Two Days to Go!
I can't say it enough, so let me thank again all of our amazing backers for their contributions, not only monetary contributions, but for helping to champion us to their friends, and for your kind words.
We're at the 48 hour mark as I type this, and we've reached 168% of our original goal!
For those of you on the fence about upping your donation amount, keep in mind that after the gates close on donations, they can't be reopened, so if you want the t-shirt or closed beta access, (a new FAQ has been added regarding closed beta) now is the time to upgrade, and it's easy.
You Choose Our Direction
Something you may have heard us talking about has been the fact that we're allowing you, the backers to help shape the face of Aura Tactics. In particular, we want your input on what direction to take with the game in the immediate future. One thing I want to expand on here, is that not only does this include the art direction, but the general direction of the game as well.
Regardless of that direction, the game will remain a TRPG and we will still be dedicated to creating a deep, compelling TRPG experience. Multiplayer will also remain a core focus for us regardless of direction.
After the Kickstarter has closed, we'll be emailing you all with information about how to participate in our voting process (we'll be collecting other data as well) but I'd like to give you all specific details ahead of time, to get you thinking, and talking!
A: In Love with the Abstract
Visually this is the current style you can see in the version of our game shown on our project home page. Characters resemble chess pieces, and the art is decidedly abstract. While what we have currently shown is an indicator for the style, we will be polishing it up significantly if this style is chosen. Environments will be more varied, and themed, with more interesting decorations and color schemes.
As far as gameplay is concerned, choice A will feature a single player mode focused on challenges, with little in the way of narrative. If you have had the chance to play Metal Gear VR Missions this is the best possible corollary to what choice A represents. Multiplayer will of course, be a large focus.
B: Give me Fantasy or Give me Death
Visually, choice B represents the visual style shown in Update #6: Half Way Point Celebration. Characters conform to a traditional fantasy TRPG style, roughly three heads tall, the art style is heavily inspired by the work of the brilliant Akihiko Yoshida of Final Fantasy Tactics fame. This is significantly more costly as far as time and resources, and it will take much longer to create content.
In regards to gameplay, choice B will feature a narrative-driven single player mode that focuses on the world of Aura. (More information on this before the gates shut!) Multiplayer will of course still be a major focus for us, but this version will have significantly more options, and thus a longer development cycle.
C: I'll Have my Cake and Eat it too!
Choice C represents either ambivalence, or the desire for "all of the above." This would mean that we would deliver both A & B, releasing two separate games. The rewards would apply to game A, and game A would feature an abstract art style, with VR mission like challenges that hint at and reference game B.
Game B would be our chance to use tools that had been polished during the development of Game A to focus entirely on content creation, and bring you a fully featured, narrative driven single player experience, and more fleshed out multiplayer experience.
Relative to choice A, we would opt to focus slightly less on expansive single player content for game A, and slightly less variation and polish than if we exclusively set our focus on game A, however, the product would be by in large similar.
Relative to choice B, this means that the more expansive, narrative focused game would be pushed back further, but that it would most definitely benefit from polished tools and feedback from your experiences with game A. You would also have something in your hands earlier with game A, even if it's not a narrative driven experience.
pledged of $5,000 goal
seconds to go
Mar 7, 2012 - Apr 6, 2012 (30 days)
Pledge $1 or more
Your name will be in the credits and you will have a vote in the game's art direction.Estimated delivery: May 2012
Pledge $5 or more
You will receive a free copy of the game at release, a free desktop background, and all lower reward tiers.Estimated delivery: May 2012
Pledge $15 or more
An (appropriate) name of your choice will be added to the random name generator for characters, and all lower reward tiers.Estimated delivery: May 2012
Pledge $25 or more
You will receive an Aura Tactics t-shirt, and all lower reward tiers.Estimated delivery: Jun 2012
Pledge $100 or more
You will receive access to the closed beta, a special thanks in the credits and all previous reward tiers.Estimated delivery: Jun 2012
Pledge $250 or more
You will receive an Aura Tactics t-shirt signed by the team, and all previous reward tiers.Estimated delivery: Jun 2012
Pledge $500 or more
3 backers Limited (7 of 10 left)
Awesome idea for a class? We'll collaborate with you on Skype to make your idea a reality in Aura Tactics, and all previous reward tiers.Estimated delivery: Jun 2012
Pledge $3,000 or more
0 backers Limited (2 of 2 left)
Really excited for Aura Tactics? We'll spend a weekend with you in person to discuss the game, hang out, and take in your feedback! (North America only, ask about exceptions.) Includes all previous reward tiers.Estimated delivery: Jul 2012