For those of you that were at the $30 level and above that have been waiting, here is that special die we've been waiting for. We'll post the cheat sheet for it online next week when these start shipping out.
Like it? Rate it!
When I made Genegrafter, it was meant to be a very modular design that could expand and continue to add more complexity and depth as the game grew. The idea behind this was that the base game was straightforward and easy to teach a player that was new to gaming.
The dice allowed for enough randomness that even a bad player could still pull off a win in one of those ah ha moments of a tense battle. Hopefully, they would be hooked because a) who doesn't like to win? and b) who doesn't love rolling fistfuls of dice?
Expansions were planned that would add things like team battles, pre-constructed decks (playing your own tightly integrated deck instead of pulling from the common pool), combo cards, additional powers, headquarters, and some other mechanics that would continue to add to the game. This way you could incrementally introduce your new gamer to more complicated mechanics while building on the ones they'd already learned.
Unfortunately, I can't say that will ever happen given the reviews we have had of the game. As something I made, it's tough to hear from the vocal minority about how much they hate it even though they've never even played it. It makes it difficult to feel like you've made anything fun when that's all you hear all day.
A few of you have told me that you enjoyed playing it with your kids and significant others. That you played it for what it was, a fast and easy dice rolling game with some great art and solid components. For those of you that have enjoyed it, I would ask that you please rate it on BGG here.
Shane introduced the following rule that really helps to keep characters on the board so you aren't just drawing cards on some turns:
When a character is 'hit', rotate them 90 degrees. On the second hit, the player that defeated them gets to put the character in their gene pool.
This allows characters to stay in play longer so you can use your ability cards and gear more efficiently. It also makes the healing ability more robust and introduces an interesting level of strategy in multiplayer games when you have to decide if your opponents will finish off the character you just attacked before you get a chance to.
Cyberpunk playing cards
If you like cyberpunk and cool looking playing cards. Check out Synthesis, our cyberpunk themed deck from Bicycle.