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Update #4: Revised rules are here! One week to go!

Update #4 · May 2, 2012 · 7 comments

The revised rules for Imperial Crusade: Freedom are ready so have a look and let me know if you have any questions or suggestions.

Download the rules:

http://jengames.com/uploads/Freedom_Rules_v1.3.pdf

One week left... can we make it? I'm sure we can but we need your help to do it.
Tell your friends, show them the new rules, point them to the Kickstarter and let them know that we will be working on improving the game right up until it ships- and beyond!

Some of the possible improvements we are working on:
-Balancing factions against each other in Freedom, Armada and future expansions.
-Increasing some of the text on ship cards to make it more legible to folks with poor eyes like myself.
-Adjusting weapon icons to be more visible and differentiate standard(no extra rules) and special weapons.
-Fleet Tactics cost and power balancing.
-Ship Ability changes.
-Team games - I'll be posting a 4-player session report on Boardgamegeek.

One more thing - if you already own Armada you can use these new rules with your existing ships.

Enjoy!

-Mike (Fallow) Matecha

Comments

    1. _batmanvswolverineatchessbysin_1296158869.small

      Creator Batei on May 2, 2012

      Thanks. I was just curious since I was going to try and use your rules to learn the game, but like the idea of the tactics cards.

    2. Hsavatar.small

      Creator Michael Matecha on May 2, 2012

      Some of them, yes.

      If the fine fellow who made them (nestyr on BGG) wants to revise them that would be great!
      Or I can rewrite them sometime before the game ships.

    3. _batmanvswolverineatchessbysin_1296158869.small

      Creator Batei on May 2, 2012

      Will the new rules change or make obsolete the Fleet Tactics Cards presented on BGG?

    4. Hsavatar.small

      Creator Michael Matecha on May 2, 2012

      @The Healer - ha! Yep I still have my original set of polyhedral dice from the basic D&D set (blue box) I bought back in 1980

      The crayon marks filling in the numbers are still there, but all the corners are worn down.
      They were this awful bluish color and very small compared to modern poly sets.

      I'll update the rules to note that the 0 = 10.

      Thanks for bringing it up Joshua and thanks for answering guys!

      Any more questions or comments please post.
      I LOVE to talk about games :)

    5. Fireballcolorsquair.small

      Creator The_Healer on May 2, 2012

      Yes the 0 on a D10 is meant to represent a 10. I now feel old having just been reminded that the first time I looked at a D10 I needed a crayon to cooler in the numbers.

    6. Fb_profile_picture.small

      Creator Chris Berger on May 2, 2012

      The 0 on a d10 is almost always considered a 10, in most games (well, every game *I* can think of that uses it). ICA should probably spell that out explicitly for those that might not be familiar with d10s.

    7. Cfga.small

      Creator Joshua Beale on May 2, 2012

      Page 6:
      A natural 10 is always a hit and a natural 1 is always a miss.

      My copy of ICA came with a die with 0-9 on it, should I be treating the 0 as a 10?

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Funding period
Mar 30, 2012 - May 9, 2012 (40 days)

  • Pledge $20 or more

    62 backers

    Captain: You'll receive a copy of Imperial Crusade Freedom shipped anywhere in the United States. International Supporters: Please add $10 for shipping outside the United States.

    Estimated delivery: Aug 2012
  • Pledge $35 or more

    82 backers

    Admiral: You'll receive two copies of Imperial Crusade Freedom shipped anywhere in the United States. International Supporters: Please add $10 for shipping outside the United States.

    Estimated delivery: Aug 2012