Elite: Dangerous
25,681
Backers
£1,578,316
pledged of £1,250,000 goal
0
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Funding period
Nov 5, 2012 -
Jan 4, 2013
(60 days)
- First created · 0 backed
- Frontier Developments 0 friends
- Website: elite.frontier.co.uk
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371 backers
Be an Elite supporter, and get a digital code when the game is released to apply a transferrable decal to your ship, unique to you, the game’s backers
Estimated delivery: Mar 2014Pledge £10 or more
181 backers
Receive the digital newsletter and progress updates, plus the reward above.
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128 backers
Reserve your Commander name in the game (first come, first served, except Jameson), plus all rewards above.
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9999 backers Limited (1 of 10000 left)
Reserve a digital copy of the game, plus all rewards above.
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1389 backers Limited (3611 of 5000 left)
Download a single copy of the game and also gain 500 credits when starting a new game. Plus all of the rewards listed above, except the limited £20 reward. Higher rewards gain the 500 credit bonus, but this only applies if the default starting option is selected.
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738 backers
Reserve a digital copy of the game, plus all rewards above.
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921 backers
Imperial Bounty Hunter: Have the option to start in an Imperial Colony with an Imperial Eagle Mk II Fighter with upgraded weapons and shields and 1,000 CR (randomised start system choice for multiplayer reasons)** plus all rewards above.
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138 backers
Download a digital copy of the official sequel to “The Dark Wheel” novel, plus all rewards above.
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641 backers
Federal Trader: Have the option to start in a Federal border system with a basic Cobra Mk III loaded with cargo worth 1,000 CR and 1,000 CR in cash.(randomised system choice for multiplayer reasons)** plus all rewards above.
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1995 backers Limited (8005 of 10000 left)
Your name* forms part of the naming database (so your name will be one of those used randomly for non-player in-game characters), plus all rewards above.
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577 backers
Pirate: Have the option to start in an anarchic Frontier system with a stolen but upgraded Cobra Mk III and only 100 CR.(randomised system choice for multiplayer reasons)** plus all rewards above.
Estimated delivery: Mar 2014Pledge £45 or more
369 backers
Download a digital copy of the “Elite: Dangerous” music, plus all rewards above
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1278 backers
Participate in the second round private beta test, plus all rewards above.
Estimated delivery: Feb 2014Pledge £55 or more
344 backers
Independent Trader: Have the option to start in the Lave system with a basic Cobra Mk III and only 100 CR** plus all rewards above.
Estimated delivery: Mar 2014Pledge £60 or more
374 backers
Physical DRM-free boxed edition of "Elite: Dangerous" plus all rewards above (please note: the disc in the pack is simply an alternative way to install the game - it will have the same online account code whether installed off disc or downloaded digitally).
Estimated delivery: Mar 2014Add £15 to ship outside the UKPledge £70 or more
159 backers
Explorer: Have the option to start on the edge of explored space with a long range version of the Cobra Mk III and 3,000 CR (randomised system choice for multiplayer reasons)** plus all rewards above.
Estimated delivery: Mar 2014Pledge £75 or more
60 backers
Access to the private backer’s discussion forum, plus all rewards above.
Estimated delivery: Jan 2013Pledge £80 or more
485 backers
Digital Download Pack. This includes a single digital download of the game, and any expansions, and all the other rewards above except those requiring physical delivery.
Estimated delivery: Mar 2014Pledge £85 or more
843 backers
Kickstarter Special: Have the option to start in the founder's world with any starter ship and 4,000 CR. Note: any Kickstarter decal-carrier will be able to travel to this secret system in gameplay** plus all rewards above.
Estimated delivery: Mar 2014Pledge £90 or more
1339 backers
Physical DRM-free collector's premium boxed edition of "Elite: Dangerous". This includes all the rewards above, except a premium boxed edition is in place of the standard boxed addition, which includes a T shirt with "I backed Elite: Dangerous" on the back, and a paperback copy of the official sequel to "The Dark Wheel".
Estimated delivery: Mar 2014Add £15 to ship outside the UKPledge £100 or more
1125 backers
Participate in the first round private beta test, plus all rewards above.
Estimated delivery: Jan 2014Pledge £150 or more
1167 backers Limited (3833 of 5000 left)
Be a founding member of ‘The Elite’ in the game, plus all rewards above.
Estimated delivery: Mar 2014Pledge £200 or more
261 backers Limited (739 of 1000 left)
Participate in the private alpha test, plus all rewards above.
Estimated delivery: Dec 2013Pledge £300 or more
387 backers Limited (113 of 500 left)
Be a design decision forum member, plus all rewards above.
Estimated delivery: Jan 2013Pledge £500 or more
113 backers Limited (137 of 250 left)
Have a space station named* after you, plus all rewards above.
Estimated delivery: Mar 2014Pledge £750 or more
100 backers All gone!
Have a planet named* after you, and an invitation to the UK launch party, plus all rewards above.
Estimated delivery: Mar 2014Pledge £1,500 or more
16 backers Limited (9 of 25 left)
Be a “Commander Jameson” - have a reserved commander name* xxxx Jameson (eg Commander Peter Jameson etc) – first come first served on the forenames - plus all rewards above.
Estimated delivery: Mar 2014Pledge £3,000 or more
7 backers Limited (8 of 15 left)
Have a frontier star system named* after you, and a 'special thanks' game credit, plus all rewards above.
Estimated delivery: Mar 2014Pledge £4,500 or more
12 backers Limited (2 of 14 left)
The writer’s pack: The right to write one piece of written fiction set in the Elite: Dangerous world, and (subject to reasonable approval of the content) release it commercially, without paying Frontier further royalties, independently of the game. This category includes all the rewards above. Frontier will cooperate to allow the system name, commander name, planet name, planet description, space station names to be positioned and used in a way to support the fiction within the game. Frontier will also help publicise your title at the time of release of “Elite: Dangerous”, as long as it is finished at that point, alongside the official sequel to “The Dark Wheel”.
Estimated delivery: Mar 2014Pledge £5,000 or more
1 backer All gone!
Name the secret founder's system*. This includes all the benefits of the £3,000 pledge tier.
Estimated delivery: Mar 2014Pledge £5,000 or more
5 backers All gone!
Dinner with myself and the key team members in Cambridge, Have a central star system named* after you, plus all rewards above.
Estimated delivery: Mar 2014
Comments
Creator Jonty H. Campbell [Founder/Random Input] on November 16, 2012
What is it with the Leesti system? It's chock full of asteroids.
Creator YellowPage on November 16, 2012
I wondered how so much was packed into Elite. Great insight into principles of procedural generation thank you. The prospect of planetary/solar atmospherics and landscapes is enthralling and - to be able to hide in clouds where the sensors don't work properly!
Creator junkmanuk on November 15, 2012
Multiplayer has to be an integral part of this game to survive in the modern gaming world.
While I understand there's a lot of undesirable players online there are also countless players with a similar outlook to you. I now enjoy gaming alongside people who I have developed close friendships with over the last decade. We're in our mid-late thirties now and enjoy our network of mature gamers (of all ages).
Unfortunately the days of bedroom gaming in isolation are long gone and people would do well to embrace the social aspects of gaming, and if they can't they need to understand the relevance of it going forward.
Creator Robin Chaddock on November 15, 2012
@Fangrim "If you don't want multiplayer, don't go online - simple as that."
It really isn't that simple though.
The game design has to be adapted to make it suitable for multiplayer; these adaptations will effect everyone regardless of whether they want to play MP or SP.
Creator Greg Marsden on November 15, 2012
@Stephen Arthur Blower.
Its called Elite Dangerous. Time for you to man up.
Creator Sean Thompson on November 15, 2012
I'd love to see the game work on a 3D telly. In fact, I'd love to see Beeb Elite stereoscopically realised!
Creator John Medany on November 15, 2012
I'm another who would prefer to see the games focus on the single player campaign and progression over any kind of multiplay apart from co-op.
Creator Stephen Challen on November 15, 2012
I've been promoting the game with the new generation and building interest in the whole gaming experience. because of the lack of space games most kids today think they don't like space games. They're like lemings !!
But I am making gains in the name of Elite :)
Creator Gareth Murfin on November 14, 2012
great work guys, I hope you get it.. im gonna spread this to my elite loving mates
Creator Cosmos on November 14, 2012
@Ben Tan Great question.. I presume some in game logic would apply that if the Elite player was attacked first and responded they would not be flagged as a griefer.
Creator Cosmos on November 14, 2012
@ David Braben
Great to see the update and info talk about multi-player and PvP. I was fearful this would be a PvE only co-op game and very pleased to understand it fits with my original expectations..
I'm actually considering up-ing my contribution but I have a few questions: What does being a founder of 'The Elite' actually mean in real terms and can you confirm that 'reserving a digital copy' of the game means 'receiving' a digital copy of the game when the game is released?
Cheers..
Creator Ben on November 14, 2012
@Frontier Developments - A question: If I were a beginner ship and I start to harass the Elite player (stalking and *pew pew pew* him/her constantly, just "for fun") and the Elite player responds in kind by destroying me, will the Elite player still end up with that burden of a huge bounty on his/her head? If that is so, then what's to stop the beginners from harassing the Elites in this game? Thank you!
Creator Commander Fangrim Jameson on November 14, 2012
If you don't want multiplayer, don't go online - simple as that.
Creator Robert Romano on November 14, 2012
Michael, I cannot speak to the specifics of implementation or feasibility of the features that have been proposed by the developer, as I know nothing about all of that (sounds like a question for FD). Sounds like you're bringing up legitimate concerns about hacking.
I'm just going by what the stated intent of the multiplayer function appears to be, which sounds pretty cool to me, and seems to keep true to the original, and I like the scalability there in terms of how many players can appear in your game.
One of the things I always wanted to do with Elite was go against (or fly with) other players. I appreciate the effort FD's making in this department, as I know it will be something I will really enjoy. I'd suggest posting your question on the main comments page (RE: hacking the multiplayer) to see what sort of security precautions are being planned. It sounds like something that does need to be addressed.
Creator Craig "Z-Gradt" Taylor on November 14, 2012
I think I'd rather just have high security and low security space, with different degrees of "security" in-between. Seems like it would be less of a headache to manage.
Creator Stephen Arthur Blower on November 14, 2012
Elite wasn't built on multi player and as such I'd hate to see this game, the game I've played on 5 different systems, not including an Android phone become all about multi player. I for one won't bother with multi player, one because I am not a good games player regardless of game play format, every game I play I play it on easy, I like to play and enjoy progression in the game, that isn't possible with my gaming skill set in a about multi player environment.
I do understand how playing Elite in multi player mode would be a great experience, and I might dabble with it just to see what its like, but if and inevitable when it gets to a stage where you'll basically have clans, you'll have no chance unless you allied with one of them. I like to play alone and enjoy the game when ever I like not be tied down to having to be on-line at a certain time to do some specific thing.
Basically all I'm saying, sorry David, is that there seems to be more focus on the new Elite about what the multi player side of it will entail rather than how are you going to create a game with an interactive and all encompassing story line on your travels round the Universe.
Still love it though, so don't get me wrong, as a previous person said, I've donated even though I don't have a PC that'll probably be able to play it when it comes out, just hope you'll do it for XBOX or PS3 as I moved away from PC's to get away from the upgrade wars.
For a history update:
Played Elite on the 48k Spectrum and when it was upgraded to 128k Spectrum I went down to the Firebird offices in London to see if I could get a pre-release version, one wasn't forthcoming, but loved it when it came out. Then Atari ST on to the Amiga and then yes CD64 which was a more impressive version of the game than I actually expected it to be, finally on to the PC, then waited and waited for a new version and here we are 18 months away from heaven or hell.
I envy you yet I wouldn't want to be in your situation at the same time, as this game has so many pure hards' your going to have seriously hard time bringing this game to the 21st Century, but I'm along for the ride and can't wait to see the journey and the end result.
Trying to recreate the past is ultimately doomed to failure. I hope not with this project. :-)
Creator Robert Romano on November 14, 2012
JOCool72, you can read the FAQs at the bottom of the project main page.
Creator JOCool72 on November 14, 2012
Where?
Creator Angus Tulla on November 14, 2012
I like the idea of players getting a bounty if they grief. But think it might be exploited like this:
Player 1 kills new players for a while in their big ship and accrues a large bounty.
Player 1 hops into a cheap ship and asks Player 2 to kill them and collect the bounty.
Player 2 shares the large bounty with Player 1 then both profit and repeat.
Creator Dylan McNamee on November 14, 2012
I'm dearly hoping we can run our own servers, and aren't bound to a centralized MMO-like experience. Think Mojang, not Blizzard...
Creator Damien Letham on November 14, 2012
I especially like the part that says "More to come tomorrow." :D
Creator Kordanor on November 14, 2012
@Robert
The problem is, that there is TONs of work between "you can play with friends" and an experience where you need to implement mechanics against griefing - a mmo-like experience so to speak.
I am not saying that the MMO-like Experience itself is a bad thing. I sank tons of hours into MMOs. But, if it is not made 100% right, the additional effort, which will be huge, will be totally wasted. Let's say that someone creates a hack and people jump from pvp-group to pvp-group. It doesn't really matter if there are anti-griefing mechanics then. It won't take day until people say "well, you should always disable pvp and close your group", all the effort put in the pvp system is wasted at that point.
I highly doubt that it is within this project's captial to be able to afford a solid mmo-like experience.
It's not just a game design decision why Torchlight 2 doesn't have a multiplayer structure as Diablo 3 has.
Creator Robert Romano on November 14, 2012
@Michael It sounds like the multiplayer aspects *are* keeping true to the original Elite. If you'll recall, you could save your game state at space stations, and then if you happened to die, you could reload your game from its previous state. That is what is being proposed here as I read it, but with a credits penalty as your insurance policy is invoked. And, as has been mentioned multiple times, if you do not wish to play with the wider community, you do *not* have to. You'll get a choice to join a limited number of players or queue it up for random encounters. Finally, if you do not wish to play multiplayer at all, as has been clearly stated on the project page, the game will work as a single player.
So it appears to cater to all three audiences: those who prefer single player, those who just want to play with a small group, and those who don't care who's in their game and open it up. That's really balanced, in my opinion.
Creator Robert Romano on November 14, 2012
@Jonty Looks that way (RE: update in relation to FAQs posted earlier). But not everybody's following the comments section, which is actually hard to do with an average of about 400 comments a day. This update appears to be for the wider group's benefit who do not have the time to follow the KS page all day. Which I'm all for.
Creator cosurgi on November 14, 2012
What about speeding up time to wait until a mission target shows up? I don't want to wait (real) days until some pirate to shoot down appears. That would be stupid.
Maybe enable speeding up time for single-payer mode? That would be like good old Elite.
Creator Kordanor on November 14, 2012
While I am a big fan of multiplayer I think that the system you are planning here is "over the top" for this project. To be able to group with friends would be cool. But with the whole mmo-aspect (including mechanics like griefing and combat against cheating/hacking, gold selling, lack of account security and so on), the multiplayer part alone becomes a behemoth with tons of fall-traps alone. I'd prefer to see a new Elite in the spirit of the old ones instead of a mediocre mmo-experience. I have the feeling that the multiplayer mode might crush the project (if there is a project at all, a statement about the vaporware claims would be great).
Creator Martin Greenhouse on November 14, 2012
Braben is the man (along with Bell, shame he can't be part of the project too).
Heck, I just donated £30 to get a copy of the game and I don't even have a PC capable of gaming... I just want to see this game made.
I have a friend who works on EVE and is also a really keen player... lots of "human behaviour" things to learn from EVE, and also it needs to be nowhere near as complicated.
Creator Alec Stevens on November 14, 2012
Will we see the Federation and the Empire again?
Creator Jonty H. Campbell [Founder/Random Input] on November 14, 2012
What new FAQ? These questions were exactly the same HOURS ago, no?
Creator Lorenz Jugel on November 14, 2012
Hmm, just be careful that it doesn't end up like in EVE Online where you just hop in a cheap ship and let a friend shoot you, then split the bounty he got (or not, seeing as it's EVE we're talking about).
Bounty systems can be abused pretty easily, and humans are smart beasts indeed.
Creator Styggron [ELITE VETERAN SINCE 1985] on November 14, 2012
David, thank you so much for the updated FAQ. Everything you just added is just perfect and answers lots of questions. Going the DRM-free Minecraft path with logins for multiplayer is outstanding and really shows forward thinking from antiquated business practices others employ by placing so many restrictions on legitimate users. I love the multiplayer points you have I *LOVE* the "insurance policy" just like we had in ELITE. It is the logical extension of the sheer brilliance you have built before David. It's 1984 for me all over again....and that is a GOOD thing. I read all the additions to the FAQ and I love it all 100%. You know what players want, and you continue your outstanding innovation. It is a privilege to go through this excitement for the 4th time since the original. I salute you and your team sir.
Creator Chris Brind on November 14, 2012
Also, presumably I can create a group with no one else in it for what is essentially a single player mode?
Creator Chris Brind on November 14, 2012
If a player gets a bounty on her head (I guess that might be her idea of fun) for griefing, can other players try and claim that bounty?
Creator Ioannis Mavroukakis on November 14, 2012
I have very fond memories of playing Elite on a CPC as a 14 year old for hours on end (to the detriment of my social life!)..With these additions as a >35 year old I'm fully prepared to be ex-communicated by what remains of my social circle :)
Creator Muttley on November 14, 2012
Cheers for the update fella. Having a read now. Looking forward to seeing
whats new.
Creator Matt Dobson on November 14, 2012
Thanks for that. The multiplayer sounds like it will be balanced in about the exact way I would like.
Creator Bloocheez on November 14, 2012
Thanks, can't wait to see what comes tomorrow :D