Live from SXSW Interactive at 6pm CST Today

We'll be livesteaming the SXSW Interactive panel on virtual reality gaming starting at 6pm CST today (in roughly 30 minutes)!
You can watch the livestream on the Oculus VR Ustream channel here:
http://www.ustream.tv/channel/oculusvr-live
Virtual Reality: The Holy Grail of Gaming
Friday, March 8 @ 6:00pm (Palmer Events Center)
Virtual reality has the potential to change the way we play games forever. We’ll chat with Palmer Luckey, founder of Oculus, Paul Bettner, CEO of Verse HQ, Chris Roberts, creator of Wing Commander, and Cliff Bleszinski, industry veteran, about whether virtual reality is finally ready for prime-time, why developers should be excited, and what gamers should look forward to.
This is our first time livestreaming an event, so please bear with us! If you miss it (or if there are any unforeseen technical hiccups), we'll be recording it and sharing it on YouTube and Vimeo next week.
We'll see you in the game!
-- Palmer and the Oculus team
9,522
Backers
$2,437,429
pledged of $250,000 goal
0
seconds to go
Funding period
Aug 1, 2012 -
Sep 1, 2012
- First created · 20 backed
- Has not connected Facebook
- Website: oculusvr.com
Pledge $10 or more
1009 backers
SPECIAL THANKS: Help us take gaming to the next level! You'll receive a sincere thank you from the Oculus team and we'll keep you up to date on all of our progress developing the consumer Rift and building out the developer SDK!
Estimated delivery: Oct 2012Pledge $15 or more
209 backers
OCULUS POSTER: A limited-edition poster for the Oculus Rift, only available via Kickstarter. See the project description for a preview! (Please add $15 for international shipping)
Estimated delivery: Nov 2012Pledge $25 or more
434 backers
OCULUS T-SHIRT: A limited edition t-shirt for the Oculus Rift, only available via Kickstarter. See the project description for a preview! You'll also receive a sincere thank you from the Oculus team. (Please add $15 for international shipping)
Estimated delivery: Nov 2012Pledge $35 or more
179 backers
OCULUS T-SHIRT + POSTER: A limited edition t-shirt and poster for the Oculus Rift, only available via Kickstarter. Check out the project description for a preview! (Please add $15 for international shipping)
Estimated delivery: Nov 2012Pledge $75 or more
106 backers
SIGNED OCULUS T-SHIRT + POSTER: The limited edition t-shirt and poster for the Oculus Rift, both signed by the entire Oculus team.
Estimated delivery: Nov 2012Pledge $275 or more
100 backers All gone!
UNASSEMBLED RIFT PROTOTYPE KIT + DOOM 3 BFG: Try building the prototype yourself! You'll receive your own DIY kit for building the Rift from scratch, including all of individual parts for the prototype as well as instructions for assembling it by hand. It will also be shipped out a month earlier, before the official dev kits. This also includes a copy of Doom 3 BFG, and full access to the Developer Center, SDK, docs, samples, and engine integrations! (Please add $30 for international shipping) NOTE: This DIY kit is only for true hardware geeks equipped with a hot glue gun. We encourage most of you to get the standard version below!
Estimated delivery: Nov 2012Pledge $300 or more
5640 backers
EARLY RIFT DEVELOPER KIT + DOOM 3 BFG: Try the Rift for yourself now! You'll receive a developer kit, perfect for the established or indie game developer interested in working with the Rift immediately. This also includes a copy of Doom 3 BFG and full access to our Developer Center for our SDK, docs, samples, and engine integrations! (Please add $30 for international shipping)
Estimated delivery: Dec 2012Pledge $335 or more
859 backers
EARLY RIFT DEVELOPER KIT + DOOM 3 BFG + T-SHIRT + POSTER: A developer kit, a copy of Doom 3 BFG, access to the Oculus Developer Center, the t-shirt, and the poster, all in one exciting package! (Please add $30 for international shipping)
Estimated delivery: Dec 2012Pledge $500 or more
66 backers
SIGNED EARLY RIFT DEVELOPER KIT + DOOM 3 BFG + T-SHIRT + POSTER: A developer kit, a copy of Doom 3 BFG, access to the Oculus Developer Center, the t-shirt, and the poster- all signed by the entire Oculus team! (Please add $30 for international shipping)
Estimated delivery: Dec 2012Pledge $575 or more
216 backers
2x EARLY RIFT DEVELOPER KIT + DOOM 3 BFG: You'll receive 2 developer kits (early prototype of the Rift headset), perfect for the established or indie game studio interested in working with the Rift immediately. This also includes 2 copies of Doom 3 BFG and full access to our Developer Center for our SDK, docs, samples, and engine integrations! (Please add $60 for international shipping)
Estimated delivery: Dec 2012Pledge $850 or more
40 backers
3x EARLY RIFT DEVELOPER KIT + DOOM 3 BFG: You'll receive 3 developer kits (early prototype of the Rift headset), perfect for the established or indie game studio interested in working with the Rift immediately. This also includes 3 copies of Doom 3 BFG and full access to our Developer Center for our SDK, docs, samples, and engine integrations! (Please add $60 for international shipping)
Estimated delivery: Dec 2012Pledge $1,400 or more
20 backers
5x EARLY RIFT DEVELOPER KIT + DOOM 3 BFG: You'll receive 5 developer kits (early prototype of the Rift headset), perfect for the established or indie game game studio interested in working with the Rift immediately. This also includes 5 copies of Doom 3 BFG and full access to our Developer Center for our SDK, docs, samples, and engine integrations! (Please add $100 for international shipping)
Estimated delivery: Dec 2012Pledge $3,000 or more
7 backers Limited (13 of 20 left)
STUDIO PACK - 10x EARLY RIFT DEVELOPER KITS + PREMIUM SUPPORT EVALUATION + DOOM 3 BFG: Want your team to have access to the cutting edge of gaming? You'll receive 10 developer kits (early prototype of the Rift headset), enough for your whole team to get started developing with the Rift. You’ll also receive an evaluation of our premium support, with direct access to Oculus engineers. This also includes 10 copies of Doom 3 BFG and full access to our Developer Center for our SDK, docs, samples, and engine integrations! (Please add $150 for international shipping)
Estimated delivery: Dec 2012Pledge $5,000 or more
7 backers Limited (3 of 10 left)
VISIT OCULUS FOR THE DAY + ALL OF THE ABOVE: We'll fly you out to the Oculus lab where you'll spend a day hanging out with the team and checking out all of our latest work (and maybe playing a few games too). You'll also receive a developer kit, a copy of Doom 3 BFG, Developer Center access, the t-shirt, and the poster, all signed by the entire Oculus team, in person. (US-residents only, sorry!)
Estimated delivery: Dec 2012
Comments
Creator JARED BECKER on March 13
When is Occulus Rift developer Kit being shipped?
Creator JK on March 13
I am also very glad they didn't integrate earuds. I would prefer to use my own headphones and they would just be in the way.
Creator Andrew on March 11
@Wayne, I'm actually very glad they didn't integrate earbuds. I want high-quality sound and the earbuds or headphones I pick will almost undoubtedly be higher quality than what they'd be able to include with the Rift for a reasonable price.
Creator JB Electronic Designs LLC on March 11
@Adriano
I think most of the modern game engines do that already, and things like EAX (which is now basically obsolete) were standards for implementing it (and offloading onto the sound card.)
Hell, I had a sound card in 1999 that had pretty convincing surround sound through headphones.
Creator Mario Basiola on March 11
A built-in 3.5mm jack for audio headset is a good suggestion. Otherwise we need to drag along 2 cables. And that's 1 cable to many. To achieve the best VR experience possible, even the cable issue must be addressed. Optimally it should be wireless, or using some sort of wearable computing. But for now, and the consumer Rift, one cable only it's a must. Of-course there is always the option for wireless headphones, if you can afford yet another pair of headphones.
Creator Adriano Feria on March 11
Content wise it would be really nice to have holophonic sound incorporated in the VR experience. As far as I know regular surround sound only adjusts the volume per channel, but holophonic sound requires small adjustments to time and wave frequency per channel as well. I know this kind of stuff is the responsibility of game engines to implement, but I'm surprised that no one has brought it up yet.
Creator Marc Olivier Chouinard on March 10
The only thing for audio that could be interesting, is integrated 3.5mm audio cable extension.
Creator Aaron Cholewa on March 9
I agree on their choice of not integrating audio. The first Sony headset did that and they realized it wasn't worth it and pulled it from the second version.
Why add $50(or however much) to the cost of the product, when people already have headphones worth many times more. If they don't, they can spend that $50 on a new pair of headphones that will have many other uses.
Creator Marc Olivier Chouinard on March 9
I agree that it was too short... I haven't heard any good things from the SXSW so far... A friend of mine is over there and basically wish he didn't go. Waiting hours to try to get into a talk, to get refused because it full, and when he get in, they are short and SXSW staff are quick to kick everyone out.
I guess that Oculus will need to have it own conference :) Like Unite for unity, or QuakeCon... There going to be so much things develop around VR in the next few years, I think it will be needed. Especially to experience those huge tread mill with the rift :)
Creator Valez on March 9
There are obvious reasons.
Why driving up the cost with additional headphones if almost everyone owns headphones?
Aside from that, most people have different expactations from their headphones.
There is a reason there exist headphones in a price range from $10 to over $1000.
Why would you want to take away choice and limit the experience?
-------
Regarding the panel:
Interesting talk and very refreshing how honestly excited Palmer is.
Creator Wayne E. Moore on March 9
I have yet to hear or see anyone talk about the audio experience that is not apparently integrated into the Rift. I have asked this question before. The 3-D video is magnificent, but without sound it goes nowhere. I don't want to have to strap on both ear buds and goggles. There is no obvious reason why sound cannot be integrated into the headset. It seems beyond intuitively obvious that this must be done. When? What are your plans?
Creator Lukas on March 8
On the whole, I enjoyed that a lot (but too short)! But Christ Roberts was a bit long winding in his answers and kept plugging his game a little too much for my taste. :)
Creator Sigurdur G. Gunnarsson on March 8
This should be good! :)