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Update #6: More development needed

Backer_white For backers only, Posted on December 12
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Update #5: Mapping out action

Posted on November 26, 2011

Thank you so much to those that have supported Sancho so far.

Also I trust everyone is having a wonderful Thanksgiving weekend.

This next update is a rough animatic of act 2 of the "Dead Girls Eye"

In place is just a scratch track of audio (myself, the writer, concept artist, and a friend all took turns to provide the voices for this). Not only was this fun to do, but it also helps bring another element together to start giving this story life. I like forward to achieving our funding so that we can identify some awesome voice talent to provide the real drama for these characters.


In the mean time enjoy this snippet for the story.

Cheers

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Update #4: Why 30k budget?

Posted on November 8, 2011

For those that keep up on film and or even animated film, I am sure you have heard how expensive it can be to produce such projects.

Generally most people do not realize all that is involved or the cost associated with film productions of any nature.

Even the most guerrilla of live action filming will have significant budget items, such as camera equipment, editing software, petrol cost for getting to specific locations, marketing and more.

In this case Sancho is a Animated film. We chose to go this route due to my background in animation, and my strong connection to fine art. At first glance to the outsider this may seem a cheaper route, as their is no actors, cost of camera equipment along with respective crew, or searching for suitable locations and getting the production crew to said locations.

On projects of this scale its important to come up with real numbers, not just something picked at random.

So to begin with we start with a schedule, what can be accomplished in 3-4 months using artist/talent that

a. may have full time employment some where else

b. if talent are freelance in the first place, they may have other life things going on.

Why is schedule important? Having to tight of a schedule, with to much happening in the script can really make a productions budget skyrocket. If the budget is tight, then their is the tendency for film makers to become overbearing and drive the talent past exhaustion with little in return for reward.

The idea for a independent project such as this is to recruit talent to help on it, yet make it a enjoyable and fun experience for them, which in turn should make for a higher quality of animation and visual experience.

So with this in mind, we identified that the production at the minimum would need the follow.

2-3 Modelers

1 Texture/displacement map artist

2 Animators

2-3 voice actors

1 musician

1 sound designer

1 Concept artist

Now this gives a good snapshot for starting point in determining the budget.

With this in mind, the project will begin to break down as follows.

A. Kickstarter and Amazon(which is the payment system in place) each take a percentage as they should, since they are providing a service for allowing us to promote our project.

Their percentage is roughly 5% each, which factors out to 10% and thus $3000

B. The next item to account for is the rewards. To keep cost in check we chose many digital type of rewards, especially since we are becoming such a digital age. Though it is still awesome to received real world item such as art books and so forth.

accounting for printing, shipping, and other reward factors we have budgeted $5000 for this element.

C. As we mentioned the crew above, we have allocated $16,000-18,000. Depending on if the artist we choose are generalist or specialist then we feel this will be enough to hire the minimum and possibly a few extra artist in completing the 10 minute short film.

D. The remaining $4000 is budgeted for potential software or rendering needs.

Specifically their is about 5 plugins that would be very beneficial to the end look of the project and save in per frame rendering time. For those that do not understand, rendering is the process of the computer creating the final image as specified by the artist. Their is one image for every frame, and Sancho is 24 frames per second at the moment. When the computer renders it renders one frame at a time, and depending on the info in the scene can take as little as 1 minute to as much as 30 minutes to complete one frame. So far the scenes on Sancho are designed to render at around 5-8 minutes a frame at full HD. And we currently have 3 computers(18cores) for rendering, but with 4 budgeted we could either purchase another computer or two for rendering, or make use of a off-sight rendering farm that is very economical.

Now that you have made it through all of this dry material, I Thank your patience in reading through it all, and trust this will help inform those already invested and future investors of Sancho of what it takes to produce a 10 minute animated short.

Thank you.

Update #3: Flyer Art

Posted on October 31, 2011

To help promote the Sancho Short, the following poster design was created for flyer handouts.

The colors correspond well for the Fall/Halloween time of year as well.

The poster also takes ques from a old "The Good The Bad and The Ugly" poster.

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Update #2: Sancho?

Posted on October 26, 2011

Why choose this name for the main character you may ask?Around 2000-2001ish My CG supervisor at the time was Eric Hance, and I was working at Foundation Imaging. We were starting a new project, and he knew I enjoyed researching for the new projects, specifically in terms of look and lighting, since I was a Technical Director at the time.On this show which was "Dan Dare", a British comic sorta like Flash Gordon in terms of tech and sci-fi; On our episode their was a sequence story boarded out similar to something one may see in a western. At that time in my life, I had not seen to many westerns, except what I would glimpse going over to my Grandfathers house. So My CG supervisor understanding his crew well, and me, asked me to go watch "The Good The Bad and the Ugly" as their was several scenes in the film that would pertain to what we were working. On sure enough he was right, but he also indirectly lead me to one of my now favorite genres. Since then I have watched many, many westerns, some bad, some excellent, and some okay. All have different themes, or intensities to them. Some are super serious, while others are slapstick, regardless I became a fan, and the Sergio Leone Westerns are some of my favorite films. In these are some very rich characters, some only show up for a few scenes, though they still make a vivid impact. The name Sancho comes from his first two, "Fistful of Dollars", and "For a Few Dollars more". One the of the main bad guys Henchmen in each is Sancho, one has more of a role, but the bad guy always seems to place importance to this characters name and actions, but they rarely do much in the film. So this is where my characters name comes from. It is such a great name, that can be either Mexican, Spanish, or more in origin, and It has a certain ring to it. I thought it would be a great homage to one of the Western masters to have my character use the name Sancho.

If you want to learn more about Leone, please visit this link at IMDB

http://www.imdb.com/name/nm0001466/

19
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$1,102
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Funding Canceled

Funding for this project was canceled by the project creator on December 14.

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Project By

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Connected as Jeremy Totel (304 friends)

Pixel Eight LLC is an independently-owned animation studio established in 2007 by Jeremy Totel. Located in Phoenix, Arizona, Pixel Eight provides high quality animation for television, independent films, corporate, architectural, medical, legal, and small business clientele. With versatility in style, material, and scale we have successfully designed engaging visuals to meet and exceed the needs of our clients.

Allied Media Productions LLC was founded in 2006 as a production company specializing in Intellectual Property Development. With a collection of characters and stories spanning from kid-friendly fare to intense drama and action, creator Neil Atwood continually focuses on excelling in entertainment. Working in illustrated narrative, screenplays, and animation, Allied Media Productions always puts story first.

Jeremy Totel is a 14 year professional in the computer animation industry. Throughout his career he has been an instrumental part of numerous productions that have helped shape the CG landscape both in film and television. With credits such as Jimmy Neutron (Oscar-Nominated animated film), The Adventures of Jimmy Neutron series, The New Adventures of Captain Scarlet, Max Steel, Roughnecks: The Starship Troopers Chronicles, and Dan Dare, Jeremy embraces the challenges and opportunities in CG.

Jeremy started Pixel Eight with a focus on bringing computer graphic options to those outside the “Hollywood” venue. During this time he has provided cost-effective solutions to five independent films, while still maintaining a strong connection to CG animation for television with work in the following shows: 101 Gadgets that Changed the World, Solving History, Treasure Quest, and Columbus Armada.

Currently Jeremy is working to develop a new 3-D stereoscopic series titled “Ancient Worlds.” An alumnus of the Art Institute of Phoenix, Mr. Totel also serves on their Animation Advisory Board.

Neil Atwood is a 20 year military veteran embarking on a second career in the entertainment arena. As a natural storyteller, Neil has developed diverse titles such as:

Wolf Path – Fun and adventure in the Ancient Southwest
Zoot Scooter – Wacky shenanigans played out in a “fun”tastic future
Shadow of a Ghost – An action thriller set in a series of foreboding locations
Timediver – Science Fiction adventure spanning the oceans and ages
Blood and Sunder – A tale of apocalyptic adventure and creature carnage
Marked by the Beast – A dramatic story of human treachery and redemption

As a longtime fan of movies, comic books, novels, and animation, Mr. Atwood also applies serious study and dedication to the craft of telling tales. Neil has worked with numerous illustrators and graphic designers to craft a fascinating catalogue of stories set in a variety of media. “Sancho: Dead Girl’s Eye” is his first collaboration with Jeremy Totel.

Luke Lobert is a concept artist and illustrator. Consumed by science fiction films, video games and comic books as a young child, Luke fell in love with creating worlds that existed only in the imagination. He later learned that some artists spend their entire careers doing just that, and knew that he had found his calling. Eventually graduating with a degree in Fine Arts from Arizona State University, Luke now works as a freelance artist in film, animation, and the gaming industry.

Ricardo Jimenez has been in the computer animation industry for over 4 years and continues to expand his experience during each production. Over the past few years, after graduating from the Art Institute of Phoenix in 2008, he has worked in a range of project from casino game integrated animation, medical animation, digital Illustrations, and television & film productions. In 2010 Ricardo focused on becoming an independent 3D Artist and started networking with local studios such as Pixel Eight and Gaming Dynamics. Currently Ricardo has been working closely with Pixel Eight on the animation project “Sancho: Dead Girl’s Eye” including some of his own independent projects.

Nathan Moussa has enjoyed playing guitar for almost two decades now and is inspired by various genres from Flamenco to Folk, Mediterranean to Metal. Though guitar playing has never been a primary source of income or put food on the table, Nathan likes to think that it has sustained him creatively. Occasionally he’ll make a live appearance backing up Dallas artist Mission to the Sea or playing at weddings for friends. “Sancho” is Mr. Moussa’s first soundtrack score.

James Reade is an illustrator with an extensive artistic career. James’ work ranges from comic books, calendars, T-shirts, murals, caricatures, and now storyboards for “Dead Girl’s Eye.” Mr. Reade enjoys rendering images with energy and enthusiasm. James also has collaborated Neil Atwood on Blood and Sunder, Marked by the Beast, and Zoot Scooter.

Wesley Wilson is a future graduate of the Art Institute of Phoenix. There he majors in Media Arts & Animation and hopes to utilize his degree in a creative production environment. While attending the Art Institute, Wesley has played many roles and tried his hand at several mediums and art forms. An aspiring storyteller as well as a talented animator, Wesley has created several animated shorts of acclaimed notoriety in and around the Art Institute. Mr. Wilson is extremely optimistic about a future in the arts and has lent his talents to the artists and storytellers to help tell the tale of “Sancho: Dead Girl’s Eye.”

  1. pixeleight.org