What is Kickstarter? We’re the world's largest funding platform for creative projects. Learn more!

    1. Paulpaul.thumb
      rinkuhero on September 21, 2009

      i think it'd help your project if you posted more information about what the game is like: such as screenshots, or a video of kids playing the game, etc.

1
Backer
$100.00
pledged of $25,000 goal
0
seconds to go

Funding Unsuccessful

This project reached the deadline without achieving its funding goal on October 24, 2009.

Pledge $100 or more

1 Backer

For each $100 contributed you will receive a complete copy of the published game for the preschool, kindergarten, Sunday school, after school program, family of your choice... plus my undying gratitude.

Project By

6731_1171005004826_1519022897_30436430_6624811_n_2.large

Nini White

Has not connected their Facebook account.

Nini White is the mother of 2 sons who’ve been inspiring her and making her laugh since the days they were born. When, in their early years, she attempted to increase the boys’ social and life skills, it became stunningly clear that what she (like all parents) wanted them to understand was not going to be convincing if their schoolmates and friends weren’t “on the same page.”

Nini had several years experience assisting college professors with curriculum design, development and delivery, so she reasoned that creating a curriculum around social and life skills for young students was do-able. She simply had to make every lesson lively, fun, relevant, lively, full of variety, age-appropriate, lively, interactive, respectful of the children’s intelligence, lively, etc., etc., and etc. ... to keep all the students, including her sons, fully engaged.

Happily, her classes were a big hit with the 1st and 2nd graders (as well as their parents who were noticing positive long-term effects). After about 3 months Nini created and began presenting lessons for all the grade levels up to 12th, with equally positive effects (in spite of the upper school students’ initial resistance).

Thunder Blunders® games and books were created (and tested in over 50 various classrooms) to effortlessly enable all students, all teachers and all parents to enjoy similar positive experiences.