PAX East Recap and New Widescreen Support
Boot Hill Heroes now in widescreen with new interface and fonts
We got a lot of feedback from players after exhibiting Boot Hill Heroes at PAX. One great question people kept asking is why did we decide to use a thinner aspect ratio instead of a modern widescreen one. I think the original decision is rooted in some kind of nostalgia for emulating older games. But now I think the game would look better in widescreen, and also this would allow for longer names to fit in the menus.
In addition, we’re trying out a new font and interface design. I believe the interface plays an unconscious role in the look and feel of games, and I wanted to try something a little more distinct that evoked more of a Wild West feel. Let me know what you think, is it an improvement?
PAX East Recap
Now that PAX East is over and we’ve fully recovered, I thought I’d share with you guys what an amazing time we had and give a shout out to all the cool people who came by our booth.
A great reception for Boot Hill Heroes. It’s easy to say a game looks fun, but how does it play? Up until PAX we could only speculate on how players would enjoy the combat – which isn’t quite like any other RPG and takes some risks. I’m happy to say these fears have been completely alleviated. I created a custom area for PAX where players could jump in with all the characters and start battling critters right away. Seemed like most people had a blast just fighting random battles, especially with other people.
The single player (starting the game from the beginning) went over very well too. I was surprised by the amount of people who finished the 30 minute demo despite all the distracting spectacle of PAX and the inherent slowness in the beginning of RPGs like this.
Thanks to our backers, John, Matt, and Justin, who helped us manage our booth. Helping groups of people get into the multiplayer, answering questions, and distributing swag was required the at least three people and Ben and I couldn’t have done it without your help. It also made the experience a lot more fun, which is very needed because of how stressful and exhausting exhibiting can be.
Special thanks to the Video Games Awesome crew. It was great meeting you guys and seeing your support for the game. We had a lot of fun at the after parties too, which was definitely needed after a long day of exhibiting. Hope to see you guys at the next convention.
Thanks to the rest of our backers who stopped by to make an appearance. Nice to meet you guys face to face after spending so much time transforming your faces into pixels. I consider our backers something like the godfathers of Boot Hill Heroes and your support is ultimately what made this game possible.
That's all for now. Should have another update soon with some exciting information for you backers.
