to break in later in the game.)

    Estimated delivery: Oct 2013
    Add $40 to ship outside the US
  • Pledge $2,000 or more

    5 backers All gone!

    Art Collector: In this extremely-limited reward tier, we will send you an original, one-of-a-kind production painting that was used to create a Quest for Glory game. We only have a few of these paintings available. You will also receive all DFA (Doctor of Fine Arts) benefits, including having your picture and biography immortalized in-game. The Quest for Glory artwork will be shipped separately in January or February.

    Estimated delivery: Oct 2013
    Add $80 to ship outside the US
  • Pledge $2,500 or more

    3 backers All gone!

    Benefactor: As one of the top alumni contributors to Hero-U, we will name one wing of the University after you or a loved one. The name you choose (with team approval) will be prominently displayed when any student enters your wing. We will send you a customized architectural drawing of your wing. If you send us a suitable video clip, it will appear in the launch video for your wing. You will also receive all benefits of the PhD reward tier. Free shipping worldwide!

    Estimated delivery: Oct 2013
  • Pledge $2,500 or more

    3 backers Limited (7 of 10 left)

    Monster Lair: You are so diabolical, you are the master of a dungeon den. We will collaborate with you on designing your own custom monster lair, likely including a sculpted image of yourself or a friend. Your lair, complete with the monsters and traps you select, will be placed somewhere in the catacombs. You will also receive all benefits of the PhD reward tier. Free shipping worldwide!

    Estimated delivery: Oct 2013
  • Pledge $5,000 or more

    0 backers Limited (2 of 2 left)

    High-Roller: You're a serious role-player, or just really want to support our game at a high level. In addition to all of the PhD-level rewards, Corey and/or Lori will run a D&D game for you and friends at a convention anywhere in North America. Or add $1,000 for our additional travel expenses, and we'll join you anywhere in the world. Does not include the Benefactor reward – The school doesn’t have enough wings. Instead, you’ll have a large statue in the main wing celebrating your or your hero's accomplishments.

    Estimated delivery: Oct 2013
  • Pledge $7,500 or more

    2 backers Limited (3 of 5 left)

    Philanthropist: You really care! And we care about you too! Spend a day visiting Yosemite Park and touring Sierra landmarks in Oakhurst with Lori and Corey Cole. We'll share a nice meal or two and discuss game design or anything else you want. You'll also receive all the rewards of the PhD level and we'll find a prominent place in-game to thank you for your awesome support. We will cover a one-night hotel stay, but you are responsible for transportation to and from Oakhurst, California.

    Estimated delivery: Apr 2013