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Update #1: what it REALLY is ... and is NOT!
It definitely appears that I'm utterly pitiful when it comes to marketing this incredibly relevant game, because I haven't succeeded at making it clear that the game is not about hoity-toity, fancy-shmancy 'how-do-you-do's.' Thunder Blunders IS about every day interactions that, with a little bit of forethought can be good for everyone, in every way that really matters to all of us.
No one does any 'teaching,' per se. With the right questions being presented, children are shockingly good at coming up with their own brilliant insights and wisdom ... AND everyone playing actually listens - because it's all REAL.
If you have more questions, I hope you will accept my invitation to shoot an email to me and give me an opportunity to answer them.
THANKS,
Nini White
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Funding Unsuccessful
This project reached the deadline without achieving its funding goal on October 24, 2009.
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For each $100 contributed you will receive a complete copy of the published game for the preschool, kindergarten, Sunday school, after school program, family of your choice... plus my undying gratitude.
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Nini White is the mother of 2 sons who’ve been inspiring her and making her laugh since the days they were born. When, in their early years, she attempted to increase the boys’ social and life skills, it became stunningly clear that what she (like all parents) wanted them to understand was not going to be convincing if their schoolmates and friends weren’t “on the same page.”
Nini had several years experience assisting college professors with curriculum design, development and delivery, so she reasoned that creating a curriculum around social and life skills for young students was do-able. She simply had to make every lesson lively, fun, relevant, lively, full of variety, age-appropriate, lively, interactive, respectful of the children’s intelligence, lively, etc., etc., and etc. ... to keep all the students, including her sons, fully engaged.
Happily, her classes were a big hit with the 1st and 2nd graders (as well as their parents who were noticing positive long-term effects). After about 3 months Nini created and began presenting lessons for all the grade levels up to 12th, with equally positive effects (in spite of the upper school students’ initial resistance).
Thunder Blunders® games and books were created (and tested in over 50 various classrooms) to effortlessly enable all students, all teachers and all parents to enjoy similar positive experiences.