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Work Flow Process with the Team

Update #14 · Apr 29, 2012 · 26 comments

This video describes more about the design process for a scene or location in the game (scene specs) and the work flow process while working with a remote team.

In this video, the bug base I show is from Lola & Lucy's Big Adventure, because that's a game we're just finishing up with Signus.  But the process for Moebius will work in a similar way.

Comments

    1. Greta_4_2005_04_sm.small

      Creator Greta - KG Pinkerton Rd AGL589 Mem. AGRM on May 4, 2012

      Probably later than I do to work with my team in India.

    2. Missing_small

      Creator Kristian Karlshoej on May 3, 2012

      wishing you guys as much success as Al Lowe et al had with the LSL remake :) It is wonderful to see great game designers from Sierra's golden age get back in action!

    3. Img_0001.small

      Creator Marcio Araujo on May 2, 2012

      If you pause the video, you can see some Moebius work! Venice test scene!

    4. 528337006284.small

      Creator Gregory on May 1, 2012

      How early do you have to get up to Skype with Signus?

    5. Echidna1.small

      Creator A.A - The Dream Travelling Echidna $6.13 on May 1, 2012

      I was going to hold on to all my money to save just for Jane's project, but that is so awesome of Replay Games I'm going to go up my pledge an extra $50. Not much, but about all I can spare for now. Much kudos to Paul & Replay!

    6. Jane_avatar_new.small

      Creator Jane Jensen on April 30, 2012

      @Replay -- thank you, Paul! So glad to see LSL kicking some serious tail!

    7. Larry%20logo%20on%20white%20bg.small

      Creator Replay Games on April 30, 2012

      Replay Games just upped our pledge!!! Thank you Jane & Robert for the awesome amount of transparency!!!!!

    8. Missing_small

      Creator Eric on April 30, 2012

      @Sean Jordan

      I noticed that too! Haha. Nice little Easter egg.

    9. Fb_profile_picture.small

      Creator Thomas Mon on April 30, 2012

      Can someone post a link to "Bug Base"... I am interested in it for my own purposes... or is this a service on top of Bugzilla?

    10. Avatar_google2.small

      Creator matthias sweertvaegher on April 30, 2012

      thanks for the updates! love this kind of stuff
      might indeed be a good idea to increase the volume a bit on the facing the cam scenes. For me I could hear you but I know I would have a hard time understanding it on my mobile.
      btw, we also use JIRA at work. It has become a noun in the user's language: "should I create a JIRA for that?" =)

    11. Photo1.small

      Creator Sean Jordan on April 30, 2012

      At the 1:06 mark... is that a wolf leapfrogging a sheep? I hope that makes it into Anglophile Adventure one day!

    12. Wolf.small

      Creator joel - the one and only on April 30, 2012

      Yeah JIRA... We used it too for a CMS we set up back when i was working in an insurance company ;)

    13. Kanapoutz.small

      Creator Fabien Beautemps on April 30, 2012

      It's so cool to be able to see how you work ! And this anglophile adventure really intrigues me...

      But please Jane... Try to find a microphone, we really can't hear you well on the "facing the cam" sequences on your last videos... Thanks ;)

    14. Missing_small

      Creator Rupert Shuttleworth on April 30, 2012

      As an ex member of the JIRA team, it was nice to see some evidence in your video that people really use it :)

    15. Dreamfall.small

      Creator RoyMartin on April 29, 2012

      Great videos! Can't wait to see more from Moebius! :)

    16. Meav3.small

      Creator Raiden on April 29, 2012

      It's really interesting to see the evolution of the artwork like that. I love this sort of behind-the-scenes insight into the process.

    17. Fb_profile_picture.small

      Creator Craig Sloat on April 29, 2012

      very impressive and well organized. I have high hopes for what Pinkerton Road will make in the years to come and will always be a loyal CSG member!

    18. Paint001.small

      Creator Patrick Short on April 29, 2012

      Interesting tracking software, going to investigate it further!

      Those artists are incredible talented, look forward to see more :)

    19. Missing_small

      Creator João Paulo on April 29, 2012

      This is so awesome, thanks for both updates.

    20. Damofaceshotsmall.small

      Creator Damian James on April 29, 2012

      Great video... so interesting... really loving this CSG concept now...

    21. Cover.small

      Creator Jason Darby on April 29, 2012

      Just goes to show how games are increasingly being made by groups of people from distant different locations. Internet is great :)

    22. Fb_profile_picture.small

      Creator Thomas Mon on April 29, 2012

      Hah! I noticed the dog or whatever jumping as well! heh.

    23. Missing_small

      Creator Jimbo on April 29, 2012

      Cool insight ! Looking forward for the next update :)

    24. 226897_10150178392293702_584193701_6910549_5253568_n.small

      Creator Joseph Austin on April 29, 2012

      Sven - You can tell when you play something like Gray Matter. Scenes have to convey really good memorable emotions to stick with you. Jane's always been a pro at that.

    25. Eps_1648783.small

      Creator Sven Opitz on April 29, 2012

      It is either a shepherds dog or a wolf, but I loved it ;)
      I hope the anglophile adventure can be produced in next years run, as I simply love the idea and the image!
      I am very impressed, how much thought goes into the scene description.

    26. 226897_10150178392293702_584193701_6910549_5253568_n.small

      Creator Joseph Austin on April 29, 2012

      Is that dog .... jumping over a sheep?

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