52
Backers
$2,925
pledged of $15,000 goal
0
seconds to go
Funding Unsuccessful
This project reached the deadline without achieving its funding goal on December 10, 2009.
Pledge $10 or more
PREORDER - You'll get a downloadable copy of the game of the PC version of the game when it is released, at no extra cost to you.
Pledge $25 or more
SIGNED COPY - You'll receive a physical copy of the game (for the PC), signed by the development team.
Pledge $35 or more
SIGNED COPY + SOUNDTRACK - You'll also get aIso get a copy of the game's musical soundtrack.
Pledge $45 or more
SIGNED COPY + SOUNDTRACK + T-SHIRT - In addition, you'll get a t-shirt with a crazy artistic take on the logo for my company, Plush Apocalypse Productions - you'll be the envy of all your arty/indie friends!
Pledge $55 or more
SIGNED ARTWORK - You'll get all of that (signed copy, soundtrack, t-shirt), plus you'll get a signed print of a piece of concept artwork for the game from one of the game's artists.
Pledge $75 or more
BEHIND THE SCENES - In addition to the above, you'll get access to design documents, research materials (including possibly interviews with Iranian citizens), and prototype builds of the game. You'll also be included in the game's beta test, and be able to provide feedback to make the game better.
Pledge $150 or more
SPONSOR - Along with behind the scenes access, you'll have your name, website link, and optional short message included in the game's credits and on the game's webpage.
Pledge $400 or more
IN GAME CHARACTER - Includes the above, plus you'll have your likeness drawn and included as a character in the game.
Pledge $1,000 or more
EXECUTIVE PRODUCER - You'll get a signed copy of the game, soundtrack, a t-shirt, signed artwork, and a behind the scenes pass, and you'll get an Executive Producer credit in the game. Hey, everybody wants to executive produce, right? This could be your entry to the high profile world of game production! Stop laughing.
Project By
Connected as Borut Pfeifer (376 friends)
I’m a freelance game developer who lives in Venice, CA. I previously worked at EALA, as a lead AI programmer on game collaboration between Doug Church and Steven Spielberg. I’ve also worked at Radical, Sony Online Entertainment, and my own start-up (White Knuckle Games). I’ve taught in the Vancouver Film School’s Game Design program, and I’ve written articles for the Game Programming Gems series, Gamasutra, and more. I blog at http://www.plushapocalypse.com/borut/