Cause for celebration! We got Greenlit! Maia is now going to be on the Valve Software's Steam. The biggest digital distribution platform in the world. I haven’t set a date for release or early access yet, but I am thinking of some time in September or early October.
The build for 0.32 went out at some ungodly hour of the morning. With only seven days work, we managed to get some pretty awesome changes in.
The lighting is rebalanced now so every room tile emits light and there is far less ambient illumination. This completely transforms the atmosphere of the environments, I'm really happy with how it's looking.
Secondly, to get this working I needed to do some optimisations and multithreading. While I was at it, I threaded a bunch of game code too. So anyone on a quad or hexicore system should get some rather large performance gains. Everyone else should notice far less stuttering and lock ups.
There are also a lot of bug fixes. I had a horrifying one this week where some lazily copy-pasted code gave all the chickens eyeless human heads. Cannot unsee.
Most importantly, spaniels are now in! Our first dog is one of our backer pets, Blacky the cocker spaniel!
Check out the alpha notes to see what else went in.
I'm going to take a week off starting at the end of the month to help clear my head before the living nightmare of a public release on Steam.
There won't be a build that week, but otherwise development will be mostly uninterrupted. Support will be somewhat limited however, and I'll be away from the emails.
Is out this Friday. It will enable death!