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      Creator Paul Fullard on May 8, 2012

      I forgot to also mention that I'm planning on using a $100 XNA Game Studio membership to develop my game for the Xbox 360, PC, and Windows Phone 7.

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      Creator Paul Fullard on May 8, 2012

      By the way, I just looked at the Unity license prices that you were telling me about. I could still possibly use the funding from my Kickstarter project for a free Unity license with the $400 Android and $400 iOS license ($800 total), but like you were saying, I wouldn't be able to cover all of the gaming platforms that I originally thought I could. Not that I'm aware of this, I'm going to update my Kickstarter project to let people know; but I won't mention you unless you want me to. Thanks again for your helpful feedback.

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      Creator Paul Fullard on May 8, 2012

      Thanks.

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      Creator Mighty Rabbit Studios on May 8, 2012

      Throwing down a dollar just to fill you in on some stuff. I'm guessing you're looking for $1,500 to get a Unity license - just a heads up regarding that, the base Pro license (which is the $1,500 one) can only deploy to PC, Mac, and Web Player. The Pro licenses for Android and iOS are an additional $1,500 each. If you're looking to deploy to PC, Mac, Web, iOS, and Android - the total cost for Unity is actually $4,500 and not $1,500. The cost for the Xbox 360, PS3, and Wii licenses are on a per developer basis but I'm pretty sure they are above $10,000 each.

      I'd actually refrain from promising a Wii and PS3 version of the game. Those are going to be very hard to pull off on $1,500 - engine cost aside, development kits for those consoles are insanely expensive.

      Once again, I'm totally making an assumption here - but the use of the words "Web Player" and the list of targeted platforms is leading me to believe you're just trying to get a Unity license. I just wanted to let you know that there would be a much higher cost associated with this than the $1,500 you are looking for.

3
Backers
$13.37
pledged of $1,500 goal

Funding Canceled Funding for this project was canceled by the project creator on May 9, 2012.

Funding period
Apr 27, 2012 - Jun 6, 2012 (40 days)

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