Update #24 - Mac Version Stretch Goal & New Concept Art
Hi everyone,
as I write this I'm looking at the pledge total and we're so close to the million I can almost smell it! We're currently sitting at just over £982,000 - nice job everyone with your pledge increases and new pledges yesterday. We now also have 18,215 backers, welcome to our new supporters and we hope many more will join us in these last days.
So please keep spreading the word, use every means you can. Together we will make this game. For those interested in numbers if everyone pledged another £15 we'd hit our target. Now I know that many of you have already done this and that is fantastic.
We also have a large number of backers at the lower tiers. If you are one of those backers then please consider a modest upgrade. For £32 you get the Imperial Bounty Hunter starting option. For £37 you get the Imperial Trader starting position and a copy of the official novel (written by me - I can't wait to get started!). Remember if you increase your pledge reward, you generally get the rewards for from the lower tiers as well. Check the reward descriptions on the main Kickstarter page for more information.
Over the duration of the project we've received many requests for a Mac version of the game. We are announcing an official stretch goal for the project. If we reach £1.4 million in funding through the Kickstarter project, we will release a Mac version of the game around 3 months after the initial Windows PC release.
Calling all Mac fans, let everyone you can know the good news. We have the reach the stretch goal target to make this happen.
We also have a lovely new piece of concept art for you today, see the piece called 'Red Giant' below:

I have two book shouts for today. The first is John Harper's "And here the wheel". His crowd funding project is in it's last day. Please visit his site and provide your support:
http://www.indiegogo.com/EliteDangerous-And-here-the-wheel
Remember supporting the book pledges also helps fund the game project!
We also have a new Kickstarter book project call "Elite Chronicles" by C L. She is trying something a little different- not only is she crowd funding the book, she is also crowd writing it. A bold experiment. Visit the link below to support her project:
http://www.kickstarter.com/projects/1483152934/elite-chronicles
Once again, thank you everyone for your support.
We have to make this game!
I'll be back tomorrow with a new update.
Michael
25,681
Backers
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Nov 5, 2012 -
Jan 4, 2013
(60 days)
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Comments
Creator ray bans on December 27
@Martin if this game comes close to what is expected of it, then it would be horrible trying to play it on a Console, as it would be too complicated for that, and if they made it playable on a console, it would have to be simplified to the point it would no longer be the game some of us are looking for.
Creator JC Ford on December 27
@ Michael - mac version stretch goal amazing, thank you. So if we hit the magic 1.4m does that mean the £90 pledge would ship a premium boxed mac version if requested, or is that of only?
Creator Martin Hague on December 27
don't forget the Playstation 3 fans we want this game to
Creator namuol on December 27
@Karl F: I'd increase my pledge for a Linux stretch goal, but the ultimatum set forth by the user on the Debian forums is self-centered and unrealistic. As a primary Linux user and game developer, reading things like that makes me feel the same way I do about PETA as a vegetarian...
In fact, I'll be increasing my pledge anyway, because I want to PLAY this game, regardless of what platforms can be supported. Long live Elite!
Creator Tom OConnell [Blue lights on cop vipers] on December 27
From the Debian Linux forum :
Most users ever online was 810 on 2012-02-06 05:07
Creator Paul Duffield on December 27
I do find it sad that some people want to turn this into an OS debate (re: Karl F's quote from the Debian forum). I don't accept at all that FD are 'ultra greedy games designers'. I've been waiting hopefully for years to hear that this game will be made and if it was only going to be available on a system I don't run, I'd buy one (Linux, Mac etc.) just to be able to run it.
Creator Karl F on December 27
From the Debian Linux forum the following was said (which is how many people think)
"If the game is not made ootb to run on Linux, it must not be supported in any way, shape, or form. Vote with your wallet and force these ultra greedy games designers to realize that they can't have it both ways. Ultimately, they all must start releasing game versions designed and optimized for each major OS - MS, MAC, and Linux."
That being said, there's an enormous shortage of games on Linux, and many-many-many Linux-gamers hungry to play. People are also happy to pay for games that acknowledges Linux.
Creator Tom OConnell [Blue lights on cop vipers] on December 27
Over £1 Million now ;-)
Creator Paul Batkin [Hamerstein on FD forums] on December 27
While I'd like to see E:D supported on Mac and Linux, I can understand the reluctance of FD to guarantee E:D on alternate platforms. I accept the argument that a lot of people here are tech minded and have a personal preference for Windows alternatives, but E:D isn't just being released for us and the 18K or so people represented here are a pretty small slice of the post-gold target market, most of which would be using a standard rig and running a Windows based OS. Companies like FD have to think long term, I'd be a bit concerned if they bowed to pressure from a small segment.
Good work by FD to provide a stretch goal for Mac, OS X is the second largest representative OS for Desktops and I hope that if E:D is commercially successful, the Linux guys will see a port for them too.
Creator Faye Salwin on December 27
I know I left a message on one of the Youtube videos saying that I was backing at £20 because I wasn't sure I'd be able to run the app. I'm gonna put my money where my mouth is and double it to £40 to try to reach the stretch. Have there been samples of music themes posted?
Creator Joey on December 27
I'd like to know how the demand for mac over linux was measured, I don't remember being asked about my preference.
It also doesn't quite measure up with the statistics on the starcitizen feature poll for example, where linux was way ahead of mac. Especially considering how the poll was setup, where you had to choose 3 features and linux was confirmed to be out of reach since the developers don't own the engine.
Simply put, I for one will raise my pledge by the mentioned 15 pounds if linux support is confirmed. I also know a few non dual-boot linux-users who I'll most likely be able to persuade into supporting this project when a linux build is certain.
Creator Maalak on December 27
Thank you for your answers Michael, they were simple as I wanted them to be and very interesting.
I'm not very fond of multiplayer game.
The main point about my questionning was about exploration as you talked about.
Knowing that I will have possibility of interaction with alien races (and maybe the possibility to steal their ships ? :p) as I will go far away in the galaxy (the fact they will not be in contact right from te start like they unfortnately were in the first Elite is also a very good point : they must be discovered and contact with them must be hard-earned) is undoubtly a very good appealing possibility that should be announced more clearly and that will certainly help me to rise significantly my pledge. :)
Creator The Blackster on December 27
Nice work guys.
Creator Tom OConnell [Blue lights on cop vipers] on December 27
If I'm being honest, I'd much rather see a console based Elite:Dangerous in the stretch goals than Linux, and I'm sure there would be significantly more backers for a console version than Linux
Creator Frontier Developments on December 27
@ Maalak
I'm not sure what you mean? Elite: Dangerous is a new game, it has it's roots in the previous games, but is a different take on it. The galaxy around you evolves, you can play with your friends. We are widening what you can do, for example making exploration a more prominent role.
Michael
Creator Jos Ewert on December 27
If they use OpenGL for the 3D stuff, SDL for input, window management and sound, maybe OpenAL for more complex 3D sound, Posix for the file handling etc, they pretty much get a working Linux version too. As Ryan C. Gordon (who ports games for a living) said, once you have the platform independence worked into your code, all you need is one person to dedicate some of his time to his port and otherwise just works on the game like everyone else.
So I'm not sure if only doing a Mac version but skipping a Linux version gives much of an advantage work and cost wise. Maybe there's a more Mac way of doing these things which locks them more tightly into that platform.
(for those that are wondering here's the interview http://cheerfulghost.com/panickedthumb/posts/771)
Creator Maalak on December 27
No, I meant Elite 3.
To be clearer ; will E:D only be a (possible, not obligatory) multiplayer version of Elite 3 with enhanced graphics ?
What will be the brand new features (except multiplayer game) ? That's still unclear for me.
The main change I see is the possibility to fight in an asteroid field and more spacecrafts involved in the fight (that's already a great thing, I conceed it).
Creator Frontier Developments on December 27
@ Maalak
A Linux version may still see release if it makes sense to do, the same as other platforms that have been requested.
We'd still like some news and information services in the game, they probably won't be newspaers but will fill the same purpose.
Humans remain the dominant sentient species in the galaxy. The Thargoids are still around but play a lesser role, but we have some ideas for them. Of course most of the galaxy is unexplored so other races may be found.
We intend to support as wide a range of controls as possible, we tend to use controllers, but we won't be limiting the game to just that input method.
I doubt you'll be able to access the Lynx carriers in the initial version of the game, but it might come later.
You will have the core interactions when docked - news, trading and so forth. We'll see what else get added, but that might have to wait until you can walk around the stations.
There's actually quite a lot of information about the game and I'm happy to answer questions if I can. Watching the videos will also give you more information.
The game can be played single or multiplayer, you can battle, trade and explore. There are prcodeural and scripted missions. You play in an evolving galaxy (assuming you choose to connect to the server), so the universe around you changes depending on yours and other players actions.
In all of my updates I encourage people to welcome others, we are well aware that we need more backers, but we're also aware of the strong support we receive from our existing backers.
As for localised versions of the game that is liekly, we tend to localise all of our games. For the novel that is less likely, but if there's enough demand for it we can look into it.
Michael
Creator Chris Handley on December 27
@Maalak who said "we have to suppose is that it will be a solo with possible multiplayers Elite 3 game"
(Assuming you mean Elite (4): Dangerous when you say "Elite 3")
Errrr, the WHOLE POINT of Elite:Dangerous is it is multiplayer Elite. Try reading a bit more first :-)
Creator Chris Handley on December 27
@Maalak
I'm being pedantic here, but newspapers were NOT in Elite 2 (Frontier), they were in Elite 3 (Frontier First Encounters). (Although Ian Bell didn't agree that FFE was a full sequel...)
Creator Maalak on December 27
Nice update for Mac users, but if you mind me, I would say that adding a stretch goal for a linux version would have been even better considering that they linux users seem to be far more generous for what I have seen in the different humble bundles those last months.
What I would like to see myself in next update is more informations about the game : what about the newspapers we got in Elite 2 ?
Will there be many alien creatures like Elite 1 or will we have a human-only universe - maybe safe some legendary creature called Tharghoïds - like Elite 2 ? You say it's wait and see in the Q&A, but that's light as a response.
What kind of controls will suit the most with the game ? Mouse, joypad or dedicated to flight-sims joystick ?
Will we be able to get the Lynx Carriers we could see in Elite 2 ?
What kind of interactions will we have while docking ?
And so on ...
We actually have very few informations about the game, so all we have to suppose is that it will be a solo with possible multiplayers Elite 3 game with updated graphics and without space-to-planet entrance possibility at the lauch of the game.
So go on, give us some new features that would appeal more subscribers.
You actually rely too much on people that have already backerd the game ("if everyone pledged another £15 we'd hit our target"), but we also desesperatly need new backers, so give them some dream so they will pledge at last. :)
PS : about your novel, will there be traductions (french at least :p, spanish, german, etc.) ?
Oh, and same question about the game itself while I'm at it.
Creator Frontier Developments on December 27
@ Tom OConnell
There will be mining options, tomorrow's dev diary will have more details.
Michael
Creator Craig Austin on December 27
Just out of curiosity - regarding a comment halfway down - how did you measure demand for the various platforms? Make no mistake, I'll be happy to just get a Windows version, but I will be ecstatic to get a Linux version. But to my memory, I don't recall putting my name down against a particular platform, so until this post, no one knew I would be a Linux backer.
Creator Tom OConnell [Blue lights on cop vipers] on December 27
@Michael, could you give us a bit more info on the explorer option, I'm assuming the Cobra will have fuel scoops for refilling the tanks ?
Creator Günther Hutzl on December 27
I desperately want a Linux version, too. I have pledged with the hope for getting a Linux version or at least a windows version that runs under wine. But that does not justify increasing my pledge more than what I have already done. I could end up with a game that I could never play. I will increase my pledge significantly as soon as Linux support is official and I could imagine many Linux users would do the same.
Please add a Linux stretch goal!
Thank you!
Creator Chris Brind on December 27
@Ian Magill - modern day cross platform development is a lot easier than 8-bit cross platform development. There was virtually no way to share code on those platforms, but it's relatively trivial to do it on modern platforms.
Creator Frontier Developments on December 27
@ Chris Brind
I'm not sure to be honest, I would imagine it would be a native port tomake best use of the engine architecture.
Michael
Creator Chris Brind on December 27
How will the Mac implementation be done? Will it be a native port (e.g. because your using OpenGL) or will be in a Cider/Wine wrapper?
Creator Alexander R on December 27
Meaning the front page kickstarter video.
Creator Alexander R on December 27
Yes another vote here for adding the Windows and Mac icons to the image above shown in the video frame. Look at what the Godus team did to theirs.
Creator Adam King on December 27
A Mac version would be great! Upped my pledge from £20 -> £150. I ran Linux for 10+ years, but switched to OSX three years ago - so much nicer not having X/mouse/bootup/etc break after almost each updated - and then spending hours getting Linux working again :)
Creator Ian Magill on December 27
That's exactly right Michael, I browse this site all the time on my I-phone but my gaming platform is PC, what a lot of the Linux guys don't seem to realise is Frontier have already said other platforms will exist after the PC version is complete but their chances of that are ZERO if the original goal is not met!!!
This is not an uncommon thing, I remember way back many a time when I had the poor old Spectrum 48k having to wait ages for the Commodore 64 games to be released on Speccy, it sucked so mug I eventually bought one :)
Creator Frontier Developments on December 27
@ Phil Hibbs
We use a variety of stats, browser stats on their own are not a reliable indicator, for example many people browse on their iPads.
Michael
Creator Phil Hibbs on December 27
Have you checked the Browser ID OS stats from the Frontier web site to see what proportion of your users are on what platform?
Creator Stéphane on December 27
Possibly, should be put a little "sticker" on the top screen for Elite Kickstarter campain, to show the supported platforms, would make it easier to understand for the "general public."
Creator Wim Scheyltjens on December 27
just upped my pledge to £70
Creator Chi-Ho Lam on December 27
Great!
Easy choice then - Pledge upped to £42 Pirate!
Creator Frontier Developments on December 27
@ Chi-Ho Lam
Yes, you can pick one of the options when you start a new game.
Michael
Creator Tony Porter on December 27
Looks like I'll have to up my pledge to get that Mac version!
At least we have confirmation that a Mac version will be made, just need to reach the goal...
Creator Chi-Ho Lam on December 27
Just to be clear - for the kickstarter starting options - if I Pledge for the Pirate (£42) - will that also give me the option to start as Trader (£37) and Bounty Hunter (£32) as well? As it says 'plus all the rewards above' it would suggest that it would - but wanted to check.
Thanks
Creator Frontier Developments on December 27
I think they're all very similar, the explorer option is probably the most difficult as starting away from inhabited systems brings a risk. Although some good rewards as well if you like exploring.
Bounty hunting is relatively easy to get started, you start with a fighter and off you go. The same for the trader, you have a hold full of cargo and off you go.
Pirate is a little trickier as you are target from the very start, however you get a better ship help get you started.
Michael
Creator Jason S on December 27
On starting positions, could we have an indication of their relative difficulty. For novice players and for advance players this may prove to be useful information for deciding starting choice.
Creator Frontier Developments on December 27
@ Fiachra Mac Aodha
Unfortunately the boxed sets and the upgrades are different fulfilment chains so require separate shipping. Although any pledge upgrades can be put together in a single order.
Michael
Creator Frontier Developments on December 27
@ Adam Simmons
We're not ignoring any market, we've received a lot of interest in a mac version, so it made sense to include that as a stretch goal after making sure we could fulfil that task. Other platforms, including Linux remain a possibility for the future.
Michael
Creator Geoff Trueman <Interstellar Privateer> on December 27
@Fiachra Mac Aodha
Yes model kits (that don't cost £900) big money there. I'd bet that a lot of Elite fans are modellers.
Creator Fiachra Mac Aodha on December 27
Well if everyone agreed to raise pledge by £15 I would be happy for the excuse to add another £20 for the mug (to go with my EVE Online mug). As I am already paying £15 extra for p&p to Ireland for the £90 tier would I need add more for the mug p&p? What would really be cool are airfix kits of all the ships, that would bring in a load of money I have no doubht.
Creator Wim Scheyltjens on December 27
Very nice artwork, @ Andre Czausov, indeed, would be a great backdrop. As long as they keep the silhouet lighting, I hate it when you have space artwork where there's an additional, too strong a light source, ruins the mood. Dark on light, not light on light.
Creator Geoff Trueman <Interstellar Privateer> on December 27
@Michael
Given that the £5000 tiers vanished instantly, what if you created another 5 or 10 slots for, say, £4800 with a core Imperial system named after you and dinner with David etc...
Mac is a great stretch goal! Keep up the great work :-)
Creator Andy Dudley on December 27
What? No BBC Model B version?
Pffft, I'm tempted to pull my pledge now :p
Creator Michael Sturm on December 27
Cool ... Mac Version? Perhaps i must increase my Pledgelevel to £85 :D.