15
Backers
$306
pledged of $15,500 goal
0
seconds to go
Funding Unsuccessful This project reached the deadline without achieving its funding goal on June 3, 2012.
Funding period
May 4, 2012 -
Jun 3, 2012
(30 days)
- First created · 1 backed
- M Brett Duncan 311 friends
- Website: tressthegame.com
Pledge $10 or more
2 backers
A copy of the rules of Tress, a paper copy of the board, and three princes will be mailed to your home. With these and the purchase of two chess games, Tress can be played as I did for 17 years.
Estimated delivery: Apr 2013Pledge $25 or more
9 backers Limited (331 of 340 left)
A copy of Tress sent to your home.
Estimated delivery: Apr 2013Pledge $50 or more
1 backer Limited (89 of 90 left)
A copy of Tress with the board autographed by inventor sent to your home.
Estimated delivery: Apr 2013Pledge $100 or more
0 backers Limited (15 of 15 left)
A copy of Tress with the board autographed by inventor sent to your home. A second board that is a copy of the original prototype, also autographed by inventor.
Estimated delivery: Apr 2013Pledge $200 or more
0 backers Limited (5 of 5 left)
Your name will be listed in the "Thank You" credits as a VIP. A copy of Tress with the board autographed by inventor sent to your home. A second board that is a copy of the original prototype, also autographed by inventor.
Estimated delivery: Apr 2013
Creator Dave Autzen on June 4, 2012
Thank you for the invite, but Tuesdays are bad for the foreseeable future. Maybe in a few weeks.
Take care,
Dave
Creator M. Brett Duncan on June 3, 2012
Dave,
I have been taking Tress to the Chess meet at Doherty's located at 242 East William Street in Decatur, Illinois the past few Tuesdays. The Decatur Chess Club meets every Tuesday night to play Chess, and now Tress. I would love to meet you and play Tress if you can make it this Tuesday at 6:30PM. I plan to have another kickstarter soon, but will also be offering Tress, at a discount, to all my backers from the first kickstarter.
Sincerely,
M. Brett Duncan
tress234@gmail.com
www.tressthegame.com
Creator Dave Autzen on June 3, 2012
Hate to see this fail. 3 way chess is such a great idea, but sadly not enough backers felt the same way. I hope to maybe meet up someday with you and try your game out, as I'm not that far away in Springfield.
Creator M. Brett Duncan on May 18, 2012
From Arthur, "Advanced topic: the kingmaker effect and how to avoid it." There is no kingmaker effect per se. The only thing close is if player 1 has already lost a king or prince and chooses to sacrifice his game by purposefully placing his/her remaining prince or king in check to the opponent of their choosing. This still would not guarantee their choice of winner.
From Arthur, "I'd also like to hear more about this $13,585 your "broker" says you need for the next step. Sounds pretty reasonable for a small print run of the game, but it's kind of sketchy for a publisher to ask you to raise it up front, isn't it?" The broker is limited to what they can tell me about the end product because the manufacturer of their choosing will handle all the details. Since they do not have a contract with a specific manufacturer, they cannot get/give answers regarding the end product. Their target company right now is Fundex.
Creator Tia Garrett on May 16, 2012
Tress is AWESOME!!!!
Creator M. Brett Duncan on May 12, 2012
HOW THE TRESSMEN MOVE
Each different Tressman has its own special way of moving and capturing enemy pieces. A capture is made by moving into a triangle occupied by an enemy piece. All captured pieces are removed from the board.
The two most valuable pieces are the Pharaoh and the Prince. They are rather restricted in their moves. They may move in any direction—but only one triangle at a time. The most powerful piece is the Queen. The Queen may move any distance in any direction.
The Priest moves in any direction for any distance, but only through the points and faces of the triangles alternately. When the Priest crosses the line forming the face of the triangle, the line of the face and the path of the Priest should intersect at a 90° angle.
The Pyramid may move any number of triangles but never through any points. The Pyramid’s path will always have one line on either side of it running in perfect parallel.
The Scarab Beetle’s move is curious—two triangles in the same direction as a Pyramid and then one triangle through the point farthest from the Scarab Beetle’s origin. This can be confusing but can be checked by making sure the Scarab Beetle has made a move that does not form a straight path that any other Tressman could travel and ending the move on the opposite colored space from which it began the move. An easy way to make this move is to begin by moving through one point of the triangle space occupied and continue straight forward two spaces, then move one space left or right. The Scarab Beetle’s move allows it to jump over intervening pieces.
A pawn may only move forward through the faces of triangles. Except on its first move when it may advance up to four triangles, it may only travel one triangle at a time.
In addition to these moves, there are certain special moves. A player may “go underground” when their Pharaoh or Prince is in check and when the Pharaoh and Prince are on two adjoining spaces. The Pharaoh and Prince move two spaces in any direction, even turning, and cannot be in two adjoining spaces after they move. This can be done any time the Pharaoh or Prince is in check and can be done as many times as desired. It cannot be done if they are not in check. They cannot attack during this move.
A Chariot reaching the row on the opposite side from where it started becomes any piece (except Pharaoh or Prince) that the owner of the Chariot chooses. It is thus possible to have two or more pieces with Queen’s privileges at the same time.
A Chariot makes a capture by moving through the points of the triangle spaces only and does not capture by moving through the faces. Remember to only move forward to capture.
Creator Arthur O'Dwyer on May 12, 2012
I'd like to see more about the rules, particularly how the pieces move and whether they are really "chess-like enough" on the triangular board. Advanced topic: the kingmaker effect and how to avoid it.
I'd also like to hear more about this $13,585 your "broker" says you need for the next step. Sounds pretty reasonable for a small print run of the game, but it's kind of sketchy for a publisher to ask you to raise it up front, isn't it? By the way, in the United States, every creative work is automatically protected under U.S. and international copyright law from the moment of creation; you don't need to pay anybody to "copyright" your work. (Registering a trademark or filing a patent are different.)
This Kickstarter is mentioned on BGG here: http://boardgamegeek.com/geeklist/59640/item/2142127#item2142127
Creator Dave Autzen on May 4, 2012
I am in!-- I love playing chess, and having a 3 way version sounds fantastic.