We've launched an exciting new project of our own! Introducing the Kickstarter app for iPhone!

Funded! This project successfully raised its funding goal on August 23, 2012.

Stretch Goal: 2 Games in 1, Choose your Path! - $50,000 (Total)

Update #7 · Jul 28, 2012 · 24 comments

One has to be careful adding more content to an arcade-style action game.  It can easily unbalance the experience, and if you make the game too long you can end up with something that feels more tedious than fun.

That's why this stretch goal will double the game's content without making a single play-through any longer, by using an alternate path through the game in the form of separate levels. At each level transition you will have the option to go through a different level with unique rules, but only after meeting certain criteria in the level before. This adds variety and longevity to the game without risk of ruining the core experience originally planned.


In the default levels, you can revive at the last checkpoint reached as many times as you need. However, in the levels on the new special path you will only have a limited number of chances to complete them, after which you will be shamefully returned to the base path below. Your chances carry over if you stay on the special path though, so if you do well in earlier levels it will help you in later ones.

You can weave between the two paths at each level transition if you wish (provided you have met the requirements at each point), but you can only reach the bonus extra level at the end of the game by successfully staying on the special path from the second level onward, without ever returning to the base path (never running out of chances!), and collecting all the runes
along the way.

This not only gives everyone more than twice as much game to enjoy, but also caters to multiple types of arcade game fans - those that prefer the home console versions or don't mind using a fistful of quarters to get through an arcade game, and those that prefer the challenge of the 1-credit clear.  It also adds a potentially exponential amount of play time to learn the game well enough to reach that elusive 3rd ending!

We are very excited about this feature and hope we get a chance to include it, but it is quite an undertaking to add this much extra content to the game. This is why we are presenting it as a single epic goal.

Fear not!  If this ambitious goal is not met, all extra funds will still be used to improve the content in this game, whether through a scaled back version of the above or through improved variety of enemies, environments, bosses, etc. (depending on the final total reached).

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Comments

    1. Volgarr_06.small

      Creator Crazy Viking Studios on August 2, 2012

      Runes beyond just being keys are still in early discussion, we aren't sure if they will or not have added benefit other than 1CC style play. Volgarr does not have RPG elements in it, as it is a pure action game (it does have some very interesting dynamics with gear). In this game collecting Treasure = Score (arcade score), when you die you lose some etc.

    2. 409430_2788080253534_1004139478_3044725_700914911_n.small

      Creator Dominik Dalek on August 2, 2012

      Do you have any plans on using Runes for something else than just tokens for the Special+? Having some game modifiers (think: Skulls in Halo games or Idols in the indie masterpiece Bastion; essentially each Rune activated - manually by the player - modifies the behavior of monsters or game mechanics governing capabilities of the character) unlocked and bound to Runes would add en extra incentive to finding them all and further improve the replayability of the game. Also arcade style points and leaderboards would be sweet (partitioned between vanilla games and games with Runes as modifiers).

    3. Missing_small

      Creator madwasp on July 30, 2012

      Ok, I missed the whole information.I'm somekind blind.... Thx for the great details! Keep up dA good work!

    4. Volgarr_06.small

      Creator Crazy Viking Studios on July 30, 2012

      @madwasp Sorry if it wasn't clear, but no we did not plan only 5 levels. The chart above doesn't show every level because it would be too wide to fit on the page, so we added a break in the middle of it that is labelled as "more levels in here". The exact final number of levels is still being determined and will partially depend on final funding, but also on balancing how long a single play-through should take.

    5. Missing_small

      Creator madwasp on July 30, 2012

      Ohh.....You planned ONLY 5 levelz in orginal?????

      I prefer a 100 levels platform. These fanz here all like this style of game. We dont consider it a boring feature. A lot level is a must have feature. Please boost the base levels up. We dont want a "1 hour" playtime.

      +Add savegame or level code feature to continue play from that level start, where player stopped once.

    6. Picture%201.small

      Creator Mikael Gallagher on July 29, 2012

      awesome :D

    7. Fb_profile_picture.small

      Creator Matthew B. Kish on July 29, 2012

      This is great and I hope we reach it. Somewhat reminiscent of Star Fox 64's mission structure.

    8. Cvt8l.small

      Creator Austin Cunningham on July 29, 2012

      Thank you for the info. This is great news!! :D

    9. 558539_145373592261571_674760896_n.small

      Creator Ukee The Monkey on July 28, 2012

      Awesome idea. Well done.

    10. Image-144938-full.small

      Creator Matt Auen on July 28, 2012

      Woah, this is an awesome stretch goal!

    11. Volgarr_06.small

      Creator Crazy Viking Studios on July 28, 2012

      Austin the funds will allow me to get some contracted assistance for simultaneous development and it should not delay the release of the game.

    12. Volgarr_06.small

      Creator Crazy Viking Studios on July 28, 2012

      FAQ added for Stretch Goal

    13. Missing_small

      Creator Bitwise Constructs on July 28, 2012

      So.. the extra $32,000 is for background art, cutscenes, and maybe a few more enemies? Seems like an excessive amount.

    14. Missing_small

      Creator Max Crane on July 28, 2012

      you guys are great game designers

    15. Cvt8l.small

      Creator Austin Cunningham on July 28, 2012

      This sounds amazing... will this delay the release or does the 50k essentially allow you to hire more help or work on this full time through to the Feb 2013 release?

    16. Missing_small

      Creator Christian Ljungqvist on July 28, 2012

      Rad! This was an awesome feature in Castlevania 3 and Rondo of blood and I'm sure it will be just as awesome here.

    17. 375872_4190068586474_519349572_n.small

      Creator Steve Lipinski on July 28, 2012

      Doh!!

    18. Volgarr_06.small

      Creator Crazy Viking Studios on July 28, 2012

      ...That is why you are no longer President, Steve. HAHAHA!

    19. Basch.small

      Creator Drew Powers on July 28, 2012

      Kjempefint! Völgarr let's do this!!

    20. 375872_4190068586474_519349572_n.small

      Creator Steve Lipinski on July 28, 2012

      oh great...I missed an "r" in his name. Incoming face stab.../sigh

    21. 375872_4190068586474_519349572_n.small

      Creator Steve Lipinski on July 28, 2012

      That is an EPIC goal and I love everything about it. It will make the game even more amazing and we NEED to hit that goal!!! Come on people ...this is for VOLGAR!!!

    22. Zahrim.small

      Creator Seth Gingo on July 28, 2012

      Very, very cool! I don't just want to hit that goal - i want to plunge my blade in that fat black heart and slay it!

    23. Gurennlaganlogo.small

      Creator Style over Substance on July 28, 2012

      That looks great, and definitely has that classic feel. I hope that you'll graphically represent this with a nifty map, sort of like the Castlevania line did!

    24. Ashcrest2.small

      Creator Ryan Moody on July 28, 2012

      Cool! If I hadn't already, this would've made me pledge for sure!

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