Update #6 - 150% Funded! Final Stretch Goals?
Hooray!
Incredible! We're now 50% past our goal, with eighteen days to go. Needless to say, we're enormously pleased.
£60,000 has unlocked Hot Air Balloon Spotter Patrols .
You can see the list of unlocked stretch goals so far over here.
And next we reveal what we anticipate being the final stretch goals: the Riders, and multiplayer.
£70,000 - The Riders
Our most ambitious NPCs will take on the form of a classic British fox hunt, one of the favoured bloodsports of the rich and landed. These red-coated rider robots will be the most merciless - and the fastest - hunters in the archipelago. Once they have you sighted, well, run, Fox, run. We're asking a bit more for this thanks to the additional complexity of riding characters, and we're certain they'll make the most exciting addition to our NPC arsenal.
£80,000 - Multiplayer
It goes without saying that multiplayer is an extremely complex undertaking in its own right, and because the focus of Sir is on a single-player game, we are not going to promise multiplayer on release. We are a tiny team, and must hit one objective at time. What we will do, however, is provide a multiplayer component to all backers when this goal is unlocked, soon after the initial release of the game.
We've had plans for multiplayer for a long time, and we agree with those of you who have suggested that some manner of multiplayer suits the nature of the game. Currently we're planning a 4-player game, where the players can compete or co-operate with each other as they are hunted by the robots. Only one player can get off the island, and so winning will require getting others to sacrifice themselves, or you to sacrifice others. The choice, we hope, will be one that drives the game.
Other Things!
We're busily at work on the game, but there's more Kickstarter stuff to come, including more detail on the physical rewards, and another gameplay video showing features such as placing traps, luring AI into traps, and using the environment to your advantage.
If you'd like to join in further discussions about this stuff please head over to the forum on the main Big Robot site, where we're already knee deep in Sir char. It's also not a bad idea to follow Jim and Tom on Twitter (if you're into that sort of thing) for general development chat.
Thanks, everyone. Here's to the next three weeks.
4,906
Backers
£92,551
pledged of £40,000 goal
0
seconds to go
Funding period
Nov 2, 2012 -
Dec 2, 2012
(30 days)
- First created · 31 backed
- Has not connected Facebook
- Website: big-robot.com
Pledge £10 or more
3417 backers
Digital download of the finished game for Windows, OSX or Linux. DRM free.
Estimated delivery: Jul 2013Pledge £18 or more
518 backers
Digital special edition. The standard digital download plus supplemental digital grimoire (delivered as .PDF download) containing lore and art from the game.
Estimated delivery: Jul 2013Pledge £25 or more
93 backers
NEW: Get our sound track as a digital download, along with your release-day download of the game. (Includes grimoire download.)
Estimated delivery: Jul 2013Pledge £30 or more
372 backers
Early access digital edition. Support us for this amount and get access as soon as the testing phase of the game begins, as well as exclusive forum title and previous rewards. Please note that all higher tiers will receive early access, but additional physical rewards will likely arrive on final release of the game.
Estimated delivery: May 2013Pledge £40 or more
70 backers Limited (30 of 100 left)
NEW: Get the tweedpunk tee and the early-access copy of the game (available when we go to beta) with this new tier.
Estimated delivery: May 2013Pledge £45 or more
264 backers
Named Digital Edition. Get your name in the finished game, to be seen by all players. If you choose this reward your name will appear on gravestones and monuments in the world. Includes all previous reward tiers and tier forum title.
Estimated delivery: Jul 2013Pledge £60 or more
40 backers
The digital soundtrack edition! Get rewards from all the previous tiers, but also a digital edition soundtrack album composed by by our splendid musicians.
Estimated delivery: Jul 2013Pledge £75 or more
24 backers
Tweedpunk tee edition. All previous rewards, and also a "Tweedpunk" t-shirt.
Estimated delivery: Jul 2013Pledge £100 or more
58 backers Limited (42 of 100 left)
Talisman edition physical reward pack: tee, soundtrack, but also a physical version of one of the game's talismans. Talisman's are ragdolls which act as power ups in the game, and cuddly companions in the real world. (They may also act as wards against bog creatures.) This tier also contains a printed ancestral portrait of the robot family.
Estimated delivery: Jul 2013Pledge £400 or more
8 backers Limited (12 of 20 left)
Ultimate physical reward pack. Everything from the previous tiers, plus an exclusive founders first edition of the Sir, You Are Being Hunted Boardgame, which will be designed and crafted by the development team: everything you need to play Sir, You Are Being Hunted as a tabletop boardgame! Contributors to this tier will also be remembered with a special thanks in the game credits.
Estimated delivery: Jul 2013Pledge £1,000 or more
6 backers Limited (4 of 10 left)
Immortalise yourself with your name written into the game's lore and fiction. You will appear in the game's strange backstory, written in as a character alluded to in books and letters, and will appear in the lorebook, of which you will receive a printed copy. Contributors at this level will appear in the credits and receive a personal letter from the robots, thanking you for enabling them to hunt so many humans. Everything in the lower tiers is included in this tier.
Estimated delivery: Jul 2013
Comments
Creator Tero Aalto on November 14, 2012
I hope the player that gets killed in multiplayer continues to play as a robot hunter afterwards. This would let you avenge your death if the other survivor caused your early demise.
Creator Joshua Montague-Munson on November 13, 2012
Riders. Totally awesome! Might have to adjust upwards ^_^
Creator Skylar on November 13, 2012
Holy crap, multiplayer sounds sick!
Also, you guys have no idea how painful it's going to be waiting for this game to come out... I've been on Kickstarter every day checking the status to see what new features will be included!
Creator Thinkpadius on November 13, 2012
How the hell is the player expected to survive if all they do is make more enemies with the stretch goals!?!? AAAAAAaaaaaagggghhhhhh RUN FOR YOUR LIFE!!!!
Creator Amy Worrall on November 13, 2012
@Paul: a hunger games style game sounds awesome — something where you're all trying to kill each other, helped along by a hostile environment full of monsters, but sometimes forming a temporary alliance benefits everyone. If there's something like that, they'd absolutely _have_ to get positional audio for voice chat, so you can talk quietly to people near you but you risk being overheard and revealing your position.
I'm really excited about this game. I may have to up my pledge!
Creator Paul Howie on November 13, 2012
Hmmm... Multiplayer sounds like it might be a perfect Hunger Games game. Is that already a thing?
Creator George F. Kraus on November 13, 2012
So do the robots ride robot horses, or regular horses? Or some third thing?
Creator Iain Mabbott on November 13, 2012
Will there be Robo-anti-hunt protesters?
Creator Richard S. Hetley on November 13, 2012
I've enjoyed watching the expansions of the NPC roster as stretch goals were met, and likewise the addition of pheasants and rabbits. Now that you have "fox hunters," though, there's a question: will there be actual foxes amongst the wildlife? A sort of specialty "distraction," like the flocks of birds shown previously, but uniquely attracting robot hounds and fox hunters.
Creator Oliver Sayers on November 13, 2012
Hopefully now that the goal for Multiplayer is announced we can get some more support and unlock it. This game will be great fun with friends!