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Aug 1, 2012 -
Sep 1, 2012
- First created · 20 backed
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- Website: oculusvr.com
Pledge $10 or more
1009 backers
SPECIAL THANKS: Help us take gaming to the next level! You'll receive a sincere thank you from the Oculus team and we'll keep you up to date on all of our progress developing the consumer Rift and building out the developer SDK!
Estimated delivery: Oct 2012Pledge $15 or more
209 backers
OCULUS POSTER: A limited-edition poster for the Oculus Rift, only available via Kickstarter. See the project description for a preview! (Please add $15 for international shipping)
Estimated delivery: Nov 2012Pledge $25 or more
434 backers
OCULUS T-SHIRT: A limited edition t-shirt for the Oculus Rift, only available via Kickstarter. See the project description for a preview! You'll also receive a sincere thank you from the Oculus team. (Please add $15 for international shipping)
Estimated delivery: Nov 2012Pledge $35 or more
179 backers
OCULUS T-SHIRT + POSTER: A limited edition t-shirt and poster for the Oculus Rift, only available via Kickstarter. Check out the project description for a preview! (Please add $15 for international shipping)
Estimated delivery: Nov 2012Pledge $75 or more
106 backers
SIGNED OCULUS T-SHIRT + POSTER: The limited edition t-shirt and poster for the Oculus Rift, both signed by the entire Oculus team.
Estimated delivery: Nov 2012Pledge $275 or more
100 backers All gone!
UNASSEMBLED RIFT PROTOTYPE KIT + DOOM 3 BFG: Try building the prototype yourself! You'll receive your own DIY kit for building the Rift from scratch, including all of individual parts for the prototype as well as instructions for assembling it by hand. It will also be shipped out a month earlier, before the official dev kits. This also includes a copy of Doom 3 BFG, and full access to the Developer Center, SDK, docs, samples, and engine integrations! (Please add $30 for international shipping) NOTE: This DIY kit is only for true hardware geeks equipped with a hot glue gun. We encourage most of you to get the standard version below!
Estimated delivery: Nov 2012Pledge $300 or more
5640 backers
EARLY RIFT DEVELOPER KIT + DOOM 3 BFG: Try the Rift for yourself now! You'll receive a developer kit, perfect for the established or indie game developer interested in working with the Rift immediately. This also includes a copy of Doom 3 BFG and full access to our Developer Center for our SDK, docs, samples, and engine integrations! (Please add $30 for international shipping)
Estimated delivery: Dec 2012Pledge $335 or more
859 backers
EARLY RIFT DEVELOPER KIT + DOOM 3 BFG + T-SHIRT + POSTER: A developer kit, a copy of Doom 3 BFG, access to the Oculus Developer Center, the t-shirt, and the poster, all in one exciting package! (Please add $30 for international shipping)
Estimated delivery: Dec 2012Pledge $500 or more
66 backers
SIGNED EARLY RIFT DEVELOPER KIT + DOOM 3 BFG + T-SHIRT + POSTER: A developer kit, a copy of Doom 3 BFG, access to the Oculus Developer Center, the t-shirt, and the poster- all signed by the entire Oculus team! (Please add $30 for international shipping)
Estimated delivery: Dec 2012Pledge $575 or more
216 backers
2x EARLY RIFT DEVELOPER KIT + DOOM 3 BFG: You'll receive 2 developer kits (early prototype of the Rift headset), perfect for the established or indie game studio interested in working with the Rift immediately. This also includes 2 copies of Doom 3 BFG and full access to our Developer Center for our SDK, docs, samples, and engine integrations! (Please add $60 for international shipping)
Estimated delivery: Dec 2012Pledge $850 or more
40 backers
3x EARLY RIFT DEVELOPER KIT + DOOM 3 BFG: You'll receive 3 developer kits (early prototype of the Rift headset), perfect for the established or indie game studio interested in working with the Rift immediately. This also includes 3 copies of Doom 3 BFG and full access to our Developer Center for our SDK, docs, samples, and engine integrations! (Please add $60 for international shipping)
Estimated delivery: Dec 2012Pledge $1,400 or more
20 backers
5x EARLY RIFT DEVELOPER KIT + DOOM 3 BFG: You'll receive 5 developer kits (early prototype of the Rift headset), perfect for the established or indie game game studio interested in working with the Rift immediately. This also includes 5 copies of Doom 3 BFG and full access to our Developer Center for our SDK, docs, samples, and engine integrations! (Please add $100 for international shipping)
Estimated delivery: Dec 2012Pledge $3,000 or more
7 backers Limited (13 of 20 left)
STUDIO PACK - 10x EARLY RIFT DEVELOPER KITS + PREMIUM SUPPORT EVALUATION + DOOM 3 BFG: Want your team to have access to the cutting edge of gaming? You'll receive 10 developer kits (early prototype of the Rift headset), enough for your whole team to get started developing with the Rift. You’ll also receive an evaluation of our premium support, with direct access to Oculus engineers. This also includes 10 copies of Doom 3 BFG and full access to our Developer Center for our SDK, docs, samples, and engine integrations! (Please add $150 for international shipping)
Estimated delivery: Dec 2012Pledge $5,000 or more
7 backers Limited (3 of 10 left)
VISIT OCULUS FOR THE DAY + ALL OF THE ABOVE: We'll fly you out to the Oculus lab where you'll spend a day hanging out with the team and checking out all of our latest work (and maybe playing a few games too). You'll also receive a developer kit, a copy of Doom 3 BFG, Developer Center access, the t-shirt, and the poster, all signed by the entire Oculus team, in person. (US-residents only, sorry!)
Estimated delivery: Dec 2012
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Show older commentsCreator ravi 1 day ago
Sony has expressed some interest in supporting the device you know. you guys should talk with them and look into that and expand the audience of this device than just for pc gamers.
Creator Andrew Thorburn 6 days ago
From what I've read about LVDS it's not just that a new screen wouldn't work with the current control box - it's pretty much guaranteed. You'd need to make your own display driver, which is a complex procedure and pretty much requires making a PCB. That's assuming it's LVDS at all - LVDS to HDMI converters are at least common, though as to which ones are lower latency, you're on your own. If the screen is instead MIPI DSI or similar (ie: most phone screens), it'll be much more difficult to even find chips to convert the signal - and the only ones I can find with a quick google convert to LVDS, so you'll be running the display output through a bunch of conversions - further increasing latency.
I think you're underestimating how much work is required - the only parts of the current rift you'd be able to reuse are the optics (with the caveat that it's designed for a 7" screen - if you use a smaller one, you'll reduce your field of view) and the plastic casing, and possibly the tracker board (though that'll mean you'll have two cables - one from the headset to the current control box, one from the headset to the display driver box you'll need to make yourself).
Look at it another way - if you've got the skills to design a control PCB for the new display yourself, you'll probably be able to find a decent LCD to go with it.
Creator Daniel Vazquez 6 days ago
Lol, about two weeks ago I asked Oculus if they could recommend me a 1080p screen. Ugh. I hate when companies hide stuff that makes no sense to hide. Why can't they just tell us which screen they are using?
Oculus, which 1080p screen are you using? I hate that is considered a "selling point" of the new Rift. I mean, anyone can buy a 1080p screen and work out how to work it into the current Rift.
Creator ravi 7 days ago
you guys NEED to approach sony more furiously http://www.polygon.com/2013/6/12/4424314/oculus-rift-ps4
Creator gary plane on June 12
http://www.engadget.com/2013/06/11/oculus-rift-hd-prototype-vr-headset-hands/
Creator Michael J on June 10
Not really surprising, but still noteworthy...
http://www.engadget.com/2013/06/06/unreal-engine-4-oculus-rift/
It's good with some quick adoption of the Rift into the prime game engines.
Creator Jon Hancock on June 5
Received today. Received 'Shipped" email after receiving package.
Creator Mister Pete on June 4
Very sorry to hear what happened to Andrew. My condolences.
Creator ET3D on June 3
I would have said something before, but I just don't know what to say. It's terrible.
Creator USM-Valor on June 3
What a waste. I truly hope his vision for VR gaming is in no way diminished by his passing. RIP, Andrew, and thank you for all that you did.
Creator ToxicFruit on June 2
I know i have no right and my words don't really matter coming from a random guy from the internet but my condolences to his family and friends.
Creator William Hamilton on June 2
My deepest condolences, he will be remembered =[
Creator Blake Schemmel on June 2
http://www.gamerevolution.com/news/oculus-rift-developer-andrew-scott-reisse-dead-at-33-19619
i cant believe it...
Creator Tremayne Moore on June 2
To the team at OculusVR. My sincere condolences and prayers go out to each and every one of you guys for your loss. To the friends and family of Andrew Scott Reisse, may God see you through this.
Its pretty messesd up how the world works,someone smart with a substantial amount to give to the world is taken, while the lowlife trash prospers.
Creator ravi on June 2
My condolences guys :(
http://kotaku.com/oculus-rift-developer-killed-a-bystander-during-a-poli-510805442
Creator JB Electronic Designs LLC on May 30
The solution to the problem is very.. lo-fi. We need a low-pass/antialiasing filter. It's a big issue for imaging sensors for camera manufacturers, trying to get the correct balance between antialiasing and resolution loss. We need a diffusing (etched glass, etc) film on the display, but getting the correct balance between resolution and smoothness is a challenge.
Would be interesting to see a DLP HUD. Probably not practical, but with DLP the RGB pixels are temporally offset rather than spatially, so you would at least only see the screen door effect between pixels and not sub-pixels.
Creator Daniel Vazquez on May 29
When I look around in a 3d scene, the screen gets slightly blurry until I stop moving my head. Is that due to refresh rate? I've never experienced that before. Lol, it's like we are going backwards in visuals. I think Tesla maybe had it right (though it's a bit of an obvious statement) when they said, that they couldn't just make an electric car. They had to make an electric car that was better than a gasoline car in order to get people really interested in them. Not, exactly a one to one analogy, but the idea is there. Before the Rift came out my biggest concerns for the Rift was the 90 FOV and the low screen resolution. Now that the Rift is out, it's still the same.
Creator Daniel Vazquez on May 29
Someone find me a 1080p screen modification how to. :)
Creator Daniel Vazquez on May 29
I separate visiually appealing from hindering gameplay. Right now, the Rifts resolution actually makes it harder to play some games, simply because you cant make out enough details.
So, with my 1080p test I feel, it looks good enough that it would hinder gameplay, but I feel the average consumer may be underwhelmed. Although who knows, really how they would take it. But, as a company Im not sure I would gamble on a consumer product until the experience is more compeling.
Creator xSkychainx on May 29
True, I wonder if the "general public" will accept it if it's not perfect in these aspects.. Same goes for the possible motion sickness.
Creator E-PaiN on May 29
By the time that 5" to 7" 4k OLED displays are available, preferably 120Hz *drools*, for a price that won't form an obstacle for OculusVR, there won't be a computer that still has problems running games at 4k.
I would say we're 1 to 2 years away from that kind of tech!
But it does leave me worrying about the first incarnation of the consumer edition, if it really will be only 1080p, it'll underwhelm - as you've nicely put it - a lot of people.
Creator Daniel Vazquez on May 29
Hmm. I just checked again my 5.5" 1080p screen to compare, and I have to say its way better than the 720p 7" oculus screen in terms of screen door. So, I think its doable, but they have to get back dowb below 6" screens.
Creator Daniel Vazquez on May 29
Having tried it with a bunch of games, I have to say it was a bit underwhelming. The Oculus demo looks the best. Maybe because of how smooth it runs? Anyway, I found everything else to be mostly unplayable. I felt blind with how bad the screen door effect is.Im concerned that wont be an easy thing to fix because a higher resolution display wont fix it according to my test. And if we have to go higher than 1080p, computers wont be able to run the games fast enough. Hmm, no wonder the consumer version is so far away.
Creator xSkychainx on May 29
@E-PaiN I agree completely, the resolution and the screen-door is the absolute biggest issue right now (although like you said, being a dev kit it's forgivable!). I find that as far as immersion goes, that's the biggest hurdle, and, again like you said, 1080 would not be enough (1080 isn't THAT much more than 800). Splitting every pixel in 4 to reach 4k would indeed be a minimum :)!
Also, maybe I'm stupid, but the way it is now, the pixels in the center are magnified the most. Wouldn't you be able to reverse the lense and distorted rendering to get the opposite effect?! o-O
Creator E-PaiN on May 29
@Daniel: I've had my first chance at trying it tonight, the screendoor effect is very bad, so bad that in most games fine details are simply lost, like the monitors in DOOM3
1920x1080 won't help enough to eliminate this screendoor effect I bet, 4k however should be a nice shot in the right direction.
For me, having tried a few demo's and a few games it's actually my only big complaint about it, and considering it's a developers edition that's easily forgiven! :-)
Creator Daniel Vazquez on May 28
So I have a 1920x1080 5.5" screen and I used them to see how the screen door effect would look. And I have to say, it looks very bad. You can see the spaces between the pixels just as badly as the Rift's 1280x800. I was wondering. Does anyone know, if it's just a matter of getting even higher resolution displays, or is there another issue? Is this the major drawback to this technology, that there may not be a solution to the screendoor effect?
Creator E-PaiN on May 28
Arrived a day ahead of schedule here!
Can't wait to test it, unfortunately I'm vacationing in another country at the moment, fortunately I told my brother to accept the package from the kind UPS postman and it's waiting for me on my dining table ;-)
Creator Roger Nilsson - Obsidian Order Watcher on May 27
It just arrived :D. Two days ahead of schedule :D
Creator Daniel Vazquez on May 27
The order numbers don't matter.
Creator David Raymond on May 27
TCPip2k: Nice to know. You are the first number higher than mine that I have seen get one. I'm number 97XX, and I live less than 500 miles from the shipping point, so hopefully I will get mine soon. Site currently says "processing", but do most people actually get any shipping info before receiving their rift.
Creator Michael J on May 26
Now that almost all the dev kits are out, I would love some info on the consumer version (or the potential version 2 dev kit). Just sitting here waiting for a chance to pre-order the consumer version =)
Creator Andrew Lovvorn on May 25
@Daniel: What purpose would that serve? Does it even matter at this stage?
Creator Daniel Vazquez on May 25
i think putting the order numbers is kind of useless. we should put the order dates
Creator TCPip2k on May 25
Reiceived my rift 10 hours ago!
#98XX in Germany.
happy times 8-)
Creator Daniel Vazquez on May 25
Old meme: Yes, but can it run Crysis.
New: Yes, but does it have Rift support?
Creator Daniel Vazquez on May 25
Grr. mine is still on processing, since last thursday, Ordered Aug. 29.
Creator Mario Basiola on May 25
Finally got my devkit! Wow...mind kaboom! Congrats Oculus on shipping most of the devkits. Respect! HL2 is awesome (and scary) in VR. Working on my vr-legs slowly but steady. Position tracking would be cool but less of a requirement than earlier anticipated. I'm definitely porting my existing games (and new ones) to VR. Thank you Oculus!
Creator Roger Nilsson - Obsidian Order Watcher on May 25
Oh wednesday, why so far away? So close yet feels so distant.
Creator Richard Stitselaar on May 24
Hey guys! We were blown back by the dev kit, and let me tell you...it's well worth the wait! It's so weird how much more of an experience you get. It took us about 3 seconds to decide to make a game for it (look for 'World of Diving' on Indiegogo ;)...anyone else started developing yet?
Creator Krom on May 24
Got my tracking information today - and the delivery was actually today too. Going to pick it up at UPS in an hour, as I've missed the delivery. I guess the tracking mail went by boat? ;)
Need timemachine....can't wait another hour.... :D
75xx, Germany
Creator Taylor on May 24
Order 8069 to Houston, TX. Shipped out last night. Target arrival date 5/28.
Creator Martin on May 24
@Daniel Vazquez I got an email telling me it was about to ship and is "Processing", 1 Week later it was delivered to UK. The day after it was delivered I got a 'Shipping Notification' ;-)
Creator Joseph Houff on May 24
Minnesota
Creator Andrew Lovvorn on May 24
@Joseph: Where are you located?
Creator Joseph Houff on May 24
#87XX
Creator econik on May 24
@Joseph What's your order number?
Creator Joseph Houff on May 24
Just got my shipping email!!! My Rift will arrive on Weds!!!
Creator Daniel Vazquez on May 24
@gary
Thank you.
Creator gary plane on May 24
I didn't revive any shipping info, still on processing.
Creator Daniel Vazquez on May 23
@Martin, Did you go from processing to being surprised by the delivery, or did you receive the shipping information a couple days in advance?