Tech Update - Dynamic Water, Teleportation, Houses
Below is a video showing you a few of the features that we have been hard at work on. Much of our time has been spent writing back end systems to support game features such as teleportation to zones, house, dungeons, as well as more visual features like the dynamic water system. Although not the most glamorous features, they are key pieces to allowing us to make the world dynamic experience for the player.
As we near the close of the Kickstarter project we will be ramping up development in attempt to reach out 2 month goal for Beta testers. In that time we expect to revisit the art and animation as well as hard define the play experience and content. We want to keep our backers involved in this process and will be setting up systems, such as website forums, to begin getting ideas and opinions. Stay tuned for our next updates!
- Chase
464
Backers
$13,372
pledged of $7,500 goal
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Funding period
Nov 14, 2011 -
Jan 13, 2012
(60 days)
- First created · 0 backed
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- Website: forgequestrpg.com
Pledge $1 or more
9 backers
Warm n' fuzzy feeling for donating to an indie project that needs all the help it can get.
Estimated delivery: Jun 2012Pledge $5 or more
6 backers
The above, plus we will put your name in the credits of the game as a supporter.
Estimated delivery: Jun 2012Pledge $10 or more
277 backers
All the above, plus a registered copy of the game once it is complete.
Estimated delivery: Jun 2012Pledge $25 or more
117 backers
All of the above, plus you will also be able to participate in the beta release and forums. For those who truly want to support and be interactive with the development process of the game.
Estimated delivery: Mar 2012Pledge $50 or more
30 backers
All of the above, plus you will receive a unique chicken egg in the game to raise as your very own pet.
Estimated delivery: Jun 2012Pledge $75 or more
13 backers
First five rewards, plus you will be able to help design a unique item in the game. Determine the name, type and behavior of the item. (All suggestions/ideas are subject to approval, as we don't want any obscene or non-nonsensical aspects of the game. Not all ideas are feasible and we will work with you to find a happy medium.)
Estimated delivery: Jun 2012Pledge $150 or more
3 backers
First five rewards, plus you will be able to help design a unique monster in the game. Determine the name, look and behavior of your very own monster. (All suggestions/ideas are subject to approval, as we don't want any obscene or non-nonsensical aspects of the game. Not all ideas are feasible and we will work with you to find a happy medium.)
Estimated delivery: Jun 2012Pledge $300 or more
1 backer
First five rewards, plus you will be able to help design a unique NPC inside of the game. Determine the name, look, behavior and function of the character. (All suggestions/ideas are subject to approval, as we don't want any obscene or non-nonsensical aspects of the game. Not all ideas are feasible and we will work with you to find a happy medium.)
Estimated delivery: Jun 2012Pledge $500 or more
0 backers Limited (10 of 10 left)
First five rewards, plus you will be able to work with us directly and help design a unique boss for the game. This is the ultimate level of influence, and we work with you directly to make your idea become a reality. (All suggestions/ideas are subject to approval, as we don't want any obscene or non-nonsensical aspects of the game. Not all ideas are feasible and we will work with you to find a happy medium.)
Estimated delivery: Jun 2012Pledge $750 or more
3 backers Limited (2 of 5 left)
Corporate sponsorship. You will receive the first five rewards, plus we will place your website and/or company logo at the beginning of the game, special mention in the credits as well as directly on our website.
Estimated delivery: Jun 2012Pledge $1,500 or more
1 backer Limited (2 of 3 left)
SPECIAL VIP CREATIVE ASSISTANT!!! Of course you will get the first five levels as well as a special place in our hearts. But for pledging such a large amount we will completely open the lines of communication with you, be it video chats, e-mails or even meeting in person (location permitting). You won't be able to change the game directly, but we will listen one on one and communicate with you on your creative ideas, giving them serious consideration as the game is developed.
Estimated delivery: Jun 2012
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