First, we would like to give a shout out to another Kickstarter project. These guys helped us through our Kickstarter, so we would like to return the favor. Brent Young from Season Pass has a very interesting project aimed at preserving the Walt Disney birthplace. You can check it out here: http://www.kickstarter.com/projects/1697478835/the-walt-disney-birthplace-preservation-project
The past couple weeks have been spent polishing and refining. For the most part, we have put a freeze on new features in order to focus on getting a build together for our backers. Much of our time has been spent testing, working on intuitive controls, and creating new helper functions that make the construction process as easy as possible. Our goal has been to not only provide a powerful set of tools, but to provide an easy to use environment that will make the title accessible to enthusiasts and casual gamers.
Over the next couple weeks we will continue to polish until the focus group testing shows it is ready for the 'Early Edition' release. We are pushing for late December, but it is still hard to say for sure. As mentioned in the last update, it could get bumped to January. One thing is for sure, when we do release, the build needs to be solid and our focus testing will determine that state. Going the extra mile is more important to ensure a successful launch. Please keep in mind, as we mentioned in the last update, the 'Early Edition' is only a partial release to give our backers a build they can use to start creating environments, importing assets, etc.... Additional modules like coaster construction and flat ride animators will be released in phases as modules are polished. Final gold master release is still scheduled for next year, with the exact date collectively determined by our backers through our 'Early Edition' program..... coming very soon!! In the meantime, here are some custom ride requests we have fulfilled as part of our Kickstarter rewards.
Theme Park Studio Team