Mini Update: Meet The Team - Tony Warriner
Hi guys! We have another mini update for you. This time we're introducing you to Tony Warriner, one of the co-founders of Revolution!
Could you introduce yourself?
Hi, I'm Tony Warriner. Technical Director, and co-founder of Revolution.
What do you do at Revolution?
I'm mostly involved with programming the engine - in particular the UI and the game scripting system. For the UI aspect this is everything that the player clicks on or touches to control the game. It needs to be as smooth, simple and intuitive as possible. If a player is not sure how to do something, then that’s a UI fail! So I spend a lot of time constantly refining the game interface. A UI designer's dream is to remove anything superfluous.
Scripting is where the game designers use a special programming language to construct the gameplay. It’s a concept that sits between actual programming and the game design documents. Again, like the UI, my aim to make this as easy as possible so that designers feel empowered to experiment and tweak the gameplay without having to think too much about the underlying code base. Gameplay also requires a constant process of iteration to get the final gloss we expect from Broken Sword.
I also get involved with design from time to time and I make far better coffee than anyone else, which is both a blessing and a curse.
Tell us about your life before Revolution
Well, I started coding 8bit games when I was still at school. The first game I created was called Obsidian - http://en.wikipedia.org/wiki/Obsidian_(1986_video_game) - which I sent (on cassette!) to a local publishing company called Artic. To my surprise they were keen to publish the game and invited me in to discuss it. That's where I met Charles Cecil, and we've been collaborating pretty much ever since. The slightly shocking thing is that this was nearly 30 years ago, which reminds me that I need to beg Charles to let me write a sequel!
When did you discover Broken Sword?
When Charles came into the office one day with a new design document under his arm, and a twinkle in his eye. Two years later Shadow of the Templars was released.
What is your fondest memory of Broken Sword?
As a player - and I reckon I've played the game through more than anyone else in world - I've come to like the Spain section the most. I just love discovering and climbing down that well! As a developer, I can very clearly remember when the first batch of magazine reviews came in - we were blown away by how positive they were.
What are you looking forward to the most in Broken Sword: the Serpent's Curse?
Definitely getting the game into the hands of the fans! Like all the team, I'm just thrilled to get the chance to create this game because it wasn't always clear that we'd ever get the opportunity. That makes it so much more special.
Have you joined the Order of the Goat?
I have indeed - I think it's mandatory! And now I want my goatish t-shirt :)
Anything else you'd like to add?
Yes, a massive thank you to all the fans that have helped us with our Kickstarter campaign! Like everyone at Revolution, I'm truly touched by the response.
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BROKEN SWORD SUPPORTER: • Download of 'Broken Sword - the Serpent's Curse' - PC & Mac • Regular Developer Diaries, Ideas Exchange Forum & Video Updates • Access to Exclusive Digital Content: Game Artwork (inc. posters and wallpaper); and Director's commentary on previous Broken Sword games & Archive VideosEstimated delivery:
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BROKEN SWORD MEMBER: All above rewards plus: • High Resolution digital Comic Books of 'Broken Sword - the Serpent's Curse', 'Broken Sword: Director's Cut', and 'Broken Sword - the Smoking Mirror: Remastered' • History of Broken Sword eBook • 'Broken Sword - the Serpent's Curse' digital Concept Art - character sheets, layouts etc. • Game's digital Soundtrack • Copy of any one previous Revolution game on GOG.com (Broken Sword or otherwise - PC only)Estimated delivery:
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