We've launched an exciting new project of our own! Introducing the Kickstarter app for iPhone!

Funded! This project successfully raised its funding goal on February 13.

May Dev Update: Compromises, Happy Accidents, and Demon Faced Clan Leaders

Update #37 · Jun 3, 2013 · comment

We've just posted our latest dev update to the website. Check it out!

Note that due to Kickstarter's restrictions on content formatting (which was making writing updates way too time consuming) we've stopped duplicating the posts in the body of the updates here. However, we will always duplicate backer specific information in update posts to make sure everyone gets the information they need. We hope this compromise works the best for everyone, as it allows us to spend more time working on the game but still keeps everyone up to date.

As the dev update on the website goes into, we are getting ready to start integrating faces into the game for all backers that chose the "People on the Horizon" reward. We've already done our own faces as a test, and we're pretty happy with the results. We're especially excited since our strategy allows backers to show up as rival clan leaders (a genuinely cool role), but doesn't degrade the experience for normal players. Having full, articulated faces for tribal leaders allows us to communicate a wide range of emotional feedback to the player in diplomacy mini-games. As such, we're getting great gameplay, interesting aesthetics, and a broad palette to re-imagine each face in the context of our world.

Be sure to click through to read about the process. It has been an interesting journey. If you're a "People on the Horizon" backer keep an eye out for an email on how to send in your photo.

As always, thank you all so much for your continued support!

Roxlou Games

Comment

April Kicked Ass

Update #36 · Apr 29, 2013 · 2 comments

April was a solid month for development of Unwritten Passage, introducing a new contributor to the project and loads of new progress.

Check out the full development update over at our website!

Unwritten Passage: Dev Update April 2013

2 Comments

Unwritten Passage: One Month and Counting!

Update #35 · Mar 30, 2013 · comment

The end of March closes out the first month of production on Unwritten Passage, the weird procedural strategy game made possible by our many crowd-funding supporters. It's an exciting time, but also one of hard work. It was mainly a month of framework building, where we put down a foundation that will allow us to make rapid progress later on in the project. However, there were some points of rewarding exploration too, like when we started designing the third playable "story teller" (previously called "clan leaders"). She isn't ready to be shown just yet, but we're excited about how this character (one that leverages wind, kites, and the ability to change the very fabric of a story itself) will expand and diversify our roster of story tellers.

But probably the most rewarding moment of the month came when we were able to hold the printed posters and screen prints in our hands and get them packaged up for our Kickstarter backers.

We did all our printing locally, so Austin’s massive SXSW festival delayed getting our prints until the very end of the month. However, we feel the wait was worth it. The prints turned out stellar across the board, and as we were getting everything signed, tubed, and ready to ship, we were extremely proud.

Although working on Unwritten Passage is rewarding in and of itself, this is the first time on this project that we get to see the cycle of creation through to the end. We had a concept, we iterated to create print designs, we made commitments to our backers, and we are now delivering them as a product. It’s a special feeling, and even though some of us have been doing this kind of thing for years, that feeling doesn’t really wear off.

For those that are getting a physical reward like a poster or screen print, we’ll be dropping those in the mail in the coming week after the Easter rush. “Digital Poster” downloads will be going out by email before the weekend is out, and everyone that got a physical poster will also be getting a digital copy of the poster art. Note that as the screen prints are a limited run there will be no digital file for those.

If you had a digital poster (either as an add-on or as part of your printed reward) be sure to contact us if you haven’t gotten your email by Monday, April 1st. “April Fools Day” jokes are punishable by death.

A huge thanks to all our backers and to our families for their continued support. More to follow!

Roxlou Games

Comment

A New Name, Rewards, and Getting Started

Update #34 · Mar 8, 2013 · 5 comments

Hey All,

We're coming to the end of our first week of full production, and it feels great! We'll keep you updated as we get stuff that's worth showing, but in the meantime we have a few bits of project news and business.

Reward Surveys

If you're a backer be sure to respond to the survey Kickstarter sent to you. We've gotten many responses, but there are also hundreds left untouched. The quicker we get all your information, the quicker you can get your rewards!

That Which is now "Unwritten Passage"

So the game is now called Unwritten Passage: That Which Happened.

A big thanks to all our backers and new friends that helped make a stressful situation (the renaming of the game due to a trademark conflict) into a fun affair. Voting and discussion was lively, and we feel the new title is a good compromise. And special thanks goes to wonderboy2402 (as he or possibly she is known on our website) for first suggesting the title that eventually won.

Poster/Screen Print Progress

Once the naming issue was finally sorted, we were finally free to update the poster designs with the new title and get started on printing.

Printers now have the files and we're expecting to get prints back within the next two weeks, at which point we'll be signing, shipping, and most likely drinking. Stay tuned for pictures then, but in the meantime... shipping tubes!

Roxlou Games

5 Comments

Continue Backing "Unwritten Passage" at RoxlouGames.com

Update #33 · Mar 8, 2013 · comment

Thanks to the suggestions of a handful of helpful backers, we've finally put up many of the Kickstarter rewards from the campaign on our website. These are the same rewards and add-ons we offered during our campaign, minus a few we couldn't continue to maintain for logistical reasons.

If you have friends that missed out on the campaign but still want to help, this is the place to do it. The money raised on the site goes directly to the development of the game, eventually garnering more platforms, localized languages, sound effects, music, and experimental features. A few Kickstarter backers have also asked if they can get new add-ons to their original rewards from the website, and yes this is the place to do that too.

Check it out!

Comment
2,212
Backers
$78,017
pledged of $75,000 goal
0
seconds to go

Funding period
Jan 14, 2013 - Feb 13, 2013 (30 days)

Roxlougames_logo_forfacebook.medium

See full bio

  • Pledge $5 or more

    17 backers

    The People Who Watched -- Get added to the backers only mailing list. Also gets a free download of "Tribal Visions" the first song from the game's soundtrack.

    Estimated delivery: Feb 2013
  • Pledge $15 or more

    1486 backers

    The People Who Walked -- Get the game and all the developer tools as soon as they're completed via a digital download. Includes all rewards from lower tiers.

    Estimated delivery: Aug 2013
  • Pledge $25 or more

    122 backers

    The People Who Made Haste -- Get the full game an entire week before its official release date. Includes all rewards from lower tiers.

    Estimated delivery: Aug 2013
  • Pledge $30 or more

    285 backers

    The People Who Came Before -- Get early access to the beta. Also gets your name listed in the credits as "Beta Tester". Includes all rewards from lower tiers.

    Estimated delivery: Jun 2013
  • Pledge $50 or more

    25 backers

    The People Who Gazed at the Sky -- Get a digital art book with all the concept art from the game. Includes all rewards from "The People Who Came Before" and lower.

    Estimated delivery: Aug 2013
  • Pledge $50 or more

    51 backers

    The People Who Stopped to Listen -- Get a DRM free mp3 download of the game's soundtrack. Includes all rewards from "The People Who Came Before" and lower.

    Estimated delivery: Aug 2013
  • Pledge $50 or more

    11 backers

    The People Who Lay in Wait -- Get a digital strategy guide for the game. Includes all rewards from "The People Who Came Before" and lower.

    Estimated delivery: Aug 2013
  • Pledge $70 or more

    61 backers

    The People That Sharpened Their Spears -- Get the digital "special edition" of the game. Includes a digital art book with all the game's concept art, a digital strategy guide, and a DRM free mp3 download of the game's full soundtrack. Includes all rewards from lower tiers.

    Estimated delivery: Aug 2013
  • Pledge $100 or more

    19 backers

    The People in Print -- Get a color, printed, "Unwritten" poster with your choice of design (see "What About Rewards?" for more details). Includes all rewards from "The People That Sharpened Their Spears" and lower. NOTE: This reward is not included in upper tiers unless specifically mentioned in the description.

    Estimated delivery: Mar 2013
    Add $15 to ship outside the US
  • Pledge $100 or more

    36 backers

    The People That Spoke -- Get a unique "story fragment" (a legend of your people) that appears in your clan's history when starting a new game. Every fragment is unique to you and you alone (other backers in this tier will get a different fragment). Also gets early access to the developer tools and your name in the credits as "Story Teller". Includes all rewards from lower tiers.

    Estimated delivery: Aug 2013
  • Pledge $150 or more

    37 backers

    The People of Legend -- Your name or preferred alias (altered to fit the theme and tone of the world) will be used as the name of a rival clan leader in game. Must satisfy basic decency and tone requirements. Also unlocks a special ending of the game available only to backers at this tier and higher. NOTE: rival clan leader names are selected randomly for each play session, but backers will be given a code to ensure their name is selected if desired. Includes all rewards from lower tiers.

    Estimated delivery: Aug 2013
  • Pledge $250 or more

    10 backers Limited (20 of 30 left)

    The People on the Horizon -- A silhouette of your face will be used randomly as one of the shadow puppet elements in the game (taken from an exaggerated photo of your profile). Your face will be visible to all players of the game, not just you. NOTE: faces are selected randomly for each play session, but backers will be given a code to ensure their face is selected if desired. Includes all rewards from "The People of Legend" and lower.

    Estimated delivery: Aug 2013
    Add $15 to ship outside the US
  • Pledge $500 or more

    10 backers Limited (15 of 25 left)

    The People Who Arrived -- Get a numbered, limited screen print poster created specifically for this reward tier. All copies will be signed by the development team. Read the "What About Rewards?" section for more details. Includes all rewards from "The People of Legend" and lower.

    Estimated delivery: Mar 2013
    Add $15 to ship outside the US
  • Pledge $3,000 or more

    1 backer All gone!

    The God Who Lived in a Mountain -- You get to choose the secret name of the resident of God Mountain, the God of the Tundra. Must satisfy basic decency and tone requirements. Includes all rewards from "The People of Legend" and lower.

    Estimated delivery: Aug 2013
  • Pledge $5,000 or more

    1 backer Limited (4 of 5 left)

    The People Who Spoke With the God -- Get a digital copy of all future games made by Roxlou Games. Includes all rewards from "The People Who Arrived", "The People on the Horizon", and "The People in Print". You will also be listed in the credits of Unwritten and future games as "Patron".

    Estimated delivery: Aug 2013