Game Design Update
The past 24 hours have been a wild ride. We've really been enjoying hearing your feedback and we've put together a video with one of our project leads, Bohdon Sayre, about the design of the game to help answer your questions.
Here's what you should know about The Golem after checking out the video:
Play as the Golem
The game is set in the dark and beautiful city of Prague during the early 16th century. You will play as the immensely powerful creature known as the Golem. Despite your incredible potential for destruction, mastering the Golem will be about mastering control of yourself so that you can protect and not destroy the great city that created you. It will be deeply rewarding when you learn to wield the Golem with not only savage strength but also with delicacy.
Epic Single-Player Narrative
Storytelling is what we do and Golem will be built upon meaningful characters and a deep narrative. Marrying the excitement and emotion of film with the rewarding involvement and responsibility of video games is what the Golem is all about. You will follow a linear narrative, but you will also find that there is much to explore as you master the control of the Golem.
The Golem is new to life and you will be new to controlling him. You’ll learn to walk, run, jump and sometimes you will sink or swim. The controls will evolve as the Golem evolves, always providing a meaningful correspondence to the experience. You may learn basic mechanics by throwing boulders and playing in the forest, but the tasks that will be asked of you make you a true master of the Golem, and require more of you than you may expect. We’re making this game for a range of players, from those looking for deep control and complexity to those simply wishing to partake in an epic adventure.
Cinematic Third Person
We will bring everything we know and love about cinematography to the game, showing you the rich city in stunning ways. You may play through the eyes of the Golem at times, but much of what you experience will frame the Golem beautifully within the landscapes of Prague.
The five guilds of Prague built you, and as you progress they will continue to help you. If you are hurt, the guilds will repair you, but your success in the game will dictate how strong, fast, and powerful they can make you. Although the Golem was created as simply a machine of war, you will find that a deeper power resides within you, unknown even to your creators.
Unity Game Engine
We’ve used Unity on several of our past projects. It allows us to spend more time focusing on what makes the game fun and less on reinventing the wheel.
Made for Mac, PC and Linux Our game is designed for a dual stick controller, but every Mac, PC and Linux user will be able to play with a keyboard and mouse. We want to release this game on as many platforms as we can, and if we exceed our goal we hope to make that happen.
pledged of $750,000 goal
seconds to go
Funding Unsuccessful This project reached the deadline without achieving its funding goal on March 26.
Feb 4, 2013 - Mar 26, 2013 (50 days)
- First created · 0 backed
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Game + production blog access.Estimated delivery: Apr 2015
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The above + digital download of the soundtrack.Estimated delivery: Apr 2015
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MORRIS LESSMORE PACKAGE = Game + soundtrack + production blog access + Signed "Morris Lessmore" DVD with Making of DocumentaryEstimated delivery: Apr 2015Add $5 to ship outside the US
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The above + backer tee with Golem art.Estimated delivery: Apr 2015Add $5 to ship outside the US
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ALL DIGITAL PACK = Game + soundtrack + production blog access + Golem art eBookEstimated delivery: Apr 2015
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10 backers All gone!
SXSW SKETCH PACKAGE = Artwork created at SXSW by Adam Volker or Brandon Oldenburg + backer shirt + the game + production blog access + Moonbot Mardi Gras beads + trio of Moonbot customized, pocketsize sketchbooks with blank pages.Estimated delivery: Apr 2015Add $5 to ship outside the US
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The above + Moonbot Mardi Gras beads + trio of Moonbot customized, pocketsize sketchbooks with blank pages.Estimated delivery: Apr 2015Add $5 to ship outside the US
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197 backers Limited (803 of 1000 left)
Join the METAL FORGER GUILD as an alpha and beta tester. We'll use your feedback to make the game even better! You’ll also receive: Metal Forger Guild pin + credit in the game as a tester + game + blog access + the soundtrack.Estimated delivery: Apr 2015Add $5 to ship outside the US
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GOODIE BAG = Game + blog access + Backer tee + Moonbot Mardi Gras beads + 5x7 limited edition signed art card + trio of Moonbot customized, pocketsize sketchbooks with blank pages + a sticker pack.Estimated delivery: Apr 2015Add $5 to ship outside the US
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Signed Golem art book + 5x7 limited edition signed art card + sticker pack + game + blog access + soundtrack.Estimated delivery: Apr 2015Add $5 to ship outside the US
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Goodie Bag + signed, numbered, limited edition 18x24 Golem art print + game + blog access + soundtrack.Estimated delivery: Apr 2015Add $5 to ship outside the US
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Join the WOOD WORKER GUILD: Signed and numbered 10-piece portfolio of 8x10 signed art prints in a handcrafted wood box + Goodie Bag + game + blog access + soundtrack.Estimated delivery: Apr 2015
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Join the CLAY WORKER GUILD: Fired clay Golem figure cast by sculptor Brad Oldham + signed, numbered, limited edition 18x24 Golem art print + game + blog access + soundtrack.Estimated delivery: Apr 2015
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0 backers Limited (20 of 20 left)
A signed sketch created by William Joyce + Goodie Bag + game + blog access + soundtrackEstimated delivery: Apr 2015
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A one-of-a-kind, hand drawn piece of concept art signed by the Moonbot art team + Goodie Bag + game + blog access + soundtrack.Estimated delivery: Apr 2015
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A visit to our studio in Shreveport for the day, dinner with the team, two rows of high fives. We'll immortalize you in the Golem game as a statue in the gothic city of Prague. You’ll also receive a 3D print of your statue + game + blog access + the soundtrack. (Flight and accommodations not included)Estimated delivery: Apr 2015