"If you really stop to think about it, all adventurers are little more than transient murderhobos." - a conversation about RPGs
You've played a thousand different roleplaying games before, but what winds up being the same thing time and time again? Your characters are almost always homeless and engage in altercations that usually wind up being life or death matters. Or, as it was simply put in a conversation on gaming: adventurers are usually some sort of transient murderhobo.
That's the core concept behind Homicidal Transients. You and your gang wander aimlessly and kill things to get their stuff. Sometimes it's just money, sometimes it's a bottle or two of booze, maybe some magic. Any way you cut it, the stuff is yours now, and it's time to move on to the next place that you can get stuff.
The original game mechanics are designed to allow for any kind of dice you have. If you need to raid your board games for 6-sided dice, you'll be just as able to play as someone who has a 50 pound bucket of dice to sort through. A whole group at the table could get away with playing using just one pencil, a piece of paper, and one die with few complications. It's that simple to pick up and play this game.
What's better than a handful of friends sitting around and pretend murdering fake monsters for their imaginary stuff?
The trick is, despite a lot of wording that suggests bums and nobos, there is no setting. You can skin the game however you feel.
Classic fantasy involving underground places and large reptiles?
Modern dystopian world full of poor roamers?
Future space battles?
Any of it works just fine. The setting is only limited by your imaginations!
Technically, almost any roleplaying game is about homeless murderers. This is blunt for the comedy aspect, in the same kind of way Munchkin is hilariously irreverent about nerdy culture.
pledged of $300 goal
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Nov 7, 2011 - Dec 1, 2011
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Our fond thanks in writing. All backers will be listed in Thank You Credits in the product. You also get one digital copy of the game. (Your choice of PDF, Epub, or mobi format.)Estimated delivery: Dec 2011
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All the benefits of the lower rewards PLUS: Five extra digital copies to keep or give to your friends. (Your choice of PDF, Epub, or mobi format. Mix and match as you see fit.)Estimated delivery: Dec 2011
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5 backers Limited (3 of 8 left)
All the benefits of the lower rewards PLUS: "Design A Thing" We have space reserved in the text for creation of Items, Optional Rules, or Monsters. You work with us to create your "Thing" and it goes in the book along with the credit for creating it!Estimated delivery: Dec 2011
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All the benefits of the $1 and $5 rewards PLUS: "Personalized Adventure Scenario" I'll write up a custom adventure scenario for you and your group and send it along to you. You can dictate the genre and setting and let me know what age group I'm writing it for (If you don't mind some comedic swearing, let me know). Level of seriousness is also yours to decide!Estimated delivery: Jan 2012
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All the benefits of the lower rewards (including $10 if still available) PLUS: One physical, signed copy of the book.Estimated delivery: Jan 2012
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All the benefits of the lower rewards (including $10 if still available) PLUS: Your very own Homicidal Transients t-shirt, custom designed for your favorite class combination of the game!Estimated delivery: Jan 2012
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0 backers Limited (5 of 5 left)
A level of awesome I cannot comprehend: You, naturally, get all of the lower rewards plus an extra physical (and signed) copy of the book, and a free copy of every Homicidal Transients supplement made (currently in planning phase). Not enough? How about physical copies of my next two games (in development)?Estimated delivery: Feb 2012