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McNinja Update (05/08/13)

Update #37 · May 8, 2013 · comment

Here we are a year into our project and we're finally in the last stretch.  Delays, funding problems, and a redesign all successfully hurdled, we are pulling together the final levels and working on completing the last bits of environmental artwork right now. Still to come we will need to finish up all of our other enemies, but we have one more down this week: a Sewer Pirate. 

The first "main quest" scene was fully "art-ed" today, that is a technical term we use in the biz for when an artist makes an art thing and it is good. The "art-ed" scene is the one where McNinja encounters his young patient who is transforming into a giant lumberjack. It's a bit different from how it went down in the comic, so you'll just have to wait and see what artistic license King Radical took with story ;)

Speaking of King Radical, check out the craziness that is going on with our employer in the current story arc at DrMcNinja.com: parallel universes, giant-robots, and radical wizards, what more could you want?

Anyway, back to the game at hand. The sewer level is complete, including colliders and triggers and everything required to make it playable; it is just waiting on the enemies required to make it fun, before we can release a beta version. I started on a couple more of the levels yesterday and judging by how quickly they are pulling together we may have the beta ready by the end of the month. In case you are wondering, these "Levels" are quite extensive, they are more on par with a zone from super metroid than a level from Mario Bros. There are only 10 such levels planned for the game and that should be plenty for all of your exploration needs.

-Chance Wees 

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Update Update, read all about it.

Update #36 · Apr 30, 2013 · 1 comment

Hey yall,

Chance Wees here, the games lead programmer and gameplay designer, I will be taking over for Hunter doing these weekly updates since his day job (the thing that keeps the studio funded that we are very greatful for) is keeping him a bit too busy at the moment.

This update marks the first time that we are officially level design complete! The last couple weeks I sat down with a large pad of graph paper, and a million Ideas, and sketched out the levels for all of the different game zones. Now I am actually mapping the levels in our game editor and they are coming together swimmingly.

Alisa has already completed the tilesets for two more levels zones (The Sewer and the Laboratory), so our next gameplay demo will include a small sample of those areas.

We were able to hire two additional people, both part time, to help out with level mapping (putting my designs into the editor and making them pretty) and with animation. The animations are the longest time expenditure at this point since when we decided that it looked better being proper sprite assets, rather than paper-dolls, it added several additional steps to our asset workflow.

My favorite thing that has been added recently is the completion of the art assets for the two types of tresure chests and my implementation of the random loot system. You can look forward to finding hidden treasure strewn throughout the game in normal chests and in golden chests. Normal chests can be opened immediately when you find them and can only be opened once, they normally contain an amount of in game currency or some inventory items. Gold chests require you to use a Golden Key, which can be found in game or purchased with in-game currency, and can be opened once per day per golden chest that you discover. Gold chests contain various powers for the characters as well as much better rewards of in game currency, they also have a chance of unlocking new decorative items for McNinja's lair in the shop. 

Decorations are not required by any means, but it gives completionists something to look forward to and each purchased decoration releases a small burst of coins every day that can be picked up when you first run the game. Think of them like the login rewards that some other mobile games give you, but far more radical ;D

We are trucking ever onward towards this games release and hope that you will enjoy the products of our labor! We've had some set-backs and re-designs, but we are finally in the home stretch.

Cheers!

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Something something update!

Update #35 · Apr 17, 2013 · comment

Ok, it has been a while since we've had a Monday update, and I apologize for that. We've continued to post things to twitter and tumblr as teasers, but it is time for a proper update. The team has still been variously recovering from the cold/flu/evil affliction that we caught while down in San Francisco, so we've been saving all our energy for working directly on the game. We've lost a few days directly to sickness, but overall we haven't lost much time.

Game Status:

We are continuing on the art asset creation and we're bringing another artist on board to help Alisa out. We'll post some previews of his work when we've got something fun to show you. Level creation is moving forward, with detailed designs of the levels being finalized while the art assets for them are being created. We are on track for our intended June release.

Next Release Status:

Our next feature preview will have a different section of level for you to play with, as well as bugfixes for what we've encountered so far. This will probably be out in early May, I'll keep you posted when we have a more concrete date. From here forward, there likely won't be any new features to preview. We have a few more to put in, but we want some of them to be a surprise for the release. All of the major systems for McNinja as a playable character are already in, and we are saving the way the other characters you can play with to be surprises, for now.

That's it for this week! We'll be back next week with a new update, and weekly updates again from here out.

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Feature Preview 2 Live

Update #34 - For backers only · Mar 12, 2013 · 1 comment

For backers only. If you're a backer of this project, please log in to read this post.

Feature Preview 2

Update #33 - For backers only · Mar 12, 2013 · comment

For backers only. If you're a backer of this project, please log in to read this post.

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  • Pledge $5 or more

    87 backers

    10,000 Shamrock Points (once our point system is in place). This will be enough to unlock all of the content but not all of the initial power-ups at launch.

    Estimated delivery: Jul 2012
  • Pledge $15 or more

    93 backers

    100,000 Shamrock Points (once our point system is in place). This will be enough to unlock everything at launch and still have enough for several more content updates. All contributions above this level will also get this reward.

    Estimated delivery: Jul 2012
  • Pledge $25 or more

    73 backers

    An exclusive in game playable character, available only to Kickstarter backers! Play through the game as the mysterious Dr. McLuchador! This of course includes 100k points. You can also add 10$ to any higher level reward tier to add a McLuchador unlock to it.

    Estimated delivery: Jul 2012
  • Pledge $25 or more

    14 backers

    2” Dr. McNinja’s Radical Adventures Button, choose Judy or McNinja. Or for 5$ more you can get both!

    Estimated delivery: Jul 2012
  • Pledge $35 or more

    30 backers

    Dr. McNinja’s Radical Adventures Monochromatic T-shirt.

    Estimated delivery: Jul 2012
  • Pledge $40 or more

    19 backers

    4 limited run bottles of Dr. McNinja's Radical Adventures soda. 100% of your daily recomended dose of awesomeness, and no caffeine (Drs. don't typically approve of caffeine). You can add 40$ to any other backer level to receive this as well as another reward. This unfortunately is not available for international backers (unless you want to add 50$ in shipping)

    Estimated delivery: Jul 2012
  • Pledge $50 or more

    2 backers

    5 special 2" Dr. McNinja's radical adventures buttons. One for each of the following characters: Dr. McNinja, Judy, Dr. McLuchador, King Radical, and Zombie Benjamin Franklin. Please include 15$ shipping for international. This level includes 100K Shamrock points.

    Estimated delivery: Jul 2012
  • Pledge $50 or more

    4 backers

    Dr. McNinja’s Radical Adventures guest comic, signed by Alisa Christopher (our Art Director and Lead Artist). This and all levels above this get 100,000 shamrock points once our point system is launched.

    Estimated delivery: Jul 2012
  • Pledge $65 or more

    19 backers

    Another exclusive in game playable character available only for Kickstarter backers! Play through the game as King Radical himself, on his radical Skateboard. This also unlocks Dr. McLuchador, and includes 100k points. You can add $10 to this reward to include a monochrome t-shirt, or add 10$ to any higher tier to include both of these character unlocks!

    Estimated delivery: Jul 2012
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    0 backers

    De habla hispana! Seleccione esta recompensa a votar para soporte del idioma español. Si 50 personas elige esta opción, vamos a apoyar español en la primera versión. *Spanish Speakers! Select this reward to vote for Spanish language support. If 50 people select this reward, we'll include Spanish support in the first release.* We apologize if we butchered your language there...

    Estimated delivery: Jul 2012
  • Pledge $120 or more

    8 backers

    The comic book, 4 bottles of McNinja Soda, the monochrome t-shirt, and two buttons, all in one convenient pack.

    Estimated delivery: Jul 2012
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    0 backers

    *International Edition* The comic book, the monochrome t-shirt, and two buttons, all in one convenient pack. This includes international shipping and is sans sodas, so no need to pay extra.

    Estimated delivery: Jul 2012
  • Pledge $125 or more

    7 backers

    Dancing Zombie Benjamin Franklin Unlocked! That's right, the third Kickstarter exclusive character unlock. This includes an unlock of Dr. McLuchador, King Radical on a Skateboard, Zombie Ben Franklin, and of course 100k Points. Add $10 to include a monochrome t-shirt with this reward, or add 10$ to any higher reward to include all three character unlocks with it!

    Estimated delivery: Jul 2012
  • Pledge $140 or more

    6 backers

    Full Color Dr. McNinja’s Radical Adventures T-shirt signed by the game staff and your name as a contributor in the game.

    Estimated delivery: Jul 2012
  • Pledge $250 or more

    7 backers Limited (3 of 10 left)

    Your likeness included in the game as an enemy and a special game account that has everything available always unlocked, for life. Your name will also be listed as a contributor in the game's credits. Plus choose any one of the physical rewards from a lower tier to include, yes you can choose the combo pack. This level also comes with all three of the Kickstarter promo playable characters.

    Estimated delivery: Jul 2012
  • Pledge $500 or more

    2 backers Limited (1 of 3 left)

    A custom, signed and framed, piece of artwork made especially for you by the man behind Dr. McNinja himself, Christopher Hastings. You choose a character and he'll make a unique sketch, one of a kind, completely original. Includes a signature and a certificate indicating that you were one of the lucky few who received one of these for your contribution to this project. This level also includes all three of the Kickstarter promo playable characters.

    Estimated delivery: Aug 2012
  • Pledge $500 or more

    1 backer Limited (19 of 20 left)

    One of 20 Ultra Limited Edition hand painted 3” Dr. McNinja figures and your name as a contributor in the game.

    Estimated delivery: Jul 2012
  • Pledge $1,000 or more

    0 backers Limited (3 of 3 left)

    The Completionists Package! For those of you who REALLY like Dr. McNinja, you can get everything we are offering, one of each item: A custom game enemy in your likeness, a signed piece of custom artwork by Christopher Hastings, a 3" Painted mini, a Full-Color t-shirt, a Mono-Chrome t-shirt, Our guest comic, 4 bottles of McNinja soda, A Judy and a McNinja pin, Your Name as an Executive Contributor in the credits, and an eternal account that will always get the latest powerups and content packs automagically unlocked! If you want it all, this is the only way to go. This level also includes all three of the Kickstarter promo playable characters.

    Estimated delivery: Jul 2012
  • Pledge $10,000 or more

    0 backers Limited (5 of 5 left)

    The Whole Shebang! We arrange a special meeting between you and a few other lucky Backers in New York City with Christopher Hastings, the man behind McNinja. You get everything listed above, plus a pizza party where you can hang out with the artist and a few other die hard fans. Christopher will likely have some surprises for you as well. Your contribution covers airfare to and from New York from anywhere in the US. This level also includes all three of the Kickstarter promo playable characters.

    Estimated delivery: Oct 2012