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Update #10: Initial Beta Released

Backer_white For backers only, Posted on May 4
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Update #9: Forums

Posted on January 23

This is a small announcement letting people know that the website has been worked on and the forums are now available.  You can visit and participate on the forums at the link below.

http://forgequestrpg.com/forums/

We want the website to become a fairly open dialog with our backers as well as people who are curious about the project.  So don't feel shy!

- Chase

Update #8: Step 1 Complete!

Posted on January 16

So if your looking here you most likely know that we were able to reach our goal, actually well above our goal!  We were very excited to see this and honestly it is all because of you guys.  I can't stress enough how thankful we are to everyone.  We hope in the coming months we can reciprocate this back to you by working hard and making an extremely enjoyable game.

We reached not only our base level goal, but also the $10,000 goal and $12,500 goal.  This means a few things which I will details.  First off, we will be making a Mac OSX port of the game one of our priorities.  Second, everyone who is going to receive a copy of the game will be given a code for a unique pet dragon egg, a special thanks from us to you.  Lastly, we will be bundling our voxel editing tool into a separate application and giving this freely out to both backers and non-backers alike.

As details in our project, our goals at the moment is to release and begin Beta about 2 months from now.  The actual release of the project we plan to be 6 months from now.  In the more immediate future, we plan to be getting forums up on our website in the middle of the week.  The forums will be a good central location for us to begin talking with all of you one on one, sharing what we have as well as getting input from you.  We will make an announcement about this via Kickstarter when this happens, so stay tuned!

So yes, thank you, thank you, thank you everyone who supported our project.  We couldn't have done this without you!  Stay tuned for more soon to come updates about development and planning!

- Chase & Dave

    1. Flavors.thumb
      Paul Lee on January 16

      Congrats on reaching your goal!, I wish you the best for the next couple of months, seems like there will be a lot of tweaking ahead.

      I couldn't wait a few days to post on the forum...
      So in the mean time, have you ever heard of a still-developing game called "cube world"
      It's not out yet, but it takes your same inspirational themes (i.e. minecraft & Zelda) but instead of old school 8 bit zelda, they are closer to n64 (and beyond) zelda.

      here's a youtube video of it in action:
      http://www.youtube.com/watch…

      I feel that there are a few key concepts from that game that Forge quest could adopt and really be great. (ex. 1. randomly generated quests, 2. block/parry attacks, 3. collateral damage to landscape when attacking/being attacked by monsters. , etc.)

      also on a side note: will the armor/clothing of the character change when switching clothes, like when switching weapons/pick axe? I've noticed so far that it doesn't.

Update #7: Tech Update - Dynamic Water, Teleportation, Houses

Posted on January 11

Below is a video showing you a few of the features that we have been hard at work on.  Much of our time has been spent writing back end systems to support game features such as teleportation to zones, house, dungeons, as well as more visual features like the dynamic water system.  Although not the most glamorous features, they are key pieces to allowing us to make the world dynamic experience for the player.

As we near the close of the Kickstarter project we will be ramping up development in attempt to reach out 2 month goal for Beta testers.  In that time we expect to revisit the art and animation as well as hard define the play experience and content.  We want to keep our backers involved in this process and will be setting up systems, such as website forums, to begin getting ideas and opinions.  Stay tuned for our next updates!

- Chase

    1. Profile_pic.thumb
      Chase Grozdina on January 12

      Charles: There was actually a lot of discussion about this when we designed the system. We choose not to represent volume, it instead extends from a source object up until a certain distance away. We choose that method because it was more conducive to proper gameplay as well as network efficiency.

    2. Missing_thumb
      Spencer Oklobdzija on January 12

      Lol. I love how all of your videos have chicken throwing in them.

    3. Garibaldi.thumb
      Nori on January 12

      So forgive me if I'm being ignorant, but is there more freestyle house/structure building than what was shown here? One of the best parts of Minecraft/Terraria is being able to built anything... Just thought I'd ask.

Update #6: Short Update

Backer_white For backers only, Posted on January 10
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464
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$13,372
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0
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Funding Successful

This project successfully raised its funding goal on January 13.

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9 Backers

Warm n' fuzzy feeling for donating to an indie project that needs all the help it can get.

Estimated Delivery: Jun 2012

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6 Backers

The above, plus we will put your name in the credits of the game as a supporter.

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277 Backers

All the above, plus a registered copy of the game once it is complete.

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117 Backers

All of the above, plus you will also be able to participate in the beta release and forums. For those who truly want to support and be interactive with the development process of the game.

Estimated Delivery: Mar 2012

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30 Backers

All of the above, plus you will receive a unique chicken egg in the game to raise as your very own pet.

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13 Backers

First five rewards, plus you will be able to help design a unique item in the game. Determine the name, type and behavior of the item. (All suggestions/ideas are subject to approval, as we don't want any obscene or non-nonsensical aspects of the game. Not all ideas are feasible and we will work with you to find a happy medium.)

Estimated Delivery: Jun 2012

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3 Backers

First five rewards, plus you will be able to help design a unique monster in the game. Determine the name, look and behavior of your very own monster. (All suggestions/ideas are subject to approval, as we don't want any obscene or non-nonsensical aspects of the game. Not all ideas are feasible and we will work with you to find a happy medium.)

Estimated Delivery: Jun 2012

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1 Backer

First five rewards, plus you will be able to help design a unique NPC inside of the game. Determine the name, look, behavior and function of the character. (All suggestions/ideas are subject to approval, as we don't want any obscene or non-nonsensical aspects of the game. Not all ideas are feasible and we will work with you to find a happy medium.)

Estimated Delivery: Jun 2012

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0 Backers • Limited Reward (10 of 10 remaining)

First five rewards, plus you will be able to work with us directly and help design a unique boss for the game. This is the ultimate level of influence, and we work with you directly to make your idea become a reality. (All suggestions/ideas are subject to approval, as we don't want any obscene or non-nonsensical aspects of the game. Not all ideas are feasible and we will work with you to find a happy medium.)

Estimated Delivery: Jun 2012

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3 Backers • Limited Reward (2 of 5 remaining)

Corporate sponsorship. You will receive the first five rewards, plus we will place your website and/or company logo at the beginning of the game, special mention in the credits as well as directly on our website.

Estimated Delivery: Jun 2012

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1 Backer • Limited Reward (2 of 3 remaining)

SPECIAL VIP CREATIVE ASSISTANT!!! Of course you will get the first five levels as well as a special place in our hearts. But for pledging such a large amount we will completely open the lines of communication with you, be it video chats, e-mails or even meeting in person (location permitting). You won't be able to change the game directly, but we will listen one on one and communicate with you on your creative ideas, giving them serious consideration as the game is developed.

Estimated Delivery: Jun 2012

Project By

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Chase Grozdina

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By profession I’m a game software engineer, as a hobby I’m an artist and at heart I am a tinkerer. I've taught myself everything I know and I strive to prove that with the right motivation you can do anything you set your heart to.

  1. forgequestrpg.com
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