We've launched an exciting new project of our own! Introducing the Kickstarter app for iPhone!

Funded! This project successfully raised its funding goal on December 2, 2012.

Update #25 - Surveys Deployed!

Update #25 · Jun 16, 2013 · 15 comments

All backers - Kickstarter and Paypal - should now have surveys. These will arrive via email or notifications in the KS interface, and can be filled in right here if you are a Kickstarter backer, or mailed back to us if you are a Paypal backer.

We're crunching hard on the game right now because it's being shown at Rezzed: http://www.rezzed.com/ next weekend. If you can come along to that please, please do. And make sure you say hi!

In the coming weeks you will start to receive rewards if you backed a physical reward tier, but please note not all of these items will arrive at the same time.

Everyone else: early access tiers will receive their access to the Sir, You Are Being Hunted alpha in a few weeks. All other tiers and pre-order folks will receive access a few weeks after that. Please note that all Kickstarter digital deliveries will be made Humble Store, with Steam keys being offered at a later date, when the game gets on to Valve's giganto-service.

There's still a long way to go, and this early access period will enable you to help us begin to refine and balance the experience of play as we add more content. It's a thrilling game right now, but it's going to take contact with thousands of gamers for us to make it a truly great game. 

Backing our project was, of course, just the start.

So excited.

-BR

15 Comments

Update #24 - Mountain High

Update #24 · May 24, 2013 · 17 comments

Here's Jim playing through a bit of the new Mountain biome. More soon!

17 Comments

Update #23 - Landscapes And Hats

Update #23 · May 22, 2013 · 13 comments

Hello there!

Update time again, and we thought we'd brew your figurative pot of tea by talking about a couple of the new "biomes" we've been building. 

When you generate your world in Sir, you get to choose the makeup of the five islands in the archipelago, including the type of environmental theme that they exhibit. The one we've shown off at length so far is our core rural theme, which is the biome we used to develop the technology. This is based on British farmlands, particularly the Cotswolds, Somerset and Dorset. But there are other peculiarly British terrains too, and these next two biomes are drawn from those.

First is The Fens, which is based on places like, well, The Fens in East Anglia, but also Romney Marsh and other famed and murky flatlands. It's waterlogged and filled with crumbling ruins and mystery. Oh and robots. Killer robots. Maybe some ducks. We've not decided on that yet.

A flatter landscape provides some interesting problems for you as the player, because there's less cover for you to flee through to make your escape. In some ways, though, it can be an advantage, because if you're careful you can spot the hunters at a distance and keep away, or plan your ambush. Beware, though, because poachers will be lurking with traps. The poacher bots are near invisible until triggered, and lie in wait rather than hunt for you, so your progress will have to be cautious.

Of course we're keen to play with verticality the other way, and this brings us to our mountainous biome, which is based on the highlands and Cumbria. This adds three craggy mountains to an island, and breaks up the landscape with towering cliffs, conifer forests and huge rocky outcrops. The mountains demand more of you as a player than farmland, and not just in terms of navigation: without so many settlements to loot you're going to have to look to the local flora and fauna for food and resources.

So yeah. Full ahead all pistons. 

In related news, we're beginning to spool up the coverage campaign for the game. Tom and James recently swung by an indie event in London to show off Sir, and you can see a bit of shakycam footage of that below. They also spoke (today, actually) at Unite Nordic, the Unity (our game development engine) conference in Malmo, so some of you might have caught that, too! Splendid times.

We are, of course, focused on the target of making a version of the game playable at Rezzed on 22nd of June. We're going to have it set up on a stand on the show floor, so that attendees can try it out. It's our absolute intention to bring the game to the early-access tiers of our Kickstarter backers a few weeks after that. 

Kickstarter people: We're going to need you guys to help with that next stage of development, which will be balancing everything and fine-tuning the NPCs that we're introducing to the game's working systems.

So it's time to get excited.

Oh and there will be some more video footage of Jim playing on the new biomes soon. Stand by!

13 Comments

Update #22 - Another Video!

Update #22 · Apr 19, 2013 · 12 comments

Two in one week! Yes indeed, it's a bonanza of Sir activity.

12 Comments

Update #21 - Fresh Footage Via A New Video Series

Update #21 · Apr 18, 2013 · 16 comments

Hello!

Jim is putting together a new series of videos to show you what we've been up to. 

This first video (below) is an introduction to the series, so it contains some stuff that'll be familiar to backers, but it also shows stuff that you'll never have seen before. You should definitely watch it.

More soon.

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  • Pledge £10 or more

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    Digital download of the finished game for Windows, OSX or Linux. DRM free.

    Estimated delivery: Jul 2013
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    518 backers

    Digital special edition. The standard digital download plus supplemental digital grimoire (delivered as .PDF download) containing lore and art from the game.

    Estimated delivery: Jul 2013
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    93 backers

    NEW: Get our sound track as a digital download, along with your release-day download of the game. (Includes grimoire download.)

    Estimated delivery: Jul 2013
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    372 backers

    Early access digital edition. Support us for this amount and get access as soon as the testing phase of the game begins, as well as exclusive forum title and previous rewards. Please note that all higher tiers will receive early access, but additional physical rewards will likely arrive on final release of the game.

    Estimated delivery: May 2013
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    70 backers Limited (30 of 100 left)

    NEW: Get the tweedpunk tee and the early-access copy of the game (available when we go to beta) with this new tier.

    Estimated delivery: May 2013
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    264 backers

    Named Digital Edition. Get your name in the finished game, to be seen by all players. If you choose this reward your name will appear on gravestones and monuments in the world. Includes all previous reward tiers and tier forum title.

    Estimated delivery: Jul 2013
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    40 backers

    The digital soundtrack edition! Get rewards from all the previous tiers, but also a digital edition soundtrack album composed by by our splendid musicians.

    Estimated delivery: Jul 2013
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    24 backers

    Tweedpunk tee edition. All previous rewards, and also a "Tweedpunk" t-shirt.

    Estimated delivery: Jul 2013
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    58 backers Limited (42 of 100 left)

    Talisman edition physical reward pack: tee, soundtrack, but also a physical version of one of the game's talismans. Talisman's are ragdolls which act as power ups in the game, and cuddly companions in the real world. (They may also act as wards against bog creatures.) This tier also contains a printed ancestral portrait of the robot family.

    Estimated delivery: Jul 2013
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    8 backers Limited (12 of 20 left)

    Ultimate physical reward pack. Everything from the previous tiers, plus an exclusive founders first edition of the Sir, You Are Being Hunted Boardgame, which will be designed and crafted by the development team: everything you need to play Sir, You Are Being Hunted as a tabletop boardgame! Contributors to this tier will also be remembered with a special thanks in the game credits.

    Estimated delivery: Jul 2013
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    6 backers Limited (4 of 10 left)

    Immortalise yourself with your name written into the game's lore and fiction. You will appear in the game's strange backstory, written in as a character alluded to in books and letters, and will appear in the lorebook, of which you will receive a printed copy. Contributors at this level will appear in the credits and receive a personal letter from the robots, thanking you for enabling them to hunt so many humans. Everything in the lower tiers is included in this tier.

    Estimated delivery: Jul 2013

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