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Update #9: The beta is live!

Posted on July 26, 2011

Dear backers,

Thank you so much for your patience and encouragement while we're working on the beta. It has been an exciting, challenging, fun, and frustrating process for us. City of Epic is a lot like the proverbial iceberg: only halfway through did we realize that the part we'd finished was only what was above water.

Today we pushed the beta live, but I hesitate to call it "beta." What's up now represents only a tiny fraction of the functionality we have planned for the game, and an even smaller percent of the content. A game of this style and scale is quite unlike anything we've ever done before. We spent a lot of time writing and re-writing core components of it, and we're still not happy with how all the pieces fit together. But we can't add all the good stuff until we get the basics down pat. It's been both enlightening and frustrating.

So we did what any self-respecting programmer does with software they're not happy with: we pushed it live.

What? Why would you release the game if it's only a tiny bit done?

Well, there are some pretty compelling reasons.

First, few things light a fire under your bum quite as effectively as having real live users interact with your site and then tell you all about it.
Second, it helps you focus on the parts that most desperately need attention. When you're stuck on a tricky problem, it's easy to get sucked in while other more important issues languish.

The last, and most important reason, is that we need to know more about you, the players. We need to know what your current fitness level is like. We need to know what exercises you do, and how often. We need to know whether you like points, and whether you think we're funny.

We know there's a lot missing from what's live now, we know we have a long way to go. While we work on getting there, we'd love for you to log in, try out some of the  battles, and log the workouts you're already doing. And of course let us know when things explode, so we can fix them before anyone else notices!

If you've already got your beta code you can log in now at http://beta.cityofepic.com/ . If you're still waiting for yours, it should be in your inbox by this evening.

Thanks!

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      Kathryn Ference on July 27, 2011

      Just got started a few minutes ago, and I'm already sweating! (so.. many.. squats.. haha). Question: Do you have a preferred method of receiving beta-user feedback? Here on the Kickstarter page? An email address? Will you be setting up a web form on the beta? Just a heads up, on some of the level up challenges, the words the characters are saying to you don't fit inside the text bubbles--they're spilling out over the edges and it makes it difficult to read.

      Really enjoying things so far :D

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      Lisa Ouzts on July 27, 2011

      Looks cool so far. My only comment is that the links to the challenge and level ups work on mobile safari browser but the options once you are in the challenge and level ups do not. I know making it work on mobile platforms is probably not a huge priority for you now but in case it's an easy fix I thought I would mention it. I prefer to work out at the gym so it would be nice to access the challenges from my phone. Love the legosity challenge!

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      Kelly Maguire on July 27, 2011

      Hi Kathryn - you can send feedback to game@bitbotmedia.com. We'll read them here too, but it's a little easier for us to add them to our to-do list via email.

      Thanks for letting me know about mobile Safari, Lisa, I'll check it out.

Update #8: Dude, where's my beta code?

Posted on June 27, 2011

As many of you have noticed, the beta has yet to open up. And I'm sure some of you are wondering just what these chumps are doing instead of giving you an awesome game. We're very close! I promise no one is more anxious to get this thing out into the world than Katherine and I, but we've run into some slow spots and administrative tasks that have slowed us down.

One thing we were blindsided by is all the paperwork necessary to operate like a Real Grown-Up Entity, aka being able to take the Kickstarter money and put it towards the game in an official capacity. We thought we had all of this taken care of, but after a trip to the bank that was so ridiculous I think we're going to write it into the game, it turned out we needed about twice as much paperwork. Sorting that out has been a huge time suck.

The other thing we underestimated was simple data-entry: how long it would take us to cram all of our clever scenarios into the database that drives the game. That proved to be much more tedious than we thought, even after I made Katherine learn enough ruby to help me load the data.  

Thanks to an 18 hour marathon coding session on Saturday we're just about ready. What we have left to do is a little more data loading and some basic testing. I'm so excited to have people start playing that it's tempting just to let people in as-is, but it needs a little more fixing up before I throw people at it. The beta will be an iterative one; we'll be adding new content, getting feedback and changing the game on a weekly, if not daily, basis. The beta will be open as long as it takes to get the game where it needs to be. It's nerve wracking to let people see your game before it's finished, but I think it will help us make it great.

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      Ben Yu on July 1, 2011

      Take your time! Don't worry, the game will be great! This is an awesome project and will definitely help in my recovery.

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      Robert Parungao on July 12, 2011

      Super stoked for this! Just dropping a line of friendly support!

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      Kelly Maguire on July 12, 2011

      Thanks! I've been slowed down by a really nasty cold this week, but it's getting there!

Update #7: Six Hours to Go!

Posted on June 15, 2011

Hey everyone! We've got just six hours to go in the campaign, so if you were considering becoming a backer, now's the time! I'm excited to say that we reached our goal!

We've been coding and drawing like madmen, and will start releasing real game content on the beta server next week. Since this is very much a beta test, we'll be making tons of changes as we get feedback. Your input will be incredibly valuable to us as we try to design the best game possible.

The rest of the beta invite goes will be going out to the 25+ backers this evening, and for those of you who got other rewards we'll be in touch for things like t-shirt sizes and custom avatars.

Thanks everyone, we couldn't do this without you!

-Kelly

Update #6: In the home stretch!

Posted on June 6, 2011

Well hello everyone!

We have just 9 days left in our campaign, and this morning we crossed the $4000 mark, so things are looking promising! The last few days have slowed down quite a bit though, so please continue spreading the word so we can make sure to hit our goal and make this happen!

Katherine has been hard at work on new illustrations for the avatar creator, including some of the most requested items like buzz cuts and glasses. A few things, like additional clothing options and accessories, will be in-game items to earn, but we're adding in the core items and styles we were missing.

I've been working on the logic side of things, to make sure that the challenges scale regardless of your fitness level. In theory, the game will be equally challenging to both couch potatoes and marathon runners, but in practice it will probably take a lot of balancing. That's where the beta comes in! We're bracing ourselves for the torrent of feedback that will help take our game from a "nice idea" to a rock solid exercise platform.

We're in the home stretch now, thanks for all the support!

Update #5: New Reward Levels

Posted on May 31, 2011

Good Morning!

Those of you in the US are undoubtedly waking up from a post Memorial Day food coma, the holiday where one shows their reverence for our armed forces by stuffing as many hot dogs into their face as possible. 

Eagle-eyed backers will notice we have two new reward levels, at $65 and $125. The $65 and up levels now include a super awesome Zombie Apocalypse t-shirt, at the $125 level we'll go beyond simply naming a character after you - we'll design it after your likeness as well. So if you want to see your favorite Christmas sweater immortalized in digital ink, the $125 backer reward is the way to go.

We're halfway through our campaign, and halfway to our goal, but we're in a bit of a slump so please remember to share our project with your friends! And thank you so much, there really is no way we could be doing this without you.

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      2percentright on June 1, 2011

      You've made it to the kickstarter featured project on the front page. I'd expect pledges to pick up a bit.

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Funding Successful

This project successfully raised its funding goal on June 15, 2011.

Pledge $10 or more Pledge $10 or more

13 Backers

A contributor badge! You'll get a special in-game badge on your profile once the game has launched, noting that you helped make the game happen.

Pledge $25 or more Pledge $25 or more

87 Backers

Super starter pack! You'll get a contributor badge, and an invitation to the closed beta.

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9 Backers

Epic pack! You'll get the super starter pack plus a super fun set of three 1" pins featuring game art and a signed print of your in-game avatar.

Pledge $65 or more Pledge $65 or more

2 Backers

T-shirt mania! Backers at this level and higher get a sweet City of Epic Zombies t-shirt! We'll collect your sizing info at the end of the campaign. Plus you get the beta code, avatar print, and buttons. You can put the buttons on your new shirt!

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11 Backers

Naming rights! We'll name an NPC in the game after you (or the name of your choice, provided it's family-friendly), plus you'll get the epic pack!

Pledge $125 or more Pledge $125 or more

8 Backers

Your Likeness, in game! It's like naming rights, but instead of just naming the character after you, we'll design the character after you as well. Your and your favorite sweater can be immortalized in pixels, bringing joy to the Great Aunt Sue who bestowed that sweater upon you years ago. And to top it all off, you will get a signed print of your custom NPC. Plus you'll get the epic pack!

Pledge $500 or more Pledge $500 or more

1 Backer • Limited Reward (4 of 5 remaining)

Custom in-game avatar. We'll create special artwork, just for you, for use in the game. Want to be a griffin? We will draw you as a griffin. You'll also get a signed print of your avatar, buttons, and a beta invite.

Project By

Fb_profile_picture.large

Connected as Kelly Maguire (443 friends)

We're Katherine and Kelly. We make websites and game hard, and really could use some more exercise. We share office space in General Assembly, a coworking space in midtown.

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