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Update #1: Title

Posted on September 11, 2009

Coming up with titles for any work is difficult, for me at least. Right now the working title of the game is "The Unconcerned" from this quote by the 13th century Persian poet Saadi (as translated by Dr. Iraj Bashiri):‎

Of One Essence is the Human Race,
Thusly has Creation put the Base.
One Limb impacted is sufficient,
For all Others to feel the Mace.
The Unconcerned with Others' Plight,
Are but Brutes with Human Face.

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Funding Unsuccessful

This project reached the deadline without achieving its funding goal on December 10, 2009.

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SIGNED COPY + SOUNDTRACK + T-SHIRT - In addition, you'll get a t-shirt with a crazy artistic take on the logo for my company, Plush Apocalypse Productions - you'll be the envy of all your arty/indie friends!

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BEHIND THE SCENES - In addition to the above, you'll get access to design documents, research materials (including possibly interviews with Iranian citizens), and prototype builds of the game. You'll also be included in the game's beta test, and be able to provide feedback to make the game better.

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SPONSOR - Along with behind the scenes access, you'll have your name, website link, and optional short message included in the game's credits and on the game's webpage.

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IN GAME CHARACTER - Includes the above, plus you'll have your likeness drawn and included as a character in the game.

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EXECUTIVE PRODUCER - You'll get a signed copy of the game, soundtrack, a t-shirt, signed artwork, and a behind the scenes pass, and you'll get an Executive Producer credit in the game. Hey, everybody wants to executive produce, right? This could be your entry to the high profile world of game production! Stop laughing.

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Connected as Borut Pfeifer (376 friends)

I’m a freelance game developer who lives in Venice, CA. I previously worked at EALA, as a lead AI programmer on game collaboration between Doug Church and Steven Spielberg. I’ve also worked at Radical, Sony Online Entertainment, and my own start-up (White Knuckle Games). I’ve taught in the Vancouver Film School’s Game Design program, and I’ve written articles for the Game Programming Gems series, Gamasutra, and more. I blog at http://www.plushapocalypse.com/borut/