Demo updated!
Hello, everyone! Thanks to all the great feedback you guys provided after I first released the demo, I've decided to update it with a whole bunch of bug fixes, improvements, features, and an entirely new battle at the end of the demo!
Some of you complained that the Weapons Depot battle wasn't very challenging, and didn't adequately showcase the game's variety of units and abilities--I think you'll find this additional battle, Devilmouth, much more to your liking. Here is a screenshot of Devilmouth I took from the map editor:

Cool, eh?
To get the updated demo, just download and run the installer; if you already have the demo installed, run it and it will-auto-update your install:
In other news, we've entered the final two weeks of the Kickstarter campaign! I've been working very hard to get the attention of larger websites, Youtubers, and others, and I still have a few tricks left up my sleeve. In the meantime, please enjoy this new demo and let's see this campaign through together!
--Craig
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Funding Unsuccessful This project reached the deadline without achieving its funding goal on December 29.
Funding period
Nov 28, 2012 -
Dec 29, 2012
(31 days)
- 2 created · 18 backed
- Has not connected Facebook
- Website: sinisterdesign.net
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GRATITUDE. You have our sincere gratitude. Thank you for contributing!
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THE GAME. You are guaranteed a free, complete copy of Telepath Tactics upon its release. (Windows, Mac or Linux.)
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Estimated delivery: Jul 2013
Comments
Creator Craig Stern on December 18
Hey Avery, thanks for the feedback!
Ally pass-through is an option that you can turn on or off. I have it off by default, but you'll be able to turn it on if you want less of a challenge positioning your characters.
The trick with the bowman is to move, shoot, and move again. This increases the bowman's effective range and opens up potential for hit-and-run maneuvers.
Creator Avery Ruth on December 18
Hello there! I've played some of the demo and so far I enjoy it! The visuals are great and the music is too. Game play is pretty spot on, but there is only a few things I found that bug me. I was not able to move through my own units, being a fan of the Final Fantasy Tactics series it's just something I've gotten used too. Also i found that the range on the archer is lacking at best.
Best of Luck, Avery.
Creator Craig Stern on December 17
Hey Jacob! Try hitting F1 and increasing character movement speed; I think you'll find that that speeds things up. :)
Creator Jacob Clouter on December 17
i have played your demo the only problem i only really had was i felt like combat moved to slow