
About this project
You'll learn in the video that The Lair of the Clockwork Book is my latest illustrated story from Thrilling Tales of the Downright Unusual. This one's a serial that's been updating twice a week since February 2011 - it'll complete its run in April, and just before the story's complete on the web site it'll also be released as an 8" by 10" paperback in full color. That's just what I've done with the previous Thrilling Tale, Trapped in the Tower of the Brain Thieves.
But this time - if enough of you participate - I hope to print a limited edition hardcover version of The Lair of the Clockwork Book. It'll be printed on heavy weight, archival paper with linen covers and foil stamping on the front cover and spine. (The stamping you see in the video is just a preview: I haven't designed the real cover yet). Like the paperback, it'll run about 130 pages.

Apart from the essential niftiness of the retro bookbinding, the copies that my Kickstarter backers receive will also be signed and numbered. The size of the numbered limited edition will depend on how many people back the project at the $52 or $65 level... though I might keep one or two for myself. I mean, I'm a sort of a backer too, aren't I?

And that might be about all I myself get from the print run, despite the scary amount of money we need to raise. If we meet the funding goal then after the fees to Kickstarter and Amazon Payments and the cost of postage to you, I'll be able to print 150 copies. There's very little margin here, for me: at best I may be able to print a few extra copies to sell as an unnumbered "open edition" through my web site. The fact is that this won't be profitable for me unless over 250 of you sign up for the limited edition. At that point, the printer gives me another price break and I actually might make some money.

But it's not entirely about making money, and frankly I'd be pretty
surprised if I get over 250 backers for the limited edition. Well. I'd
be thrilled, actually. But if we can get even the 150 backers that the
project needs I'll be happy to hold one of these old school hardcover
books in my hands and know that the rest of them are living a life of
adventure somewhere out there, where you are. And then slide one onto my
shelf.
Because I'd like to have one of these - and I hope that you would, too.
My
printer's rate is fixed unless, like I said, over 250 of you climb on
board. So I've had to be careful about any rewards other than the books
because the cost of those rewards would eat into the money that I still have
to pay the printer at the end of the day. (It's not intuitive, but there
are ways that a successful Kickstarter campaign could actually cost me money if I didn't do a bunch of math at the beginning. Correctly, I mean.)


So
the one other reward I'm offering isn't a costly one, but I think it is
kind of a fun one to get: at the $20 level you will receive a postcard
from the Future That Never Was. These will be little greetings from
Retropolis, just like old photo postcards - I'll try to make each
message unique - of the kind you might get from a traveling friend who
happens to be stopping off there.
Each postcard will have a little snippet of news about what's going on among the mad scientists and robots, the rocketeers and just plain folks who walk, hover or fly through the retro future city of Retropolis.

I have no more idea than you do of just what that news will be, but I'll work my way through the $20 backers until every one of you gets some kind of greeting from the retro future.
And I'd hate to see the folks with books miss out on those postcards, so you can also pledge $65 and receive both a limited edition book and your very own postcard, too.
Now, if the video and all my blathering haven't been enough to convince you... you can see the story to date at the Thrilling Tales web site. It'll be concluding in April - and regardless of how this fund raiser goes there will still be a paperback edition there, too.
Thanks!


This is entirely optional because it touches on allegory: and allegory, if you look it up, means "annoying and pretentious". So we'll touch it with a really long stick.
Imagine - as we just have - a mechanical contrivance that collects every bit of news and information, or every embarrassing little personal story, that people have... and that allows them to post that information in a public way so that just about anybody else can have access to it, just by asking.
Imagine that innocent bystanders take advantage of this service, post their personal histories, and then - over time - discover the very many ways in which this might be a Bad Idea.
Now imagine that the mechanical contrivance is scheduled to go public this year.
Yep. Viewed in one way, the Clockwork Book is a mechanical social network. It's the Facebook of the retro future, and that's why the story's subtitle is "A Tale of Privacy and Adventure from the Future That Never Was". Though (as I see it) the Book is a pretty nice machine, the service it offers can have repercussions that its users can't predict, and wouldn't want.
Just keep that in mind when you read the Terms of Service, okay?

FAQ
Have a question? If the info above doesn't help, you can ask the project creator directly.
126
Backers
$8,706
pledged of $7,800 goal
0
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Funding Successful
This project successfully raised its funding goal on February 28.
Pledge $1 or more Pledge $1 or more
You'll get to see the backer updates here - and even though the Brain Thieves of Retropolis have kept you from getting one for yourself, you'll know that the limited edition hardcover book owes something to you.
Pledge $20 or more Pledge $20 or more
A postcard from Retropolis! Your own brief message from The Future That Never Was on a Retropolis postcard, hand delivered by a stalwart, experienced postperson in your own native land.
Pledge $52 or more Pledge $52 or more
A signed and numbered, limited edition hardcover copy of the book, on archival paper, and with stamped linen covers and dust jacket. The number of copies in the limited edition will depend on the number of backers.
Pledge $65 or more Pledge $65 or more
A signed and numbered, limited edition hardcover copy of the book, on archival paper, and with stamped linen covers and dust jacket, plus... a postcard from Retropolis! Your own brief message from The Future That Never Was on a Retropolis postcard, hand delivered by a stalwart, experienced postperson in your own native land.
Pledge $100 or more Pledge $100 or more
For those True Believers who want more than one copy: at the $100 level, you get two (count 'em, two!) copies of the limited, hardcover edition of The Lair of the Clockwork Book, plus one of those rare and desirable postcards from Retropolis!
Pledge $150 or more Pledge $150 or more
While especially for the Certifiably Mad Geniuses, at the $150 level you can get three copies of the limited, hardcover edition of The Lair of the Clockwork Book, a postcard from Retropolis, and the knowledge that your parents instilled you with loads of public spirit and slightly less common sense. I salute you!
Project By
Connected as Bradley W. Schenck
I was born about a week after a B-47 bomber accidentally dropped an atom bomb on Mars Bluff, South Carolina. No one told me about it at the time. This is a true story but it has no bearing on much of anything except that, statistically, I'm older than you are.
I was born in Southern California and that's where I grew up. I thought I was going to be a writer - but I ended up spending so much time making pictures that by the middle 1970's I just threw up my hands and accepted my fate. For the rest of the 70's I did some illustration for role playing games and small press magazines; later on, for small presses and some equally small record labels, plus a bunch of paintings.
I moved on to computers when they started to get interesting - that would have been 1987 - and began to freelance in the computer games business. A friend and I founded a game company. When it sank, I worked as an artist and art director for a long series of development houses. Many of them also sank.
Eventually, I swam to shore. I fled to a state where as far as I know there are no game companies*. Heck, there isn't even a Starbucks for thirty miles. So I figure I'm home. After all the years I spent working on Other Peoples' Dreams, I do my best to avoid it any more. Because if I don't work on my own dreams, well, nobody else is going to. And that's how I got here.
* This is the only way in which my life parallels the life of Odysseus**, who ended his Odyssey by carrying an oar inland until somebody asked him "Hey! What's that thing you're carrying?", after which he built his new house and lived out the rest of his uneventful days.
** I know, there was that Cyclops, too, but I don't think that one counts***.
*** Not higher than "one", anyway. See what I mean?