We've launched an exciting new project of our own! Introducing the Kickstarter app for iPhone!

Funded! This project successfully raised its funding goal on May 26, 2011.

Month and a half later

Update #16 · Oct 4, 2011 · 6 comments

Hi everyone!

It's been a month and a half since we've released the game and feels like it's time to update you guys on where we're at. 

We've initially spent a lot of time on trying to find the right party to create the mobile game for us. At one point in time the project even started, but then got rolled back due to different expectations. 

Meanwhile we've been playing around with new mechanics and evaluating all of the crazy ideas we had for Season 2 -- keeping only the totally crazy ones!

Now, what we did with the Mobile game is rather interesting. We've prototyped it in our main game, made it fun and will port it to iOS and (soon) Android. Meaning that the core mechanic of the mobile game will be in Season 2, and available as a standalone game (more fledged out based on that same mechanic) on mobile devices. 

Unfortunately due to medical reasons we were unable to attend PAX or GamesCom (why does a game development cycle HAS to have those?!), BUT we are already talking to Mojang about a booth at MineCon in Vegas! We've had a bit of debate about that conference, but hey, it will have a lot of press and we owe Notch a big manly hug. Or two. 

No word from Steam yet. We believe it may be worth to wait for Season 2, combine Season 1 & 2 and resubmit that as a bigger game. Or go protest in front of Valve's offices. 

So that's a quick update on where we're at, and no, we haven't forgotten anyone. 

Comments

    1. Missing_small

      Creator Dan Price on October 8, 2011

      @Rezol I totally agree. I loved the look and concept, but the controls have proven so disappointing that I never even finished playing it. A real letdown! I've been checking back hoping for improved controls, to no avail.

    2. 9810459.small

      Creator RPRezo on October 6, 2011

      Let's be realistic. Unless you add the thing, that was absolutly necessary for making this game playable and enjoyable - the support of joypads... Without that I think there is no chance of making it to Steam. Thay have a quality controll, after all. Not that it's a bad game, mind you. But it's not even near as good as it should have been.

    3. Tshirt.small

      Creator Thomas McNeill on October 4, 2011

      @ Michael I've looked into making Apple Apps on a Windows computer, most of the programs to do it are very expensive.

    4. 150px-marcwatson.small

      Creator Marc Watson on October 4, 2011

      Great! See you guys at Minecon!

    5. Missing_small

      Creator Tyler on October 4, 2011

      Any update on the wooden wall bug?

    6. 005.small

      Creator Michael Fedor on October 4, 2011

      You know I wanted to ask a question about your Development. I am trying to make games as well and do you guys mostly use c++ and also I heard that if you try to develop for iOS that you have to use a Mac to program it. Is it true you cant use windows.

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