An independently developed tactical RPG for mobile & web, featuring class swapping and asynchronous multiplayer!
What's all this About Auras and Tactics?
Aura's a fancy term for elemental magic and the word "Tactics" is to make sure you know it's a Tactical(T)RPG. Also, we're indie, in that we're not getting paid for any of this.
We're NOT Vaporware, we Promise
We're only showing off a proof of concept (dev jargon for: rough example that hey the game works) due to visual constraints, all of the in game art was created in a period of two weeks (calendar, not work time) by one and a half artists.
While Aura is significantly further along on the back end than it appears, and I could sit here and tell you about how we have hooks and tools in place for loads and loads of features and content that we simply aren't ready to show, I'd rather tell you about what makes Aura awesome, that we can and have shown! (And maybe a little bit of what we can't.)
You Can Swap Classes Between Characters
Aura Tactics takes a non-traditional approach to the time tested class mechanic. Where most TRPGs link classes and characters at the hip, requiring a player to level up a class on each character they wish to use the class on, Aura Tactics abstracts classes out into unique items called auracite, allowing players to swap classes between characters at will, even during combat.
Wait, What About Character Identity?
Characters still gain experience, stat growth is determined by their elemental alignment, as well as the auracite they have equipped at the moment they level up. Which requires hardcore players attempting to max out specific stats to be cognizant of who has what class set at what time.
A character's elemental alignment is permanently assigned to a character at it's creation, and this partially determines a character's stat growth, as well as what particular abilities a character has access to with each class.
So a character still retains their element as well as their base stats and level no matter what class they swap to, leaving plenty of room for a character to establish an individual identity, strengths and weaknesses.
Multiplayer, Anywhere, Anytime, Any Platform
Have you ever wanted to play a TRPG the way you play Words With Friends? Multiple matches against multiple friends open at once, take your turn whenever you want, receive a push notification when it's your turn?
Well Aura is here to fill that void!
You'll be able to play with your friends regardless of device, one friend on PC, one on iOS, one on Android? No problem! Play a session non-stop in the same room with someone, or protract it out over many hours, taking turns when you should be paying attention at work!
(*Note: Any platform slight exaggeration, as of right now we do not plan to support consoles, blackberries, strawberries or microwave ovens.)
Who the Heck are we to take your Money?
You can stalk us, see what we're up to, maybe track down some of our work, but it's not important. None of us have a resume that's going to make you break out the checkbook on it's own, or we wouldn't even be telling you who we are, would we? We'll let the game speak for itself!
Your Input will Steer our Course
We want your input on what direction to take with the game in the immediate future. Backers will be able to steer not only the art direction, but the general direction of the game as well.
For a measly 1$ you'll be able to take part in the vote that will shape the course for our development. Though we recommend you donate more, because well, you'll get awesome stuff. If you're interested in finding out the nitty-gritty details of what you will actually be voting on, read our update here.
(Deliverable) What we are Going to Do
Have a build of Aura Tactics available on all target platforms, featuring asynchronous, cross-platform multiplayer.
How to Keep Up With Us!
Thank you for taking the time to read about our game, you're awesome! Any donation will make you a part of the collaborative process and help us to complete the game sooner and make it better!
This will vary based on which device you prefer to receive the game for, but we urge you not to worry too much about it. We'll notify you by email when the time comes, and make sure that everyone is able to play the game on their preferred device.
Unfortunately, Unity (the engine we are developing in) does not currently provide a web player that is compatible with Linux operating systems.
However, Unity 3.5 does support Google Native Client! (Which will run on Linux) We are currently in the process of migrating to Unity 3.5, and while we won't be able to support Linux platforms immediately, we will be looking closely at deploying for Native Platform. How much effort we put towards a Native Client version will depend on the demand.All donors will be able to vote on which platform they most desire to play on.
We don't want to exclude a large portion of our audience from providing feedback on developer builds, and we also don't want to charge anyone for access to these, as they're likely to be rough around the edges, and buggy! The closed beta is instead, early access to a pre-launch build that is polished and almost if not 100% complete. You'll be able to play the finished, polished game weeks ahead of time!
We're all developing on our free time, and we're leaving the decision on which art style we work with up to you! So an exact estimate is very difficult. It goes without saying that we're going to work as quickly as we can to bring you the best experience possible. And along the way we'll be sure to keep you up to date!
Kickstarter requires a delivery date to be posted for each reward tier, so if you see a date that isn't "we don't know" that applies to everything else aside from the game itself.
You can follow us on Twitter ( @auratactics ) and like us on Facebook @ facebook.com/AuraTactics
The game will include a single player! Our first release will include a large number of challenge-driven single player levels. These won't necessarily feature a narrative, but there will be a lot to do. You'll also be able to set up multiplayer style matches against PC opponents.
Sure is! We have a dev build up @ http://auratactics.com/ check it out!
We are currently planning to release Aura on iOS and Android devices.
pledged of $5,000 goal
seconds to go
Mar 7, 2012 - Apr 6, 2012 (30 days)
Pledge $1 or more
Your name will be in the credits and you will have a vote in the game's art direction.Estimated delivery: May 2012
Pledge $5 or more
You will receive a free copy of the game at release, a free desktop background, and all lower reward tiers.Estimated delivery: May 2012
Pledge $15 or more
An (appropriate) name of your choice will be added to the random name generator for characters, and all lower reward tiers.Estimated delivery: May 2012
Pledge $25 or more
You will receive an Aura Tactics t-shirt, and all lower reward tiers.Estimated delivery: Jun 2012
Pledge $100 or more
You will receive access to the closed beta, a special thanks in the credits and all previous reward tiers.Estimated delivery: Jun 2012
Pledge $250 or more
You will receive an Aura Tactics t-shirt signed by the team, and all previous reward tiers.Estimated delivery: Jun 2012
Pledge $500 or more
3 backers Limited (7 of 10 left)
Awesome idea for a class? We'll collaborate with you on Skype to make your idea a reality in Aura Tactics, and all previous reward tiers.Estimated delivery: Jun 2012
Pledge $3,000 or more
0 backers Limited (2 of 2 left)
Really excited for Aura Tactics? We'll spend a weekend with you in person to discuss the game, hang out, and take in your feedback! (North America only, ask about exceptions.) Includes all previous reward tiers.Estimated delivery: Jul 2012