Long Overdue Update!
Hello Folks!
I want to start by saying that I am really sorry for not posting any updates for so long a time. I have been posting updates on my personal blog, but I've neglected posting here, mostly out of stage fright. The idea that this message will pop into the inboxes of over 3000 folks, is pretty nerve-wracking. But I promise I'll work to get over that, and try to issue an update at least twice a month here with progress, from now on. I hope that will be alright. Thank you for your patience so far!

Now, for progress! I'm unsure how to quantify it, but I have spent most of the time, since launch, programming the game in C++. And of course, finalizing the specifics with gameplay, character designs, fish, enemies, levels. And I'm now at the stage were I can start animation work.
The drawing and event handling systems are done. Drawing is done using OpenGL, and events are processed by SFML's windowing library, which also gives me my window context. Key binding stuff is finished as well. Any key on any keyboard (or mouse) can be made an input, and it's possible to assign multiple keys to a single action.
The physics system was initially going to use Box2D, since I'm a fan of the library, but in the end, I decided to roll my own physics engine instead. This will let me write game logic more easily and consistantly, without having to worry about Skyrim style bugs, like fish rocketing into space or boats turning into horses or something (as cool as that would be.) I'm on the verge of fully debugging my engine, and I'm really proud of how it's turning out! I'll explain how it works in a later update, and maybe even get into the boring specifics of how I'm structuring my code. Yeehaw!
Right now, the bulk of the work is now sprite animation and background spriting. I've already got much of the ingame animations thumbnailed. The challenge will be spriting over these, with every class of every character. I'm not gonna lie though. Is a very daunting task. Like. Over 5000 frames of animation. *muffled weeping*
Oh! Before I forget too! One feature I wanted to add, since after the kickstarter finished, was Prestige classes! I already posted them on my tumblr, but I'd like to post them here too!



Prestige classes are available to NPCs as well as Dove. They change how the character looks, their stats, attacks, and will change certain bits of dialog too. How a Promotion is triggered is a secret for now, aha. But I'll reveal more as we go along!
Thank you for reading, hope your day is a good one!
3,152
Backers
$59,039
pledged of $5,000 goal
0
seconds to go
Funding period
Sep 14, 2012 -
Oct 14, 2012
(30 days)
- First created · 1 backed
- Has not connected Facebook
- Website: clairvoire.tumblr.com
Pledge $10 or more
1328 backers
A digital download of the finished game, and my thanks!
Estimated delivery: Jul 2013Pledge $15 or more
688 backers
A digital download of the game, and a download of the OST, composed by Flashygoodness!
Estimated delivery: Jul 2013Pledge $20 or more
612 backers
A digital download of the game, the OST, and a digital .pdf of the game's user manual, made possible by hitting our 12000 stretch goal!
Estimated delivery: Jul 2013Pledge $25 or more
200 backers All gone!
A limited run physical copy of both the game and the OST! The download is included with this! (Folks outside of the continental United States, please add $10 for shipping)
Estimated delivery: Jul 2013Pledge $40 or more
150 backers All gone!
A limited run physical copy of both the game and the OST! In addition, I'll scrawl my signature on it as thanks for your support! (Folks outside of the continental United States, please add $10 for shipping)
Estimated delivery: Jul 2013Pledge $50 or more
100 backers All gone!
All of the above, and as thanks, a random shoutout on TV (or at least the ingame TV)! This counts as being in the game in a way! So you get a credits listing as well! Please see the FAQ if you want to go by a pseudonym! (Folks outside of the continental United States, please add $10 for shipping)
Estimated delivery: Jul 2013Pledge $100 or more
25 backers All gone!
All of the the above, and I will ship your game with a signed printed commission of your choosing! (Nothing NSFW please!)
Estimated delivery: Jul 2013Pledge $250 or more
10 backers All gone!
All of the above, and for fun, I'll take a picture of yourself, sprite your likeness into a fish, and add it into the game! (This counts as being in the game, so you'll be in the credits crawl too!)
Estimated delivery: Jul 2013
Comments
Creator Mijichu on March 22
Thankyou for updating! It's very nice to know a little of what's going on behind the scenes. :)
Creator Rick Sheahan on March 17
Would love to see stuff about coding the game, as I am also just starting to apply my meager C++ skills to game development.
Creator Avrett on March 16
This is looking great! Thanks for the update!
Creator scout on March 16
Awesome. Glad to see something!
Creator scout on March 16
Awesome! Glad to see something!
Creator Chris Furniss on March 14
Hooray! I backed at the highest level - any idea when you'll need info for us for the likeness into a fish thing? I'd like to have my son's name and likeness in the game as a gift to him in the future. :)
Creator Dirk Schlobinski on March 14
Hooray, an update!
Glad to hear about Sealark again. Updates once or twice a month here would be very much appreciated.
Keep up the good work, clairvoire!
Creator Midian on March 14
glad to see that you will be updating twice a month...
i was worried for a bit...
i thought that this project was scraped, wasnt sure what happened...
the best way to deal with your fears is to handle them head on...
im glad to see you will be doing that now...
as far as time for when the project is suppose to be finished..
i wasnt expecting it till 2014...
i only wanted to see updates on what was going on...
take your time & dont feel pressured or pushed into finishing the project too early...
id rather have a polished & perfected project that you can feel good about releasing than one that is buggy & that you feel is not the work that you wanted to release..
i can sympathize with this, in being an artist...
dont let others release expectations interfere with your game...
you want to make something that you can be proud of & that you feel good about in the end result...
make sure that you are able to do that...
afterall, delays are expected in Kickstarter campaigns...
:)
Creator Alan Simpraphone on March 14
Ok thank for posting this. You're still alive !
Creator Jonathan Bereza on March 14
Not been following your tumblr. I will be now though.
Beautiful work.
Would like to see some background though. If only because I need a new desktop wallpaper.
Creator Kenny on March 14
I'm fine either way.
Creator ShawnMcCool on March 14
I'd like to see more updates here. This project is awesome and I'm glad to be a backer. I can live with knowing nothing until release. But, it'd be fun to see things as they come together.
Creator Lucas Zackaj on March 14
Ooh, the prestige classes look rather nice and congratulations are certainly in order for getting all that coding done. I'll chime in with the others and say that most of us are in no hurry, so no worries about the frequency of updates.
Creator Rolf W Jr on March 14
+1 more vote for taking your time as far as a release date goes. I would say it's a good estimate that 99% of the backers here would much rather you make the game as well as you are able at a steady pace and only release it when you are satisfied, rather than trying to crunch to make a set date (and the remaining 1% could be convinced otherwise).
Personally it wouldn't bother me if the game didn't come out until deep into 2014, if that's what it took to make it. But, basically just don't feel that you need to rush it.
Creator Christian Marks on March 14
Yeah, thanks for the update! The sprites look brilliant, can't wait to see/hear more. Keep it up. ;D
Creator Hunty on March 14
Hooray! Exciting to see an update! I missed the fact that you were blogging about the project, so I thought you'd just been silent since the funding ended. Very glad to see that you're making tons of progress! Yay!
Creator Peter Jacob on March 14
You are alive? Good, good. Looking back at the main page, I'm like, why on earth did I back this? Ah. Definitely the charming art and the strangely mesmerizing clip of the girl fishing. Even though absolutely nothing happens in it, I still feel compelled to watch the whole thing through.
Creator Tim Anderson on March 13
Keep up the good work! Everything you post makes me more interested in playing it. We're rooting for you!
Creator Keshwin Charan on March 13
Can't wait for this game Clair~
Those sprites look fantastic and I can't wait for the finished product!
And fanart... lots of fanart... *u*
Creator Stephen Keating on March 13
Looking great clair, keep it up!
Creator Threevenge on March 13
Prestige classes look sick. Glad to see an update and really excited about this game. Honestly this and the LA Game Space bundle are the two biggest things I'm looking forward to in video games this year.
Creator gadam07 on March 13
Oh nice, I'd almost forgotten about Sealark. Don't sweat the infrequent updates; some of us have too many coming in as it is. It's nice to hear of the progress being made every once in a while, though, and it sounds like Sealark is coming along nicely. Keep up the good work!
Creator J on March 13
I've noticed that the vast majority of KS games get extensively delayed, minus the ones that are nearly completed, even more so for the ones that received huge amounts of extra funding, such as the Banner Saga. Considering that their backers are waiting patiently, I don't think you ned to worry about incurring the backers' wrath. I believe it was Shigeru Miyamoto who said, " A delayed game is eventually great, but a rushed game is bad forever."
Creator Brett Camper on March 13
Wow, great update.
+1 to more tech specifics, please!
Creator Eric Sexton on March 13
NICE!!! As one of the few who hunted you down to coax you out of hiding, I am so glad to see an update. Great stuff, keep it up. And by the way...I absolutely think you should tempt the Deep Ones. I hear they like big lumps of cheese dangling at the end of string. =D
Creator clairvoire on March 13
@J - I removed it only because I don't use facebook. It was a profile I made ages ago, but I logged in one day to see folks had sent me two dozen messages through it that went unanswered. That's all though!
As for release date! ... I'm still aiming for July! I'm a die hard optimist though, so I don't know! I'll do everything in my power to make it happen July, but if I have to take more time to polish the game or add important content that wouldn't make it in time, I'll take time to add it... I can only hope everyone is as kind about it as you are, if that should happen. Hopefully, it won't be a problem though!
Creator Alexander K on March 13
Thank you for the update, and by all means at least link to the boring specifics!
Also, do you need experienced testers?
Creator Jon Solmundson on March 13
This has been the single weirdest coincidence this week. I was JUST thinking "Gee, I wonder how SeaLark is going. I haven't seen any updates since the kickstarter ended. I should check up on that. I bet it's just that thing where the developer moves to a personal blog so they don't have to double post everything."
So I check the tumblr and that's cool.
AND THEN AS I TAB OVER BACK TO KICKSTARTER, THIS UPDATE GETS POSTED.
Evidently, you're really in-sync with your backers.
Creator clairvoire on March 13
@Mohammed - I don't know, it might not be such a good ͡idea to̢ t͘ém͡pt̢ t͝h͟e̢ D̶e͝ep Ǫ̴͢͝n̶̨̢e̴̷͘͜͢
Creator J on March 13
Something I forgot to ask... I recall you had a Facebook account linked to your KS profile during the KS campaign, but you've removed it since. Just wondering why, not being paranoid or judgemental or what have you.
Creator J on March 13
Now that you've pretty much finished the underlying code and systems, how much content do you think you'll be able to crank out and polish by the planned release date of July/August? Do you think you'll be able to make the game as big as you planned to, and how long do you think the game will be?
Not that I'd mind in the least if the game was delayed by several months in order to make more game, though.
Creator Mohammed on March 13
Oh yeah Clair, kind of curious... You throwing in Cthulhu by any chance?
Creator clairvoire on March 13
Odd! It doesn't show for me. I guess it's just web browser cache weirdness or something. Thanks for letting me know!
Creator Daniel Fearon on March 13
For me, a broken image shows up below the working PaigePrestigeTeaser2.gif image in both the Kickstarter update notification e-mail and on the Kickstarter site ( https://www.kickstarter.com/projects/1338986832/sealark-an-oceanic-adventure-game/posts/427461 ). Not a problem, just letting you know.
Creator clairvoire on March 13
@Daniel That's weird! I took that link out of the update! At least, I can't see it. (The link, is to the second gif in the update, I hope that shows up at least. If not, it's this: https://dl.dropbox.com/u/3108480/PaigePrestigeTeaser2.gif
Creator Will Davey on March 13
Really cool update, can't wait to see more! I can honestly say this is right up there on my list of games I'm excited for!
Creator Daniel Fearon on March 13
The second image link is broken, by the way ( https://dl.dropbox.com/u/3108480/PaigePrestigeTeaserTrans2.gif )
Creator Caidoz on March 13
Nice update, good to hear from you again. Everything sounds like it's going well!
Creator Mohammed on March 13
Great hearing from you again Clair, keep up the good work and thanks for the update
Creator Nick M on March 13
Thanks for the wonderful update :P. Keep up the great work!
Creator Zepelim on March 13
Yay, finally!