A top-down, adventure RPG detective game. About investigating, bribing, and ghosts. It's up to you to solve a crime in a eerie village.
The two exorcists of LionHeart Kingdom were seeing to their daily chores when there was a knock at their door. The exorcists were given a letter, by the King himself, requesting them to go to a far away village within his dominion. It had been quite some time since the royal exorcists had performed any paranormal duties. No spirits dared bother the inhabitants of the LionHeart Kingdom. The case was also intriguing as usually a report of spirits coming from a small, underpopulated village would be assumed to be the imaginations of superstitious commoners.
Upon arriving at the village the exorcists found the village to be quite quaint and friendly. The feeling of camaraderie was confounding as the reason the exorcists have been brought here was due to a report of murder. According to the letter a specter had appeared before one of the villagers and killed him in cold blood. It has been six days since the murder and all of the villagers seem very keen to see the spirit exorcised. Despite how helpful the villagers are something still seems amiss.
It is up to you to find out the truth.
This game is a top-down, adventure RPG. Usually detective games are presented as point and click adventure games. I personally have never been a fan of point and clicks, I usually get frustrated by the system.
point and clicks I always mistake objects I can interact with for
objects that are just art in the background. I find this incredibly
aggravating and usually find myself clicking all over the screen. So
of course when I decided to make a detective game I chose to do away
with the point and click controls you usually see in this type of
game. It makes much more sense in my eyes to present this kind of
game from a top-down RPG perspective. It is quite usual for
adventurers to explore every tunnel in a cave and examine all the
pots in a town.
In case my explanation is confusing let me give you a screenshot of my game in development.
Again don't let me confuse you when I call this game a RPG. I mean it in the same vein that Harvest Moon is a RPG. There won't be any random battles with monsters or anything. The focus of this game is to solve a crime. Not grind experience and gold for hours. Though that sounds like a great idea for a sequel. This game's focus is on talking to witnesses and suspects, looking for clues, and trying to discover the truth.
This game is being programmed with Flash Developer and will be a free game available to everyone upon release.
I find myself split between the creative need to program games and the simple urge to excel in competitive gaming. I'm a programmer, producer, designer and publicist for Berathen Games. While also managing my social life I somehow find the time to study programming and game design. I'm a new indie game developer with a couple projects under my belt.
I consider myself to be incredibly optimistic, lethargic, and quite analytic. While my previous projects are efforts to learn how to use the tools around me, this project will be displaying what I find interesting about RPG games. It's all about being submerged inside the game's world.
Berathen is a group of simply two guys, and this is our most ambitious title to date! We would love your help and support so that we can do what we enjoy MOST - being creative.
You can leave the development pains, hours upon hours fixing game bugs, and eating nothing but nachos to us!
We plan to use this money for higher quality resources. As myself and my partner are terrible artists I'm sure in the end you will thank us for not drawing anything for you.
Anything extra you give us, not that you have to, will go into porting this game to the iPhone and other mobile devices.
Thank you! I am incredibly passionate about games and does my heart good to just think you've read everything here and are interested in my game. Thank you.
Have a question? If the info above doesn't help, you can ask the project creator directly.
pledged of $50 goal
seconds to go
May 16, 2012 - Jun 12, 2012
Pledge $5 or more
Your name in the credits of the mobile version of the game for being a contributor.Estimated delivery: Jun 2012
Pledge $10 or more
An online PDF copy of the game's written story. Including background information on various characters.Estimated delivery: Jun 2012
Pledge $20 or more
You'll receive free access to all of the early builds of the game up to its release for the mobile version. Or receive a bonus chapter for the PC version.Estimated delivery: Jun 2012
Pledge $50 or more
1 backer All gone!
A NPC will be named after you! If you provide a picture the NPC will also be made to look in your amazing likeness in the mobile version of the game!Estimated delivery: Jun 2012