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Update #6 - 150% Funded! Final Stretch Goals?

Update #6 · Nov 13, 2012 · 10 comments

Hooray!

Incredible! We're now 50% past our goal, with eighteen days to go. Needless to say, we're enormously pleased. 

£60,000 has unlocked Hot Air Balloon Spotter Patrols .

You can see the list of unlocked stretch goals so far over here.

And next we reveal what we anticipate being the final stretch goals: the Riders, and multiplayer.

£70,000 - The Riders

Our most ambitious NPCs will take on the form of a classic British fox hunt, one of the favoured bloodsports of the rich and landed. These red-coated rider robots will be the most merciless - and the fastest - hunters in the archipelago. Once they have you sighted, well, run, Fox, run. We're asking a bit more for this thanks to the additional complexity of riding characters, and we're certain they'll make the most exciting addition to our NPC arsenal.

£80,000 - Multiplayer

It goes without saying that multiplayer is an extremely complex undertaking in its own right, and because the focus of Sir is on a single-player game, we are not going to promise multiplayer on release. We are a tiny team, and must hit one objective at time. What we will do, however, is provide a multiplayer component to all backers when this goal is unlocked, soon after the initial release of the game.

We've had plans for multiplayer for a long time, and we agree with those of you who have suggested that some manner of multiplayer suits the nature of the game. Currently we're planning a 4-player game, where the players can compete or co-operate with each other as they are hunted by the robots. Only one player can get off the island, and so winning will require getting others to sacrifice themselves, or you to sacrifice others. The choice, we hope, will be one that drives the game.

Other Things!

We're busily at work on the game, but there's more Kickstarter stuff to come, including more detail on the physical rewards, and another gameplay video showing features such as placing traps, luring AI into traps, and using the environment to your advantage.

If you'd like to join in further discussions about this stuff please head over to the forum on the main Big Robot site, where we're already knee deep in Sir char. It's also not a bad idea to follow Jim and Tom on Twitter (if you're into that sort of thing) for general development chat. 

Thanks, everyone. Here's to the next three weeks.

Comments

    1. Missing_small

      Creator Tero Aalto on November 14, 2012

      I hope the player that gets killed in multiplayer continues to play as a robot hunter afterwards. This would let you avenge your death if the other survivor caused your early demise.

    2. Missing_small

      Creator Joshua Montague-Munson on November 13, 2012

      Riders. Totally awesome! Might have to adjust upwards ^_^

    3. Missing_small

      Creator Skylar on November 13, 2012

      Holy crap, multiplayer sounds sick!

      Also, you guys have no idea how painful it's going to be waiting for this game to come out... I've been on Kickstarter every day checking the status to see what new features will be included!

    4. Secondary.small

      Creator Thinkpadius on November 13, 2012

      How the hell is the player expected to survive if all they do is make more enemies with the stretch goals!?!? AAAAAAaaaaaagggghhhhhh RUN FOR YOUR LIFE!!!!

    5. 349b8407bddb7f3a587d00a9a4e430ab.small

      Creator Amy Worrall on November 13, 2012

      @Paul: a hunger games style game sounds awesome — something where you're all trying to kill each other, helped along by a hostile environment full of monsters, but sometimes forming a temporary alliance benefits everyone. If there's something like that, they'd absolutely _have_ to get positional audio for voice chat, so you can talk quietly to people near you but you risk being overheard and revealing your position.

      I'm really excited about this game. I may have to up my pledge!

    6. Paulhowie.small

      Creator Paul Howie on November 13, 2012

      Hmmm... Multiplayer sounds like it might be a perfect Hunger Games game. Is that already a thing?

    7. Missing_small

      Creator George F. Kraus on November 13, 2012

      So do the robots ride robot horses, or regular horses? Or some third thing?

    8. Pip.small

      Creator Iain Mabbott on November 13, 2012

      Will there be Robo-anti-hunt protesters?

    9. Self%20square.small

      Creator Richard S. Hetley on November 13, 2012

      I've enjoyed watching the expansions of the NPC roster as stretch goals were met, and likewise the addition of pheasants and rabbits. Now that you have "fox hunters," though, there's a question: will there be actual foxes amongst the wildlife? A sort of specialty "distraction," like the flocks of birds shown previously, but uniquely attracting robot hounds and fox hunters.

    10. Walt.small

      Creator Oliver Sayers on November 13, 2012

      Hopefully now that the goal for Multiplayer is announced we can get some more support and unlock it. This game will be great fun with friends!

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