874
Backers
$11,577
pledged of $5,000 goal
0
seconds to go
Funding period
Mar 7, 2012 -
Apr 6, 2012
(30 days)
- First created · 8 backed
- Douglas Miller 141 friends
- Website: designerdougm.com
Pledge $1 or more
16 backers
Your name will be in the credits and you will have a vote in the game's art direction.
Estimated delivery: May 2012Pledge $5 or more
625 backers
You will receive a free copy of the game at release, a free desktop background, and all lower reward tiers.
Estimated delivery: May 2012Pledge $15 or more
116 backers
An (appropriate) name of your choice will be added to the random name generator for characters, and all lower reward tiers.
Estimated delivery: May 2012Pledge $25 or more
90 backers
You will receive an Aura Tactics t-shirt, and all lower reward tiers.
Estimated delivery: Jun 2012Pledge $100 or more
16 backers
You will receive access to the closed beta, a special thanks in the credits and all previous reward tiers.
Estimated delivery: Jun 2012Pledge $250 or more
1 backer
You will receive an Aura Tactics t-shirt signed by the team, and all previous reward tiers.
Estimated delivery: Jun 2012Pledge $500 or more
3 backers Limited (7 of 10 left)
Awesome idea for a class? We'll collaborate with you on Skype to make your idea a reality in Aura Tactics, and all previous reward tiers.
Estimated delivery: Jun 2012Pledge $3,000 or more
0 backers Limited (2 of 2 left)
Really excited for Aura Tactics? We'll spend a weekend with you in person to discuss the game, hang out, and take in your feedback! (North America only, ask about exceptions.) Includes all previous reward tiers.
Estimated delivery: Jul 2012
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Show older commentsCreator David Heyes on May 11
What's the haps, any news?
Creator Brad Dancer on May 10
any updates on progress????
Creator Sean on March 9
@Douglas Miller
Some of us use neither, so please don't forget to update the kickstarter when big events happen. Oh and thanks for the t-shirt.
Creator Douglas Miller on February 1
The dev team is still pounding away, we're sharing smaller updates via Twitter and Facebook, if you're not already follow us and/or like us if you're interested in more frequent updates. https://twitter.com/auratactics http://www.facebook.com/AuraTactics We'll be returning to large format Kickstarter updates around the middle of this month.
Creator Andrew Croftcheck on February 1
You guys still around? An update would be much appreciated.
Creator Oregon Pinkrose on January 21
Any update on this project?
Creator Charles Stuard on October 2, 2012
Well, odd timing... I got my shirt today!! While it's not a game update per-say... it did include a note promising "exciting new content ... soon". It also said they're "working harder than ever".
Let's hope to see some more news soon!
Creator Charles Stuard on October 1, 2012
In particular, an update on whether any progress has been made with the game would be wonderful. I'm genuinely scared nothing has been done with the game itself.
Creator Daniel Marchant on September 30, 2012
Updates?
Creator Douglas Miller on August 6, 2012
@ Charles, valid point! We're taking your request to heart, check out our most recent update, we'll be bringing you weekly updates, even if it's quick and dirty to let you know we've not up and vaporized... is that the verb for becoming vaporware?
Creator Charles Stuard on August 2, 2012
Even if there's nothing much to report, a once a month "Hey, we still exist and haven't completely abandoned the project" would be great.
Creator Douglas Miller on July 23, 2012
@ Daniel Nothing yet, we're as eager to give you guys information regarding a release date as you are to hear it. As soon as we know when we're releasing the game, you'll all be the first to know. @John We're aiming to have a big update featuring a new build of the game for the end of this quarter/beginning of next. The next update will be finalization of the t-shirts (it's taken a while to get all of the responses accumulated and the orders processed) but after that we'll be getting back to status updates about the game, as well as more content to consume.
Creator Josh Hedlund on July 21, 2012
Curious of status updates. I haven't seen anything in a while. Would you be able to send out another email? Thank you!
Creator Daniel Marchant on July 12, 2012
Any news on the release date?
Creator Douglas Miller on July 12, 2012
@Kyle It should! Considering Ouya is running Android, and we'll be supporting game pads in the future, it should be a pretty smooth port. It will be a while before they ship though, so we'll update you when we know more.
Creator Kyle Wargo on July 11, 2012
Will this game run on OUYA? :D
Creator Douglas Miller on June 18, 2012
Some of you may be excited to learn that Unity 4 will be supporting native Linux releases. We can't say anything for sure yet, but if we deploy to desktop, we should be able to deploy to Linux easily.
@David Sorry for the delayed response on this, we don't have a date yet, but we're aiming to get a connected multiplayer beta in everyone's hands as soon as possible. Currently we're in the process of developing our server architecture, once we're to the point where we can support players, it won't be long before we open that up to our backers.
Creator David Heyes on June 2, 2012
I'm sure this was answered somewhere, but do we have any sort of launch date for even a beta coming up?
Creator Douglas Miller on May 7, 2012
@William We'll be profiling some of our job classes in the future, so look forward to it!
Creator William B on May 6, 2012
Could you make an update that talks about some of the classes and their abilities?
Creator Douglas Miller on May 2, 2012
@Kyle Sorry for the delay answering this question, I wanted to do some research and speak with our programmer. Of course it will be a while before we get to optimization and can post definitive system specs. However, our goal is for the game to run smoothly on current generation Android phones. Essentially, phones featuring dual-core 1.2 GHz processor and 1GB of RAM are our minimum target. If possible, we'd like to support lower system specs, and we will post our definitive specs when we reach that point.
Creator Kyle Wargo on May 1, 2012
What are the specs you'd need on an Android device to run it? I have a LG Optimus V, hacked to run at ~800 MHz. If I won't be able to run it, that's fine, and I may get a tablet at some point just to play it. But it would be nice to have on my most portable device.
Creator Douglas Miller on April 30, 2012
@ William There's still a lot of content to build, so there's no definitive release date yet. We're working hard though, and we'll definitely be bringing you updates as we move forward. As soon as we have a more concrete date we'll be letting everyone know.
Creator William B on April 30, 2012
Do you guys have an idea yet of when the first game will be released?
Creator Douglas Miller on April 24, 2012
@ William elevation does indeed play into the game more than simply blocking a player's movement! In addition, many spells and abilities have a vertical range, meaning that you cannot for instance, attack a player with a standard melee weapon if they are too high above or far below you. In addition, area of effect spells may be limited to a certain height variation. On top of this, walls can block line of sight skills, and elevation can impact the effectiveness of bows and guns, which are not included in the proof of concept.
Creator William B on April 20, 2012
I only just now got around to playing the proof of concept, and I was pretty pleased with it. The controls were fairly intuitive. I was wondering, though, does elevation do anything besides prevent you from moving in certain directions?
Creator Nicholas Russell on April 7, 2012
Nice, we got to well over 200%. Now to just do our part, test the game out as it's released, and generally support 'em.
Creator .pauline manosh on April 6, 2012
Congrulations & Wishing you guys the best of luck ! Truly amazing the amount of backers in just 30 days !!
Creator Martin Bergh on April 6, 2012
Hurra...... well thats horay in swedish
Creator Nicholas Russell on April 6, 2012
@Sean
Try out the proof of comcept man. From the feel it looks like, even with so simplistic a demonstration, they've nailed FFT
Creator Sean on April 5, 2012
If this game is even half as fun as FF Tactics, my pledge is money well spent.
Creator Douglas Miller on April 5, 2012
@William The elements are, from the top, clockwise: metal, wood, wind, earth, water, fire!
Creator William B on April 5, 2012
Oh, I thought the leaf was earth. I guess it's plants or something?
Creator Douglas Miller on April 5, 2012
@William It's earth!
Creator William B on April 5, 2012
The six symbols in the game's logo represent the elements, right? What's the yellow one?
Creator Douglas Miller on April 5, 2012
@William It wasn't intentional, but we are aware that the term was used in Revenant Wings and in the War of the Lions remake. The reality is that just about any fantasy-crystal-themed word amalgamation you can come up with appears at some point in the Final Fantasy series. Final Fantasy Tactics was a big inspiration for us, so if anything it's a nod to that inspiration as well. However, when we all played Final Fantasy Tactics, they were just called "Holy Stones!"
Creator William B on April 5, 2012
Are you guys aware that the term 'auracite' is used in some Final Fantasy games? Is it an intentional shout-out?
Creator Hussein Uddin on April 5, 2012
Pledged!
If it's A it would be cool if there was an easier way to visually distinguish the classes.
Creator Douglas Miller on April 4, 2012
@Peter I'll be sure to check it out! For the record though, abilities in the proof of concept are not an indicator of what is to come, they are intentionally very straightforward example abilities. Trust us, we have lots of fantastic, exciting and unique abilities planned!
Creator Peter S on April 4, 2012
Zatikon. It's not an RPG, but it's a turn-based, grid-based tactical multiplayer (and mostly free, to boot). Some of the people who backed this project might like that game.
But more importantly, you Aura Tactics developers might get some inspiration from checking out that game (mostly in terms of unit abilities, in my opinion).
Creator Douglas Miller on April 4, 2012
@Steven Awesome question! Stat growth is determined by a character's elemental alignment, as well as the auracite they have equipped at the moment they level up. And these base stats remain regardless of class, though classes will have offsets and potentially multipliers. (Hooks in for both, but it's a long way out before we finalize the numbers.) So yes, hardcore players will be able to use class swapping to great effect to train their characters with the stats they desire!
Creator Steven Ngu on April 4, 2012
Great job, fellow CA. This definitely will fill my tactics itch that I've been wanting to scratch.
I would also want to put a vote for an android tablet.
Does the unit's previous stats from being a previous class stay or will it get completely change to the current class? aka if I level a sorcerer to 4 then change it to a swordsman before level 5, would it keep the stats it had between 1-4 on top of having 1 level of swordsman stats or is all level 5 swordsmen stats are the same?
Creator Ruke on April 4, 2012
I have been playing Baseball Superstars 2012 on the Android and they have developed a very nice feature this year for pitching and batting (smart) mode where you swipe patterns on your device to pitch(can be used for spells) and use the motion control while at bat to aim where "sweet spot" while at bat (can be used to increase crit on an attack) please look in to this it would add a great game play style
Creator Douglas Miller on April 4, 2012
@David You can leave a comment directly on the update if you'd like to discuss that topic in particular! Feel free to answer these questions on the update page if you make your next comment there.
○ What makes you say Play Style B?
○ I don't wish to influence your decision, but we do have plans for a fantasy style that will feature not only influences from Europe, but the near east, as well as other regions of the globe, and purely fantastic styles.
Creator David Heyes on April 4, 2012
Clearly I did not read that update well.
Visual Style: A
Play Style: B
Okay... /panic
Creator David Heyes on April 4, 2012
I'm A for Abstract!!!
But you can do a lot with some well crafted abstract images! Take some time to look at some of the amazing chess sets of antiquity.
I am sick to death of generic fantasy crap, especially Eurocentric themed fantasy.
Creator Douglas Miller on April 4, 2012
@Omnifarious To follow up, if you'd like to gift multiple rewards the ideal way to do that would be to create additional accounts and make separate donations in your friends names! However, if that's not an option or too difficult, please send me a personal message and we can work out another solution!
Creator Charles Stuard on April 4, 2012
Not a problem. I don't usually get a chance to go to conventions, so I figured I'd ask. Oh well. The shirt seems to be a hit! Your numbers are soaring. Hope you make it to 200%!
Creator Douglas Miller on April 4, 2012
Lucky # indeed, screenshotted for posterity! Sorry I didn't respond sooner to PAX, about the same time you made that comment someone else asked in a message, and apparently I forgot to respond here! I won't be unfortunately, nor will the core development team. One of our designers and our new audio people will be, but there won't be a large presence for the game. If and when we attend any other events, however, we will be sure to let you all know! I'm aiming to be at PAX next year, and for Aura to have a presence.
Creator Charles Stuard on April 4, 2012
$7,777!! That's a great sign!