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Live from SXSW Interactive at 6pm CST Today

Update #20 · Mar 8, 2013 · 13 comments

We'll be livesteaming the SXSW Interactive panel on virtual reality gaming starting at 6pm CST today (in roughly 30 minutes)!

You can watch the livestream on the Oculus VR Ustream channel here:
http://www.ustream.tv/channel/oculusvr-live

Virtual Reality: The Holy Grail of Gaming
Friday, March 8 @ 6:00pm (Palmer Events Center)

Virtual reality has the potential to change the way we play games forever. We’ll chat with Palmer Luckey, founder of Oculus, Paul Bettner, CEO of Verse HQ, Chris Roberts, creator of Wing Commander, and Cliff Bleszinski, industry veteran, about whether virtual reality is finally ready for prime-time, why developers should be excited, and what gamers should look forward to.

This is our first time livestreaming an event, so please bear with us! If you miss it (or if there are any unforeseen technical hiccups), we'll be recording it and sharing it on YouTube and Vimeo next week.

We'll see you in the game!

-- Palmer and the Oculus team

Comments

    1. Missing_small

      Creator JARED BECKER on March 13

      When is Occulus Rift developer Kit being shipped?

    2. Missing_small

      Creator JK on March 13

      I am also very glad they didn't integrate earuds. I would prefer to use my own headphones and they would just be in the way.

    3. Missing_small

      Creator Andrew on March 11

      @Wayne, I'm actually very glad they didn't integrate earbuds. I want high-quality sound and the earbuds or headphones I pick will almost undoubtedly be higher quality than what they'd be able to include with the Rift for a reasonable price.

    4. Missing_small

      Creator JB Electronic Designs LLC on March 11

      @Adriano
      I think most of the modern game engines do that already, and things like EAX (which is now basically obsolete) were standards for implementing it (and offloading onto the sound card.)
      Hell, I had a sound card in 1999 that had pretty convincing surround sound through headphones.

    5. Pc108498.small

      Creator Mario Basiola on March 11

      A built-in 3.5mm jack for audio headset is a good suggestion. Otherwise we need to drag along 2 cables. And that's 1 cable to many. To achieve the best VR experience possible, even the cable issue must be addressed. Optimally it should be wireless, or using some sort of wearable computing. But for now, and the consumer Rift, one cable only it's a must. Of-course there is always the option for wireless headphones, if you can afford yet another pair of headphones.

    6. Missing_small

      Creator Adriano Feria on March 11

      Content wise it would be really nice to have holophonic sound incorporated in the VR experience. As far as I know regular surround sound only adjusts the volume per channel, but holophonic sound requires small adjustments to time and wave frequency per channel as well. I know this kind of stuff is the responsibility of game engines to implement, but I'm surprised that no one has brought it up yet.

    7. Missing_small

      Creator Marc Olivier Chouinard on March 10

      The only thing for audio that could be interesting, is integrated 3.5mm audio cable extension.

    8. Missing_small

      Creator Aaron Cholewa on March 9

      I agree on their choice of not integrating audio. The first Sony headset did that and they realized it wasn't worth it and pulled it from the second version.

      Why add $50(or however much) to the cost of the product, when people already have headphones worth many times more. If they don't, they can spend that $50 on a new pair of headphones that will have many other uses.

    9. Missing_small

      Creator Marc Olivier Chouinard on March 9

      I agree that it was too short... I haven't heard any good things from the SXSW so far... A friend of mine is over there and basically wish he didn't go. Waiting hours to try to get into a talk, to get refused because it full, and when he get in, they are short and SXSW staff are quick to kick everyone out.

      I guess that Oculus will need to have it own conference :) Like Unite for unity, or QuakeCon... There going to be so much things develop around VR in the next few years, I think it will be needed. Especially to experience those huge tread mill with the rift :)

    10. Missing_small

      Creator Valez on March 9

      There are obvious reasons.
      Why driving up the cost with additional headphones if almost everyone owns headphones?
      Aside from that, most people have different expactations from their headphones.
      There is a reason there exist headphones in a price range from $10 to over $1000.
      Why would you want to take away choice and limit the experience?

      -------

      Regarding the panel:

      Interesting talk and very refreshing how honestly excited Palmer is.

    11. Missing_small

      Creator Wayne E. Moore on March 9

      I have yet to hear or see anyone talk about the audio experience that is not apparently integrated into the Rift. I have asked this question before. The 3-D video is magnificent, but without sound it goes nowhere. I don't want to have to strap on both ear buds and goggles. There is no obvious reason why sound cannot be integrated into the headset. It seems beyond intuitively obvious that this must be done. When? What are your plans?

    12. Missing_small

      Creator Lukas on March 8

      On the whole, I enjoyed that a lot (but too short)! But Christ Roberts was a bit long winding in his answers and kept plugging his game a little too much for my taste. :)

    13. Missing_small

      Creator Sigurdur G. Gunnarsson on March 8

      This should be good! :)

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