AMA + Ability Creation
Greetings Backers!
We are happy to announce that we are going to be hosting a Reddit AMA tomorrow morning at 11am CST! Please visit http://www.reddit.com/r/AMA/ tomorrow to Ask [Us] Anything - your questions can be about Project Awakened or Phosphor or any of us Phosphorites!
Today we wanted to take a bit of time to showcase how we are building our ability creation tool and what this means for you modders out there, and for the amount of powers we can create.
Our ability tool will allow you to mix and match visual style, animation, damage, effects, sounds, and more to mix-n-match from amongst our ability libraries, or use new content that you create, to make anything you can imagine.
The first thing you'll do when creating a new ability is to select the ability targeting type
- Passive (always on)
- Target Self
- Target Location at Reticule
- Target Player at Reticule
- Shoot Projectile (you choose speed, size, etc)
- Beam (you choose width, length, etc)
- Globally affect all players
- Melee Impact
Once you've done this you can select the type of effect caused at the target. You can have multiple effects happen at once. For each effect that occurs, you can choose the type of effect
- Instant
- AOE (choose radius)
- Persistent (effect occurs over X seconds)
- Permanent (until respawn)
And the actual effect itself (choose multiple)
- Affect Allies, Enemies, or Both?
- Damage (choose type)
- Healing
- Energy recharge
- Slow
- Immobilize
- Stun/Knockdown
- Alter AI state (+fear, enrage, confusion, sleep)
- Disallow current/all abilities for x seconds
- Add X damage over time or healing over time for Y seconds
- Add/remove damage vulnerability (amplify fire, ice, bullet damage, etc)
- Add/remove player effect (+speed, invisibility, jump height, hover etc)
- Shield X damage of type Y
- Add/Remove X Melee Damage (choose type)
- Physics Effect (add impulse or alter gravity)
- Create Summon (which you can define - summon anything from tornadoes to Swat troopers to fight for you!)
- And more!
Once this is done, you have the functional part of your ability. But the fun doesn't stop here. You can choose how the ability visual distinguishes itself from others
Choose which socket the beam/projectile/etc emanates from (Eyes, Mouth, Hand, Chest, etc). Choose the Animation that plays when the ability is used. Choose the particle effect used for the projectile/beam, and the effect that is played on the impacted characters. Choose the sound used when you use it, and the impact effect/decals left after it is used. Choose the energy cost per second, recharge time, and ability "power" cost.
You will start with the huge and diverse library of effects, animations, and sounds which we provide, but with community mods, new particle effects, new materials, meshes, and sounds, you can create almost anything that your heart desires! And you don't have to be a professional programmer or experienced artist - all you have to do is find the content created by your peers and add whatever you want!
We will use the same system to build the game as you do. Here's an example of 3 abilities you may have seen in our previous CAP update
In Disintegration1, you can see the following selections
- Projectile fired from hand
- Hand targeting pose
- Projectile particle - laser
- Impact particle - fireball + char decal
- Instant Damage Effect (fire)
- Character Effect upon Death - Disintegration
In Disintegration2, you would have the following selections
- Passive ability
- Melee Damage Bonus (energy)
- Add weapon material - White Glow
- Character Effect upon Death - Electrocution
In Disintegration3, you'd select these settings
- Beam fired from Eyes
- Face targeting pose
- Beam projectile - Laser
- Impact Effect - Fire gout + char decal
- Add Damage over Time (Fire)
- Add AI alteration (+fear)
Hopefully this gives you an idea of how the ability system will work in our game. We will use this system to generate a huge variety of abilities. Some of them may function very similarly but just be simple visual tweaks (for example, fire beam from hand vs from eyes, with all the same properties). The abilities we create will be the ones balanced for sanctioned MP and the stock Single Player campaign.
However, assuming we reach our stretch goal for modding, you could use this system to create any new abilities for your own multiplayer mode, or just to play through Single Player in "casual" mode, using whatever powers you see fit!
Next updates on the horizon: Multiplayer vid, and a UE4 character demo! Stay tuned!
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Funding Unsuccessful This project reached the deadline without achieving its funding goal on March 6.
Funding period
Feb 4, 2013 -
Mar 6, 2013
(30 days)
- First created · 8 backed
- Has not connected Facebook
- Website: projectawakened.com
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Exclusive Desktop Wallpaper + Exclusive Kickstarter-only forum access with development journal updates, as well as our sincere thanks!
Estimated delivery: Apr 2013Pledge $20 or more
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Early bird discount for $25 tier
Estimated delivery: Aug 2014Pledge $25 or more
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Digital Download of Project Awakened + Access to the closed beta starting August 2014 + Pre-release Digital Soundtrack + Exclusive Desktop Wallpaper + Exclusive Kickstarter-only forum access with development journal updates.
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Previous reward tier + Digital Art book with concept art from the game.
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Previous reward tier + Kickstarter exclusive in-game character outfit + special thanks in the credits + extra digital copy of the game including closed beta access.
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Previous reward tier + Kickstarter-exclusive in-game weapon + Project Awakened poster signed by the team
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Previous reward tier + Kickstarter exclusive in-game ability + A digital copy of the "Awakened Complete Strategy Guide", including a guide to "Level Creation and Scripting in Awakened and UE4"
Estimated delivery: Aug 2014Pledge $250 or more
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Previous reward tier + custom in-game taunt recorded by you, you choose the animation used, and is available only to you in game + 2 extra copies of the game including closed beta access
Estimated delivery: Aug 2014Pledge $400 or more
15 backers
FOUNDERS TIER - Previous reward tier + a physical art book signed by the team, containing concept art from the game + exclusive "Awakened Dev Team" t-shirt that will never be available for purchase
Estimated delivery: Aug 2014Add $15 to ship outside the USPledge $600 or more
12 backers Limited (38 of 50 left)
Founder's Tier + You will get your face as a preset in the create-a-player system, making you a permanent part of the game, and allowing you to play as yourself!
Estimated delivery: Aug 2014Pledge $750 or more
2 backers Limited (98 of 100 left)
Founder's Tier + A unique one-of-a-kind framed print of concept art from the game, signed by the artist. No two prints will be alike, and we will allow you to choose which print you want in the order you pledge at this tier.
Estimated delivery: Aug 2014Add $15 to ship outside the USPledge $1,000 or more
8 backers
Founder's Tier + You will design your favorite Awakened character using the create-a-player system, and we will send you a one-of-a-kind 3D sculpture of that character.
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Founder's Tier + We'll use your name, voice, and likeness as one of the NPC characters in the single-player campaign + credit as a member of the design team + invitation to the Awakened Launch Party!
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Founder's Tier + We will fly you out to Chicago, and you will spend a day at Phosphor Games Studio sitting in on design meetings, playing the build, and meeting the team. We will take you out to lunch, and put your name in the credits as a producer. You will be a guest of honor at the launch party, and you will get free phosphor games for life.
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Founder's Tier + We will fly you out to Chicago, and you will spend a day at Phosphor Games Studio sitting in on design meetings, playing the build, and meeting the team. You will work with the design team to design one of the main bosses in the campaign. We will put you in a motion capture suit and you will record animations used on the actual boss character. We will take you out to lunch and dinner and take care of all travel expenses. You will be a guest of honor at the launch party, and get credited in the game as an executive producer, and you will get free phosphor games for life.
Estimated delivery: Aug 2014
Comments
Creator Samuel Vance Joyce on February 15
I'm loving the look of this so far! I'm hoping you've looked at games such as City of Heroes or Freedom Force for an idea on how to develop the game.
Try and keep the casting of powers interesting, I'd not enjoy seeing that everyone casts certain powers the same, so a casting animation option would be cool to mix it up! (Freedom Force did something like this)
Creator Piers Mundy on February 15
Will there be a version of this in mainstream game? So I can make a guy who's punches cause people to go flying or explode?
Creator Vince Vazquez on February 15
Well, I for one can't stand Reddit. Hate the community. Think they're a bunch of asshats. But good luck with your Ask Me Anything guys! Hope it goes well and you get some more pledges out of it. The customization here sounds insane! It's time for me to start hopping onto as many sites as possible and starting up some forum threads to try to get more exposure out. Pester anyone I can to send coverage your way. This game is way more exciting to me than, say, Star Citizen (no offense to that game...)
Creator Jordan York on February 14
I've emailed and tweeted members of the gaming community and gaming websites. I encourage you to do the same. The more people that they hear from, the more they'll feel a need to give the game some coverage.
Creator Travis Bonnstetter on February 14
There needs to be a lot more advertising happening for this to get funded in time. The only time I saw anything about this online so far (besides reddit posts) was on a list of other kickstarters so it was kind of buried in the list and didnt stand out. You need to get a featured article on gameinformer, ign, or pcgamer for example. Maybe a video on angryjoeshow or something. This game is a fantastic idea, but people can't fund what they don't know about.
Creator ET3D on February 14
Wow, that's an amazing amount of power customisation!
Creator Mohammed Ameen on February 14
Guys, I've posted a reddit here: http://www.reddit.com/r/Games/comments/18k8rc/phosphor_games_horn_project_awakened_ama_on/ Upvote for visibility!
Creator Stephen "Stoibs" D on February 14
How this doesn't have more funding then it does currently is beyond me...a fully customizable sandbox Freedom Force on Crack? Yes Please.
Creator Malcolm Swoboda on February 14
Get this game more attention! I'm trying!
Creator Andrew Bacon Rushakoff on February 14
This is just great. This game will be utterly amazing.
Creator Ryan on February 14
Did you literally reply just to my comment with this update? Lol, this answered all my questions perfectly.
Now let's get some physical rewards!
Creator Jordan York on February 14
Sounds really neat! I can't wait to mess around with the ability creation tools :)